Industry Growth Victory Condition

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NewTrainGuy
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Industry Growth Victory Condition

Post by NewTrainGuy » Wed Mar 30, 2011 2:39 pm

Hi All

I am working on a crazy 1 player map with a lot of victory conditions. I wanted to put a victory condition that you have to build up industries but have been unable to get it to work. Could someone please help me with the code necessary to do so.

Thanks
Christopher Bourque

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Rodea2007
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Re: Industry Growth Victory Condition

Post by Rodea2007 » Thu May 05, 2011 3:24 am

NewTrainGuy wrote:Hi All

I am working on a crazy 1 player map with a lot of victory conditions. I wanted to put a victory condition that you have to build up industries but have been unable to get it to work. Could someone please help me with the code necessary to do so.

Thanks
Christopher Bourque
what map are you playing?
There is no code just need your skill to win...... :D
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CalmDragon
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Re: Industry Growth Victory Condition

Post by CalmDragon » Tue May 17, 2011 3:35 pm

I think he means he is composing a scenario and needs a victory condition to reflect an industry that has grown from one level to the next. I don't remember seeing an example like that in one of the original XMLs. Will dig a little deeper...

Edit, can only find these victory conditions:
3.1 BuildStuff
3.2 ConnectCities
3.3 GrowCity
3.4 NetWorth
3.5 OwnStock
3.6 OwnStuff
3.7 ShipGoods
3.8 SpeedRecord
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karsten
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Re: Industry Growth Victory Condition

Post by karsten » Wed May 18, 2011 12:25 am

So build up condition could be interpreted in two ways:
Either,
  • simply build an industry, ie your condition 3.1 or
  • deliver so much output that the industry grows to large, ie your condition 3.7.
    The necessary amount of production/delivery of the industry good would need to be tested - slightly time-consuming but doable.

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