Industies and Goods(ratio)

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snoopy55
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Post by snoopy55 » Fri Nov 23, 2007 3:23 pm

Well, it all comes down to the fact that Firaxis created this game to work the way it does with what it had, not to work the way we want it to with what we have created..... :?
But hey, who thinks beyond the next dollar bill anymore?


:twisted:


Note: this is aimed at Firaxis, not us....just covering my wording........
Last edited by snoopy55 on Mon Nov 26, 2007 3:03 am, edited 1 time in total.
I'm correct 97% of the time..... who cares about the other 4%....

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Lowell
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Post by Lowell » Sun Nov 25, 2007 12:49 am

......yup...that's how my tests worked out. I tried every thing I could imagine in reference to Industries, Cities, Scenario Objectives...you name it, just to watch the games response on everything.

EDIT// ...well said Snoopy...

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Jancsika
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Post by Jancsika » Mon Nov 26, 2007 2:56 am

Has anybody tried this?

Steel Mill
Input: Coal
Output: Iron

Steel Mill:
Input: Coal
Output: Steel

(Or any other variation?)
That is two steel mills in one city. The in-game editor won't do it, but can be edited in the XML file?
Jancsika

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Lowell
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Post by Lowell » Mon Nov 26, 2007 12:24 pm

Nope that won't work.

You get one Industry.xml list per scenario...the steel mill can use coal for One input not two...the game won't know what you want the coal to do.

One input means one output per industry...here is where I say the game won't 'split car loads.' You could use Ore for the steel and leave the coal for the iron.

An industry can have more than one output...as many as you like. But remember five goods out means five bulk goods in...unless you do the percentage thing using two inputs for one output bringing production to max.

snoopy55
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Post by snoopy55 » Mon Nov 26, 2007 8:22 pm

Lowell, you sound like you need to do a Wiki on the subject.....



:twisted:
I'm correct 97% of the time..... who cares about the other 4%....

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Lowell
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Post by Lowell » Mon Nov 26, 2007 9:22 pm

snoopy55 wrote:Lowell, you sound like you need to do a Wiki on the subject.....



:twisted:
I'll ask my clone if he has time... :)
...maybe after I get caught up after this map set...

Bushdoctor
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Post by Bushdoctor » Tue Jan 22, 2008 10:30 pm

Jancsika wrote:Has anybody tried this?

Steel Mill
Input: Coal
Output: Iron

Steel Mill:
Input: Coal
Output: Steel

(Or any other variation?)
That is two steel mills in one city. The in-game editor won't do it, but can be edited in the XML file?
Jancsika
Yes, this can work, but both would have to be different industries with different names.
Iron Mill and Steel Mill, for example. Coal deliveries will be split between the two.

Snoopy pointed me here.
I'm currently dealing with the problem that I can't have an industry
accept 1 good and convert it into 2 different goods. - As described in this topic.
I think I need to do some tests.

This should not be hard to program for the Firaxis people.
The only changes needed are in the way industries accept and convert goods.
A few small tweaks would do the trick and would open up an entire new world
of possibilities for us.

Actually all of that is very basic stuff in the game Locomotion.
Mappers are even able to tweak percentages of 2 different required inputs
to produce 1 output. (Or vice versa: 1 input to produce 2 outputs).
Don't know much yet, but I'm pretty sure of what I do know...
I think. Lemme check that.

Bushdoctor
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Post by Bushdoctor » Wed Jan 23, 2008 1:54 am

Sofar I've tried the following formats.
None of them work.

--------------------------------

<Production>
<Resource>
<Input>Coal</Input>
<Output>Iron</Output>
<InputOutputRatio>0.50</InputOutputRatio>
</Resource>
<Resource>
<Input>Coal</Input>
<Output>Steel</Output>
<InputOutputRatio>0.50</InputOutputRatio>
</Resource>
</Production>


--------------------------------

<Production>
<Resource>
<Input>Coal</Input>
<Output>Iron</Output>
<InputOutputRatio>0.50</InputOutputRatio>
<Input>Coal</Input>
<Output>Steel</Output>
<InputOutputRatio>0.50</InputOutputRatio>
</Resource>
</Production>


