WHat i want to do:
- Create a new Traincar (a passengers car with another color) (fe red instead of blue)
- I've got 2 different passengers (let's say passenger and elves)
- the passengers will have a blue wagon, the elves a red one
- I want to create a traincar (a new name, another traincar, so not overwrite the excisting passengers-car) (an elf car)
- I don't have problems with the xml-files with this code:
<TrainCar>
<szName>Passenger Car</szName>
<szGood>Passengers</szGood>
<szModel>Passenger_Car.kfm</szModel>
<szDummyModel>Passenger_Car_dummies.nif</szDummyModel>
</TrainCar>
- so in the code i want to reference to a file Elves_car.kfm
and Elves_car_dummies.nif
- SO i copy all the files of the passenger-car-related nif, kfm etc...
I rename the kfm and nif files
I copy also the dds file (only the texture)
I reference in the nif file to the new texture file, wich i colored in red
the other files for specular effect and so on, i've copied those and renamed ones, but i also tried just by refferencing to those of the passenger, because they don't need to be changed (i think)
- when i load my elves...nif file, i see a red wagon
BUT
- can't make it work
- I think the problem is in the dummies file, there i can't find any reference to a passenger file (in nifskope)
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now, i did more or less the same but then for my wooden bridge where i loaded the piece of the stone bridge, also there i adapt the texture reference,
but as you can see on the screenshot, everything is working fine, i've got that piece (textureshape) right, but the texture is still loaded from another file, that one of the original wooden bridge and not my file i had create with just a big wood texture, the object has another shape, that's why the texture are not correct... also here if i open the nif file in nifskope i've got a fine bridgepiece (with everywhere the wood textured mapped) but in game it is different
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i think it will give me also the same fault, let's say if i want to have a polar bear(white) instead of the brown bear.
I'm sure i can change the bear in white just by overwriting his texture map BUT let say i want to have a brown and a white bear, then i need a total complete white bear...
I tried the same with a hospital (you can see that other mappers just use the building but are not using different textures for them,
in my game i got now maybe 4 hospitals, exact the same for 4 different types of building
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In the trains section, i see also people creating new textures for excisting traincars or locomotives, but they are just changing the texture and overwrite the excisting one or make a v2 or version3 of a traincar, insterad of a new object
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I hope you will read all this till the end and you understand what i wnt to do... reusing the nif-files, wiothout going via a 3D modeller program, change references and have a new named nif
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Thanx in advice
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i hope you can explain or discover how it can be done easily, that would be great 4 alot of people jsut to reuse models
ps: Thanx for the other tutorial, it was clear and can be used easily for people who are not totally into creating 3D models!