Disappearing tracks and terrain, again!

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Jancsika
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Disappearing tracks and terrain, again!

Post by Jancsika » Thu May 03, 2007 2:39 am

The problem of disappearing tracks and flooded landscape has been with us since the very first. Setting the shader to medium did eliminate that problem, but (and there is considerable disagreement) I believe that it will slow the game down, especially with older graphic cards. I have an ATI Radeon 9600/512, and towards the endgame the redraw is just plain awful.
I was playing BasinAndRange, and accidentally left the shader low. With the result of tracks disappearing, etc. Then I took my Paintshop Pro and repainted the terrain (that’s the second from the top) in “map_BasinAndRange.tgaâ€

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dwax
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Post by dwax » Thu May 03, 2007 3:20 am

Want to share the tga? :D
Image

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Jancsika
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Post by Jancsika » Thu May 03, 2007 3:41 am

Yes, but is would like to know if it's OK with Choobacca.
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choobacca
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Post by choobacca » Thu May 03, 2007 3:46 am

Jancsika wrote:Yes, but is would like to know if it's OK with Choobacca.
Jancsika
Jancsika,
Yes, please feel free to share your work as Big Papa and I would like to know how to prevent this issue in the future. It would be helpful to know which texture is causing the shaders to go crazy. Do you know which texture you eliminated that cleared up the issue?

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Jancsika
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Post by Jancsika » Thu May 03, 2007 2:51 pm

I don’t really know which textures were eliminated, because I started with one texture and kept on adding to it. I rather think that the trouble might be in a corrupt color, which could be in one corrupt pixel, that is of course impossible to detect.

Jancsika
Attachments
Colors.doc
These are the textures that I used
(20 KiB) Downloaded 350 times
BAR_NewTerrain.zip
Here is the TGA file I used, just copy and paste over the original terrain. Be sure to save the original file in an other directory before you start,
(162.51 KiB) Downloaded 336 times

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dwax
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Post by dwax » Thu May 03, 2007 3:38 pm

Jancsika

I have no idea how to load that in the map. :lol: Can you put up the map_BasinAndRange picture that you used for the game?
Image

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Jancsika
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Post by Jancsika » Thu May 03, 2007 7:54 pm

I have no idea how to load that in the map. Can you put up the map_BasinAndRange picture that you used for the game?
Here is what you do:
Step one:
Go in your directory: “C:/…/My documents/My games/Sid Meier’s Railroads!/Custom Assets/XML/_SCENARIOS_/BasinAndRangeDemo/â€
Attachments
map_BasinAndRange.zip
This TGA file will replace the Choobacca original
(579.36 KiB) Downloaded 331 times

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dwax
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Post by dwax » Thu May 03, 2007 8:07 pm

Thanks Jancsika. You can tell the difference. I think it's a little greener.

:D
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