--------------------------------

<Production>
<Resource>
<Input>Coal</Input>
<Output>Iron</Output>
<InputOutputRatio>0.50</InputOutputRatio>
</Resource>
</Production>
<Production>
<Resource>
<Input>Coal</Input>
<Output>Steel</Output>
<InputOutputRatio>0.50</InputOutputRatio>
</Resource>
</Production>


I am looking for a way to create a double output entry.
Something like this:

<Production>
<Resource>
<Input>Coal</Input>
<Output>Iron; Steel</Output>
<InputOutputRatio>0.50</InputOutputRatio>
</Resource>
</Production>

Has anybody ever seen more than one entry per tag, as shown above for the output?
If so, I'm very curious for the symbol inbetween the two. If any.
Because frankly, testing all the possibilities on that would take forever.

The last mentioned format has been tested and failed.
Also a variation where the space was dropped, <Output>Iron;Steel</Output>
did not work.
Bah.

Tijer
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Post by Tijer » Wed Jan 23, 2008 4:22 am

From the discussion on this topic before, my guess would be that you are going to have to go with something that looks like City Iron Work and City Steel Works. where the ratio would be one. on each. The coal on delivery gets divided between the two and four cars of coal become 2 cars of steel and 2 cars of iron. But since steel is made from iron, and not from coal, I have a hard time following your logic.
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Bushdoctor
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Post by Bushdoctor » Wed Jan 23, 2008 11:04 am

The mentioned goods are merely examples that I grabbed from this topic.
Yea, you're right. That seems to be the only option.

Tijer
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Post by Tijer » Wed Jan 23, 2008 12:35 pm

OK, just wanted to make sure that you where not loosing it like Sid and the gang did. Coal to steel please, if it where only that easy.
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Star Ranger4
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Post by Star Ranger4 » Wed Jan 23, 2008 7:18 pm

Oh gods... indeed, if it were only so easy.

I have to agree about that one. It would have been SOOO nice to be able to configure it so... or being able to tell the game you HAVE to have 1 unit of iron ore AND 1 unit of coal to make 1 unit of steel, or whatever.

snoopy55
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Post by snoopy55 » Wed Jan 23, 2008 9:37 pm

I agree with that 1 + 1 =1, but add in that after it has 8 or so loads of one of the Goods not used, it won't accept anymore of that Good until you get some of the other in there . Hey, those stockpiles can only handle so much.

Regular loads should also be the same, get a set amount of Goods produced and you can't drop off any more of the input Good until you get the output Good removed.
I'm correct 97% of the time..... who cares about the other 4%....

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Lowell
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Post by Lowell » Thu Jan 24, 2008 5:24 am

Make two different industries, you can place both of them in the same town and the cars coming in would get shared.

Just take the smelter or whatever, make two copies and two different names. Place both of them in the same town. Then set one for iron the other for steel. Better yet...I have a large industry building that looks like a coke plant...sort-of...if you want I will post it. It is a tank repair factory in my Georgia map.

Better yet, place a coke plant in the next town, then move it to the steel plant. On the Florida map I imported my titanium.
Attachments
coke tower in Chicago...torn down in July 2004<br />These were the unloaders, wow were they gigantic
coke tower in Chicago...torn down in July 2004
These were the unloaders, wow were they gigantic
89huletts.jpg (25.03 KiB) Viewed 8479 times
the furnace tower in Chicago
the furnace tower in Chicago
furnace4.jpg (28.54 KiB) Viewed 8479 times
this molten KMS vessel was from an abonded coke plant in Germany
this molten KMS vessel was from an abonded coke plant in Germany
KMS Vessel.jpg (40.33 KiB) Viewed 8479 times
this is really three plants the coke plant part is in the middle...all of the plant areas could not be in the picture...place must huge...<br /><br />Could you amagine working here? By the time I found my work station it would be time to go home.
this is really three plants the coke plant part is in the middle...all of the plant areas could not be in the picture...place must huge...

Could you amagine working here? By the time I found my work station it would be time to go home.
ruhrberechtigungsschein_900px_300kb.jpg (294.73 KiB) Viewed 8479 times

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