tORANYE mAP

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Rodea2007
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Re: tORANYE mAP

Post by Rodea2007 » Tue Mar 31, 2009 2:57 pm

LoneBoy wrote:10x deni a lot, but again, like every other custom map, game is crashing every 3-6 mionutes. is it because of Vista, or what. have u played this map longer then 20 minutes with ai???
Sorry about that, I guess it's vista problem, and I'm not using Vista just XPSP2. I have played it more than 1 hour but with no AIs (Trains Table), please check about vista in Technical Topic.
I have vista ultimated edition, but for games always using Windows XP because as I know XP more stable then vista, and vista used just for office works
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LoneBoy
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Re: tORANYE mAP

Post by LoneBoy » Tue Mar 31, 2009 5:50 pm

Rodea, heres the smaller map, wwith working AI.could u check it for crashing. im on vista so im not sure.10x
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Toranye v2.zip
(14.37 MiB) Downloaded 502 times

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Lowell
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Re: tORANYE mAP

Post by Lowell » Tue Mar 31, 2009 6:43 pm

What Events do you have kicking in? If you are using the default events list... RRT_Events.xml, then you may have an event kicking in that you do not have a Good for. If an event starts and doesn't see the good it is to adjust, the game will stop running and give you the desktop pronto. :)
List only those your map has goods for, unless you are making new type events then check those.
From the looks of his screenshot, he connected all the cities and industries. He would have to be the fastest player I have ever seen to finish a size 15 map in less than 20 min. :D

Oh...unless you have a system that needs more than 2gigs of ram. Some of the larger maps can use 1.3gig or ram and more running. Vista uses 500megs of ram itself just to keep the machine running. You could be right at that critical mark where you need more system reasources...hence add ram, enlarge swap file. Remember windows will not let you use all the system reasources, it saves a small percentage for system operations, plus what it uses for normal operation. Think of it as windows keeps a small stash reserved for itself just in case. So Vista uses a half a gig, then the game may want one and a half gig. That uses all 2gig of ram. Windows won't let you go to the fill point, it will start closing down stuff. Just like hard drives, you must keep at least 14% of it free or windows will lockup.

LoneBoy
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Re: tORANYE mAP

Post by LoneBoy » Tue Mar 31, 2009 7:02 pm

Events : Buy all opponents. No goods or anything...
I have 8Gigs of RAM, on 64bit Win Vista

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Lowell
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Re: tORANYE mAP

Post by Lowell » Tue Mar 31, 2009 7:08 pm

Okay, then you are missing something with your industries, train cars, or goods somewhere.

Watch close what you are connecting industry wise when running the map. It may be a train car issue. It "could" also be an industry "build-up" issue. Say when an industry that has been running "grows" to medium or large. The animations could be faulty. However I believe you are using the games default industries so that should not be the issue.

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Jancsika
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Re: tORANYE mAP

Post by Jancsika » Tue Mar 31, 2009 7:34 pm

Events : Buy all opponents. No goods or anything...
That is not events!!! That is scenario goals.
You have to check the contents of the RRT_Events.XML
or the RRT_Events_Mapname_XML, whichever the case may be.
Here is a foolproof RRT_Events file
<RRTEvents>
<Event>
<szTitle>GLOBAL_RECESSION</szTitle>
</Event>
<Event>
<szTitle>GLOBAL_STOCK_DECREASE</szTitle>
</Event>
<Event>
<szTitle>GLOBAL_BOOM</szTitle>
</Event>
</RRTEvents>
Jancsika

keotaman

Re: tORANYE mAP

Post by keotaman » Tue Mar 31, 2009 7:44 pm

LoneBoy wrote:10x deni a lot, but again, like every other custom map, game is crashing every 3-6 mionutes ...
What does the last line in NetLog_0.log say? That could be a clue to what caused the crash.
To enable logs, replace Logging = 0 with the line Logging = 1 in the Settings.ini file.

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Rodea2007
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Re: tORANYE mAP

Post by Rodea2007 » Tue Mar 31, 2009 11:23 pm

Jancsika wrote:
Events : Buy all opponents. No goods or anything...
That is not events!!! That is scenario goals.
You have to check the contents of the RRT_Events.XML
or the RRT_Events_Mapname_XML, whichever the case may be.
Here is a foolproof RRT_Events file
<RRTEvents>
<Event>
<szTitle>GLOBAL_RECESSION</szTitle>
</Event>
<Event>
<szTitle>GLOBAL_STOCK_DECREASE</szTitle>
</Event>
<Event>
<szTitle>GLOBAL_BOOM</szTitle>
</Event>
</RRTEvents>
Jancsika
You allright Jancsika, If error happened when load event but no good supported Loneboy can use as you write above for RRT_Events_Toranye.xml
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Rodea2007
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Re: tORANYE mAP

