Hey, THANX Snoop,
I just wanted to post, what i found, but some of you already know,
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and you're right, i've got ideas but now focus to get my things put in a scenario or map,
please use some ideas, i'll post whatever comes in my mind:
- I want to have more control on money management (not to make it a boring economics game) but a well spent-achievements game:
f.e.:
- we can control distance-speed-money bonus on goods
(check out a small game (comming from a boardgame, i think, called rails, if you can't find it on the internet, i could look it up)
- making routes more intresting without cheap bridges
- giving money for some goals instead of medals in the scenario kind of way
- during gameplay making use of events for stating out some goals: transport 50 cows to there... make connections from A to B,
while when replaying the game you will get total other goals
(in most board games, played by multiple players you have to take a card with those goals stated on) (for the moment who cares about 100.000 bonus, this is too low, it could rule money income and the gameplay alot)
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for the moment i'm testing with maps using more the height (alot of mountains wich requires different routes, you should look at it as 100miles or kilometers are just 2)
- there was a moment that there were trains almost at each industrie in the city or between 2 small villages to get their goods, you know...
Now they changed those at belgium by routes for bycicling and so on...
so a map with a total different scale in fact...
but oh god i will never finish it
but hé i do like it to test alot (more in theorie then in efficiency)
ps: does someone knows if we can control the fact that goods are cheaper at some industries? for example wood is cheap in lumber1 a (but maybe a longer route) then lumber2 (in other games you've got to pay for your goods and decide later were to deliver them)