A Steel Mill Outcity
A Steel Mill Outcity
Some playing with industries resulted in an out-city steel mill...
- Attachments
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- Outcity SteelMill - 0001.jpg (129.72 KiB) Viewed 3990 times
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- Outcity SteelMill - 0002.jpg (141.16 KiB) Viewed 3990 times
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- Outcity SteelMill - 0003.jpg (188.66 KiB) Viewed 3990 times
Nice gforce. I too played around with out-of-city industries such as the Port and Distribution Center. I also did a Power Plant and Military Fort. However delivering goods to these will not count toward scenario objectives with a DELIVER_GOODS objective. So since I wanted to count how much coal I delivered to the Power Plant, I had to put it back into a city. Bummer.
You might want to mess with the <fScale> a bit, I think the engine is bigger than the Mill. Any InCity Industry can be out of town by changing the InCity number to 0, as I figure you did. Did you also give it an iCost of -1? How about you Choobacca, would that do what you want?
I'm correct 97% of the time..... who cares about the other 4%....
There are the following tags for this:
<bInCity>1</bInCity>
and
<InCity>TAG_CITY_NAME_CHICAGO</InCity>
I had bInCity set to 0 and InCity left blank to put the industry on its own.
But because it is not attached to a city, the game won't count goods delivered to it.
Also, the <fScale> tag is ignored when the industry is outside the city. Another bummer. I had to go in and manually scale the model to make it the size I wanted.
<bInCity>1</bInCity>
and
<InCity>TAG_CITY_NAME_CHICAGO</InCity>
I had bInCity set to 0 and InCity left blank to put the industry on its own.
But because it is not attached to a city, the game won't count goods delivered to it.
Also, the <fScale> tag is ignored when the industry is outside the city. Another bummer. I had to go in and manually scale the model to make it the size I wanted.