Post by Rodea2007 » Tue Mar 31, 2009 11:54 pm

LoneBoy wrote:Rodea, heres the smaller map, wwith working AI.could u check it for crashing. im on vista so im not sure.10x
I just play this map, unfortunaly when load Food the game CTD, I found error happened in RRT_TrainCars_Toranye.xml
you have 2 SF Food Car notice below :
<TrainCar>
<szName>SF Food Car</szName>
<szGood>Food</szGood>
<szModel>SF_food_car.kfm</szModel>
<szDummyModel>SF_food_car_dummies.nif</szDummyModel>
<szIcon>ICON_Car_Food.dds</szIcon>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>30</RunLength>
</TrainCar>
<TrainCar>
<szName>SF Food Car</szName>
<szGood>Meat</szGood>
<szModel>SF_food_car.kfm</szModel>
<szDummyModel>SF_food_car_dummies.nif</szDummyModel>
<szIcon>ICON_Car_Food.dds</szIcon>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>30</RunLength>
</TrainCar>
To remember the game not allowed to place 2 stuff with the same name, so you need to change as like below :
<TrainCar>
<szName>Food Car</szName>
<szGood>Food</szGood>
<szModel>SF_food_car.kfm</szModel>
<szDummyModel>SF_food_car_dummies.nif</szDummyModel>
</TrainCar>
<TrainCar>
<szName>Meat Car</szName>
<szGood>Meat</szGood>
<szModel>SF_food_car.kfm</szModel>
<szDummyModel>SF_food_car_dummies.nif</szDummyModel>
<szIcon>ICON_Car_Food.dds</szIcon>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>30</RunLength>
</TrainCar>

I'm sorry this morning I have to go to out city for a week so I can't test your map until finish, you can PM or email after after my return, but in here still have good peoples to help you...... :?
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Lowell
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Re: tORANYE mAP

Post by Lowell » Wed Apr 01, 2009 1:56 am

Lowell wrote:Okay, then you are missing something with your industries, train cars, or goods somewhere.

Watch close what you are connecting industry wise when running the map. It may be a train car issue. It "could" also be an industry "build-up" issue. Say when an industry that has been running "grows" to medium or large. The animations could be faulty. However I believe you are using the games default industries so that should not be the issue.
unfortunaly when load Food the game CTD
I thought so...

Test each industry, good and train car. Even in traintable mode, you can test industries fast with lots of game money. :wink:

LoneBoy
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Re: tORANYE mAP

Post by LoneBoy » Wed Apr 01, 2009 2:04 pm

keotaman wrote:
LoneBoy wrote:10x deni a lot, but again, like every other custom map, game is crashing every 3-6 mionutes ...
What does the last line in NetLog_0.log say? That could be a clue to what caused the crash.
To enable logs, replace Logging = 0 with the line Logging = 1 in the Settings.ini file.

.... 0.233465, 49.591434, 25331.531250, 4294967296.000000)
[1664.796] DBG: MOVETRAIN(MD_ENDTURN): 6618, 2, 0, 3472.522705, 3533.313965 (0.002081, 0.084399, 160.000000, 736, 0.440861, 32.421989, 11489.342773, 4294967296.000000)
[1664.796] DBG: MOVETRAIN(MD_ENDTURN): 6618, 3, 0, 792.817627, 833.044250 (0.036550, 0.224926, 285.000000, 37, 2.460851, 21.454191, 3859.597168, 4294967296.000000)
[1664.796] DBG: MOVETRAIN(MD_ENDTURN): 6618, 3, 1, 5492.087402, 5523.693359 (0.000000, 0.000000, 533.000000, 3100, -10.040489, 16.856382, 5548.405273, 4294967296.000000)


Those are the last lines of it, when it crashed. i was choosing trains
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What kind of crash is this
What kind of crash is this

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Lowell
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Re: tORANYE mAP

Post by Lowell » Wed Apr 01, 2009 6:40 pm

Are you using all default industries now or are there any new ones?
Go inside the game editor. Go to everyindustry, in-city and out...start with the out of city industries. Click on each in the industry edit mode. Cycle through the industry size drop down list, try small, medium then large. If they animate, they will do it right then without crashing the map. If any of the industry build animations are missing the map will crash right when you tell it to grow. That is the best way to test industries for that as it happens right away.
At the time of the crash, you said you were "replacing or upgrading" an engine? Are all the engines you are now using default ones? Are the era one and era two train cars default as well?

LoneBoy
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Re: tORANYE mAP

Post by LoneBoy » Wed Apr 01, 2009 9:43 pm

well i have many custom industries and i noticed that many of them dont have maps 4 indust development.but they r functioning ok.i can continue playing after crash coz i load autosave again.could anyone test this map on xp?i think that this crashing is connected with vista and win7 coz i dont have xp.

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Lowell
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Re: tORANYE mAP

Post by Lowell » Wed Apr 01, 2009 10:11 pm

mmm I don't think it is a vista/xp issue. I can fire it up later this evening, if anything happens I will find it. I can also test run those industries in the game editor and see if anything pops right up.
I guess I download those files Rodea made, am I correct?

LoneBoy
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Re: tORANYE mAP

Post by LoneBoy » Thu Apr 02, 2009 3:30 pm

I found error in rodea Cargo Port, i fixed it, and ill check if it change anything. 10x 4 advice

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