Hi All
I am working on a crazy 1 player map with a lot of victory conditions. I wanted to put a victory condition that you have to build up industries but have been unable to get it to work. Could someone please help me with the code necessary to do so.
Thanks
Christopher Bourque
Industry Growth Victory Condition
Re: Industry Growth Victory Condition
what map are you playing?NewTrainGuy wrote:Hi All
I am working on a crazy 1 player map with a lot of victory conditions. I wanted to put a victory condition that you have to build up industries but have been unable to get it to work. Could someone please help me with the code necessary to do so.
Thanks
Christopher Bourque
There is no code just need your skill to win......
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Note Book TOSHIBA SATELLITE L645
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Windows 7 Ultimate 64 Bit
- CalmDragon
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Re: Industry Growth Victory Condition
I think he means he is composing a scenario and needs a victory condition to reflect an industry that has grown from one level to the next. I don't remember seeing an example like that in one of the original XMLs. Will dig a little deeper...
Edit, can only find these victory conditions:
3.1 BuildStuff
3.2 ConnectCities
3.3 GrowCity
3.4 NetWorth
3.5 OwnStock
3.6 OwnStuff
3.7 ShipGoods
3.8 SpeedRecord
Edit, can only find these victory conditions:
3.1 BuildStuff
3.2 ConnectCities
3.3 GrowCity
3.4 NetWorth
3.5 OwnStock
3.6 OwnStuff
3.7 ShipGoods
3.8 SpeedRecord
motherboard : Asus P5N-E SLI
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processor: Dual Core 2.4 GHz
memory : 2046MB
video card: GeForce 8800GTS 640MB
operating system: winxp media
Display: 24" Dell at 1920x1200
Re: Industry Growth Victory Condition
So build up condition could be interpreted in two ways:
Either,
Either,
- simply build an industry, ie your condition 3.1 or
- deliver so much output that the industry grows to large, ie your condition 3.7.
The necessary amount of production/delivery of the industry good would need to be tested - slightly time-consuming but doable.