Gang -
help me with this--
I'm using the Buildstuff Victory Condition;
specifying that an industry be built in a specific city by the end of the era.
As soon as the scenario starts the condition is met (the 'newspaper' headline comes up and the box is green-checked in the Victory tab.
Yet the industry has not been built.
What am I overlooking?
I've got 2 buildstuff conditions in this era and they both immediately act as if they're completed at the start.... one is a 'stock' industry (the refinery) and the other is a copied/renamed industry...
the Buildlist contains three tags - the objectype (industry), the objectname (e.g. refinery), and the citylocation
any help would be appreciated...
-willie g
buildstuff victory condition
Re: buildstuff victory condition
So far I have only seen OwnStuff conditions with industries.willie g wrote:Gang -
help me with this--
I'm using the Buildstuff Victory Condition;
I would suggest using that instead. An example can be found in the EAST_ONT scenario.
Mike
atani - that worked! thanks so much.
That begs the question - what is the difference between buildstuff and ownstuff?
Also (in reference to my note on causes of CTD) - I made the mestake of just changing 'buildstuff' to 'ownstuff' in the condition tag (not realizing that there was a 'buildlist' which needed to be changed to 'ownlist' -
The reusult : a CTD immediately clicking on the "Single Player" button in the main menu screen - never saw that drastic a CTD before!!!!
-willie g
That begs the question - what is the difference between buildstuff and ownstuff?
Also (in reference to my note on causes of CTD) - I made the mestake of just changing 'buildstuff' to 'ownstuff' in the condition tag (not realizing that there was a 'buildlist' which needed to be changed to 'ownlist' -
The reusult : a CTD immediately clicking on the "Single Player" button in the main menu screen - never saw that drastic a CTD before!!!!
-willie g
BuildStuff condition is actually used for building Depots, Stations or Terminals in specific cities:
Code: Select all
<Condition>
<szType>BuildStuff</szType>
<bRequired>1</bRequired>
<BuildList>
<BuildListItem>
<szObjectType>Depot</szObjectType>
<szObjectName>Terminal</szObjectName>
<szCityLocation>TAG_CITY_NAME_MOSCOW</szCityLocation>
</BuildListItem>
<BuildListItem>
<szObjectType>Depot</szObjectType>
<szObjectName>Terminal</szObjectName>
<szCityLocation>TAG_CITY_NAME_VLADIVOSTOK</szCityLocation>
</BuildListItem>
<BuildListItem>
<szObjectType>Depot</szObjectType>
<szObjectName>Terminal</szObjectName>
<szCityLocation>TAG_CITY_NAME_BEIJING</szCityLocation>
</BuildListItem>
<BuildListItem>
<szObjectType>Depot</szObjectType>
<szObjectName>Terminal</szObjectName>
<szCityLocation>TAG_CITY_NAME_ULAN_BATAAR</szCityLocation>
</BuildListItem>
</BuildList>