A Steel Mill Outcity

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gforce
Posts: 234
Joined: Thu Nov 09, 2006 3:24 am
Location: Belgium, Brussels

A Steel Mill Outcity

Post by gforce » Tue Apr 24, 2007 8:02 pm

Some playing with industries resulted in an out-city steel mill...
Attachments
Outcity SteelMill - 0001.jpg
Outcity SteelMill - 0001.jpg (129.72 KiB) Viewed 3990 times
Outcity SteelMill - 0002.jpg
Outcity SteelMill - 0002.jpg (141.16 KiB) Viewed 3990 times
Outcity SteelMill - 0003.jpg
Outcity SteelMill - 0003.jpg (188.66 KiB) Viewed 3990 times

choobacca
Posts: 190
Joined: Wed Jan 24, 2007 7:46 pm

Post by choobacca » Tue Apr 24, 2007 8:21 pm

Nice gforce. I too played around with out-of-city industries such as the Port and Distribution Center. I also did a Power Plant and Military Fort. However delivering goods to these will not count toward scenario objectives with a DELIVER_GOODS objective. So since I wanted to count how much coal I delivered to the Power Plant, I had to put it back into a city. Bummer.

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Tue Apr 24, 2007 9:31 pm

You might want to mess with the <fScale> a bit, I think the engine is bigger than the Mill. Any InCity Industry can be out of town by changing the InCity number to 0, as I figure you did. Did you also give it an iCost of -1? How about you Choobacca, would that do what you want?
I'm correct 97% of the time..... who cares about the other 4%....

choobacca
Posts: 190
Joined: Wed Jan 24, 2007 7:46 pm

Post by choobacca » Tue Apr 24, 2007 9:45 pm

There are the following tags for this:
<bInCity>1</bInCity>
and
<InCity>TAG_CITY_NAME_CHICAGO</InCity>

I had bInCity set to 0 and InCity left blank to put the industry on its own.
But because it is not attached to a city, the game won't count goods delivered to it.

Also, the <fScale> tag is ignored when the industry is outside the city. Another bummer. I had to go in and manually scale the model to make it the size I wanted.

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Tue Apr 24, 2007 10:00 pm

Anyone know someone in the CIA that can break the code for this map so we can fix all this stuff that keeps causing trouble? :twisted:
I'm correct 97% of the time..... who cares about the other 4%....

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