A pile of requests and questions!
Snoopy, one other thought re: the 200 mph limit...
When you hacked the trains to 30, did they make that sound for "screaching around a curve"? Know what I mean?
If the game thought it was being slowed by a curve - the usual reason a track slows a train - it would probably be making that sound, even on straight track.
Or maybe not, shrug.
Anyway, it must be the track limiting the train... the track limit works all other times; why shouldn't it here?
When you hacked the trains to 30, did they make that sound for "screaching around a curve"? Know what I mean?
If the game thought it was being slowed by a curve - the usual reason a track slows a train - it would probably be making that sound, even on straight track.
Or maybe not, shrug.
Anyway, it must be the track limiting the train... the track limit works all other times; why shouldn't it here?
When I tested this I used the Hill Valley Mess map and did a straight run, except for just before the town where I had to curve. It didn't make any 'curve' noises. I agree with you, it has to be a setting in the track that controls the top speed.
I'm correct 97% of the time..... who cares about the other 4%....
dwax - if you use the Analyzer then the BIG money will only show up then. It goes back to normal otherwise. Remember, you have to remove to Hill Valley Mess. If you want to keep all the stuff in Hill Valley Mess but get rid of the money problem, remove the RRT_Difficulty_Hill_Valley_Mess.xml from it.
I'm correct 97% of the time..... who cares about the other 4%....
fscale setting continued:
fscale will effect industries green ring
BUT
fscale for industries in a city will effect the size of the building
see screenshot
fscale will effect industries green ring
BUT
fscale for industries in a city will effect the size of the building
see screenshot
- Attachments
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- fscale on industries effects the size of building, ps: the fscale on the other industries outside a city was not affecting their size (green ring)
- SMRailroads!0085.jpg (67.58 KiB) Viewed 10654 times
the fscale was set in my example to 0.2 (my initial idea was adapting the green ring only)
0.2 as a fscale for the green ring is not so small, enough for single player scenarios (it's a way to enforce players to get up a hill or mountain, when the green circkle is just normal fscale 1, you can most of the times putting your annex in the beginning of the slope, instead of on top of the hill), maybe not for multiplayer, if their accessing a city with multiple players...
Even when you set this fscale for incity-industries, this will ,not affect the green circle of the city. for ismountiness industries it does but also for the building wich occurred very small, almost not vissible fe coalbuilding
I can't change the green ring of the city, you can change fscale for a depot or station and terminal but this will adapt your building and results in the effect that the station is not above the rails and way too small.
0.2 as a fscale for the green ring is not so small, enough for single player scenarios (it's a way to enforce players to get up a hill or mountain, when the green circkle is just normal fscale 1, you can most of the times putting your annex in the beginning of the slope, instead of on top of the hill), maybe not for multiplayer, if their accessing a city with multiple players...
Even when you set this fscale for incity-industries, this will ,not affect the green circle of the city. for ismountiness industries it does but also for the building wich occurred very small, almost not vissible fe coalbuilding
I can't change the green ring of the city, you can change fscale for a depot or station and terminal but this will adapt your building and results in the effect that the station is not above the rails and way too small.
Thanks for the info, it looks like you've really pinned it down. I've revised the wiki entry for it. If you want to add anything to the wiki, go for it!
EVENTS
I really don't get any control on those events
But it seems that (whatever i try, i tried alot of stuff) doesn't have any effect!
see example probabilty and date
fe
<Event>
<szTitle>GLOBAL_STOCK_DECREASE</szTitle>
<szEarliestDate>1/1851</szEarliestDate>
<szLatestDate>12/1852</szLatestDate>
<fProbability>0.9</fProbability>
</Event>
Is there already someone who has changed and/or had any control that works fine? plz let me know... what do i do wrong, it should be working, no?
I really don't get any control on those events
But it seems that (whatever i try, i tried alot of stuff) doesn't have any effect!
see example probabilty and date
fe
<Event>
<szTitle>GLOBAL_STOCK_DECREASE</szTitle>
<szEarliestDate>1/1851</szEarliestDate>
<szLatestDate>12/1852</szLatestDate>
<fProbability>0.9</fProbability>
</Event>
Is there already someone who has changed and/or had any control that works fine? plz let me know... what do i do wrong, it should be working, no?

Gforce, I have had the same experience.
Nevertheless, the Santa map had its own events, so there must be a way to make it happen. Perhaps you can figure it out! Similarly, I have been unable to change the price of tunnels, did you actually succeed? I have not been able to check out your code, because you removed your map. But that would be really useful, if you posted a working XML tunnel file. 


Hé Karsten,
you're right it doesn't have an effect! i didn't noticed it yet in my test-game for the moment...
BUT
yes, IT WORKS:
here's what to do:
forget the tunnels_"your map".xml
YOU'VE GOT TO USE THE FILE RRT_TUNNELS.xml (not the local map file!!!!)
and then, yes it works!!!!
(the global xml files are killing me, surely in development (sorry guys)
, but i'm telling you already so long that it will get you more restricitons then a simple copy would be to xusermaps)
in my file you can see i created a new tunnel-name
reference to that tunnel-name in your local_map_tunnels and you will be using that one
don't reference to the others otherwise they will be used
you can also see that i've changed also other setting for tunnels fe tollerance and probably others(i'm testing alot), have a look!!!
In answerring your question, maybe i found also the solution for my event-questionm if i put this in the main event-file it may work
you're right it doesn't have an effect! i didn't noticed it yet in my test-game for the moment...
BUT
yes, IT WORKS:

here's what to do:
forget the tunnels_"your map".xml
YOU'VE GOT TO USE THE FILE RRT_TUNNELS.xml (not the local map file!!!!)
and then, yes it works!!!!
(the global xml files are killing me, surely in development (sorry guys)

in my file you can see i created a new tunnel-name
reference to that tunnel-name in your local_map_tunnels and you will be using that one
don't reference to the others otherwise they will be used
you can also see that i've changed also other setting for tunnels fe tollerance and probably others(i'm testing alot), have a look!!!


- Attachments
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- Tunnels (it works).zip
- tunnels works
- (1.63 KiB) Downloaded 303 times