The Island

Discuss maps, trains and other modding topics
snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Tue May 15, 2007 4:33 am

I wrote the part below before I decided to work it out for you. Leave it as is or change it. Personally, I'd exted the west end of the island a bit and put the east ands west cities at oppisite ends. Leave the south city where it is and move the north city closer to the coast straight north of where you have the west city now. But that's me. I kinda like things in an over-orderly fashion.


You're OK on the cities, but you need to edit RRT_Names_The island.xml to match the names. Use Blast-co as an example, it's the only correct one.
As to the Industries, each needs at least 1 location as is in the War Factory. BUT, the locations in the War Factory don't exist. Put the cities' TAG name in for InCity and put in the same StartX and StartY locations, but add or subtract 10 to one of them. This offsets them from the cities location. If you have nore than on Industry in the same city, don't make the numbers the same. The first location of the Port needs to be changed, you still have it with the numbers to high. Do what I said in the above post with the PutItHere city to find the numbers you need. And your Steel Mill needs a location.


Check it out.
Attachments
The island 2.zip
(90.96 KiB) Downloaded 325 times
I'm correct 97% of the time..... who cares about the other 4%....

User avatar
Warll
Posts: 928
Joined: Fri Oct 27, 2006 10:31 pm
Location: Tokyo, Japan
Contact:

Post by Warll » Tue May 15, 2007 5:07 am

thank you so so much! It helped a lot that you told me what you fixed as well since I can't really understand XML that well. All i need to do before I release it is write the campaign.
Image

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Tue May 15, 2007 5:25 am

You're welcome. And thank-you for giving me a bit to do and helping me learn.

I have done the explanations of the Victory Conditions on Wiki. I still have to do alot on the rest Scenario XML, but that may help you.
I'm correct 97% of the time..... who cares about the other 4%....

User avatar
Warll
Posts: 928
Joined: Fri Oct 27, 2006 10:31 pm
Location: Tokyo, Japan
Contact:

Post by Warll » Tue May 15, 2007 5:28 am

Thanks I'll look in at that when I get the time tomorrow.
Image

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Tue May 15, 2007 8:20 am

Warll - laying there in bed, just about asleep when I remembered something I forgot. You had Steel paying nothing to ship and Taconite Pellets costing the Railroad to ship (negitive numbers). Put the file below in place.

Now, back to bed..... :shock:
Attachments
RRT_Goods_The island.zip
(462 Bytes) Downloaded 357 times
I'm correct 97% of the time..... who cares about the other 4%....

User avatar
Warll
Posts: 928
Joined: Fri Oct 27, 2006 10:31 pm
Location: Tokyo, Japan
Contact:

Post by Warll » Tue May 15, 2007 3:03 pm

Sorry it interrupted your sleep but all the pricing was intentional. Like it says in the map's description you have to budget costs like buying the supplies. As well you will only earn more money upon delivery of the contracted item Arms.
Image

User avatar
Warll
Posts: 928
Joined: Fri Oct 27, 2006 10:31 pm
Location: Tokyo, Japan
Contact:

Post by Warll » Tue May 15, 2007 5:29 pm

I found a bug that CTDs the game. The military port does not seam to have a depot specified so it CTD when you try and build a station to it.
Image

choobacca
Posts: 190
Joined: Wed Jan 24, 2007 7:46 pm

Post by choobacca » Tue May 15, 2007 5:55 pm

Yes, a new out-of-city industry needs to have an annex defined for it in the global Depots.xml, and then in the map's Depots xml. The name for the annex should be the name of the industry followed by Annex.

So Military Port should have an annex called "Military Port Annex".

User avatar
Warll
Posts: 928
Joined: Fri Oct 27, 2006 10:31 pm
Location: Tokyo, Japan
Contact:

Post by Warll » Tue May 15, 2007 6:24 pm

Here my attempt at fixing the crash. What am I missing?
PS: I do have the RRT_Scenario_User_The island.xml referenced to my Depots xml.
Attachments
Depots.zip
(1.3 KiB) Downloaded 325 times
Image

User avatar
dwax
Posts: 618
Joined: Sat Nov 18, 2006 3:40 pm
Location: So. Dak.

Post by dwax » Tue May 15, 2007 11:35 pm

Warll

I was looking over your XML's and see you were using the engines from Basin And Range map. I finely got them to show up on another map by using your code. Did you have any trouble not putting reference to any in the TrainCars_XML?
Image

User avatar
Warll
Posts: 928
Joined: Fri Oct 27, 2006 10:31 pm
Location: Tokyo, Japan
Contact:

Post by Warll » Tue May 15, 2007 11:45 pm

My trains and train car xmls are just copies of the basin xmls without some useless cars and a lot fewer trains.
Image

User avatar
Warll
Posts: 928
Joined: Fri Oct 27, 2006 10:31 pm
Location: Tokyo, Japan
Contact:

Post by Warll » Wed May 16, 2007 3:46 am

Warll wrote:Here my attempt at fixing the crash. What am I missing?
PS: I do have the RRT_Scenario_User_The island.xml referenced to my Depots xml.
Could someone please help me with this? Just in case any of the other xmls are needed I uploaded them now.
Attachments
The island.zip
(5.11 KiB) Downloaded 330 times
Image

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Wed May 16, 2007 6:51 am

Warll - haven't forgotten you. I'm trying it a different way. It'll still be yours, but I'm using the editer to duplicate it. We have some bussiness in the morning so I have to quit for the night.
I'm correct 97% of the time..... who cares about the other 4%....

User avatar
Warll
Posts: 928
Joined: Fri Oct 27, 2006 10:31 pm
Location: Tokyo, Japan
Contact:

Post by Warll » Wed May 16, 2007 2:40 pm

Thank you very much. I was starting to get scared there for a while.
Image

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Wed May 16, 2007 4:05 pm

hey, when you do a ZIP, go outside of the folder and do the whole folder. I'm not sure if you intended to, but the last one was just the 2 map files again.
4 towns, 2 diff ports, 3 total and 2 industries, 2 and 2, 1 in each town.
I'm correct 97% of the time..... who cares about the other 4%....

Post Reply