THe reason why i'm so intressed in having alot of industries is the following:
- it is not possible to create more then 1 output in a industrie, more inputs is possible
(so if you want to have dolls and teddybears, you already need 2 industries)
- The next thing i do is using industries as an input building (we saw already an example like this with the military basis(demands arms))
why this? well in this way not all the towns or cities will ask for arms (when a village grow) and in this way you've got easily control on where a specific good needs to be transported (instead of just the closest city or specifying this in the scenario), this makes tracking alot more intresting...!
- it's not always needed that those industries are buyable (fe you can have a only 2 preplaced newspapers and if you want to get them transported you've got to go to those pre-pointed cities)
- The result of this is that wool for example get to be shipped to 2 different industries, 4 different cities fe, that what they produce fe dolls and teddy bears and clothes are needed in other cities etc... so here you will have alot of trains needed just for 1 good transporting to different cities instead of taking all the wool to closest city, take all the toys to the closest city atc... you see...
anyway, you will see once my scenario-map is done...
btw: i've got a list of 21 industries, wanted to use them in 1 scenario,
i had only 3 wanted buyable, by using my technique of renaming industries (i added characters like * to there name) i've got now 10 out of 12 wanted industries in the buyable list
remark: the last 2 seems to be very hard because when 1 dissapear in the list, the change that it is replaced by another not wanted industries is 9/2 or something...
In fact: the buyable industries (12) is a list, means there's a no1 posittion and so on:
you can see it like this:
1 - 3 - 5 - 7 - 9 -11
2 - 4 - 6 - 8 - 10 - 12
in the interface,
SO yes there's must be a magic character that will repostion the industrie by 1 place, in this way we will have all control (space in the name doesn't change anything)
ps2:
redknight, once i will refocus on adapting the traincars (more or less) the same as industrie-building, i will post it at that moment at the wiki
