snoopy55 wrote:One problem with numbering the Industries..... there would be 12 new Industries in GLOBALS........
True...but you don't have the... AeroSpace Parts center, offshore oil tanker/rig, Shrimp, Titanium, Orange Juice, Keylime Pies, Key West Cuise Lines...(makes people and mail,) Treasure Hunters, Titusville/Cape Canaveral Aerospace Center, Southern Railway Distribution Centers, ...in your list
That link was perfect...I found what I needed to know how to keep in and kick out things from the build list. I also was in the middle of making the bottom "browser" for the build list...longer so it could show more industries. I found in the game proper where the templates are for the in-game menu browsers.
This second way I can bump off things I don't "want" the player to build and place only the ones I want to show. Hope this works, this means I will have to rename all with certian letters in front of them, but oh well...if it works. Going to give it a try tonight...Thanks Snoopy again for that link...that post needs to be in the wiki. I'll be back later and post my findings...I will most likely start on this right now...this has been holding me back from completing this thing.