I´ve got a simple problem demanding a difficult solution, it seems!
I took pleasure in the idea that outlying industries would ask for passengers as "workers" in order to start and keep up production.
so the easiest way is this:
Code: Select all
<RRTIndustry>
<szName>Grain Farm</szName>
<Production>
<Resource>
<Input>Passengers</Input>
<Output>Grain</Output>
<InputOutputRatio>4.0</InputOutputRatio>
</Resource>
</Production>
<RRTIndustry>
But because it´s rahter cruel, the farm should as well "produce" passengers.
so i put it like this:
Code: Select all
<Production>
<Resource>
<Input>Passengers</Input>
<Output>Grain</Output>
<InputOutputRatio>4.0</InputOutputRatio>
</Resource>
<Resource>
<Input>Passengers</Input>
<Output>Passengers</Output>
<InputOutputRatio>2.0</InputOutputRatio>
</Resource>
</Production>
so from 2 waggons i´d get 4 grain and 2 passengers.
but ingame all of the passengers delivered are converted into grain. no passengers produced at all.
it´s no problem making a grain farm convert 2 different inputs into 2 or only 1 output at the same time.
you can even make it only convert passengers into passengers or constantly generate passengers without any input.
But that´s not what i want. there seems to be no way getting two outputs from one input.
I´d like industries to generate as much passengers as i deliver and not to produce goods without passengers being delivered.
I´m at my wits´ end with this! should i bury the idea?