Terrain Texture Experiment

Discuss maps, trains and other modding topics
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Dr Frag
Posts: 348
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Post by Dr Frag » Sun May 13, 2007 5:41 am

Okay, I feel stupid. I modified the icons in PSP by opening the Toy Soldier icon (I liked the background color) then erased the soldier and pasted the gear. PSP does not show the alpha channel like Photoshop but shure enough it is there if I select Image Info. Since I stayed in the TGA format the whole time it kept the alpha channel in tact and I didn't even notice. :P Lucky me. This is good news cuz it means you can have icons any shape you want if you so desire to deviate from the round standard.

And thanx, it did come out pretty nice. Took me awhile to find the right gear though.

snoopy, I will have a look see at creating TGAs with alpha channels from scratch, in PSP, and see if I can learn ya. ;p

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BadKharma
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Location: Milwaukee

Post by BadKharma » Sun May 13, 2007 6:30 am

Snoopy you might want to look at this
to get you started.

snoopy55
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Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Sun May 13, 2007 6:38 am

Thanks Doc, mine look pretty odd square like they are.

And thank you BadKharma. I think I passed over the alpha channel once, My icon went to the checkerboard pattern when I clicked some button and it took a while to get it back :roll: I couldn't copy it and figured I'd forget about it so I emailed it to myself :P
I'm correct 97% of the time..... who cares about the other 4%....

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Dr Frag
Posts: 348
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Location: Southern California
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Post by Dr Frag » Mon May 14, 2007 3:01 am

Thanx BadKharma, that' sums it up nicely.

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