Water level

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gczobel
Posts: 16
Joined: Wed Nov 29, 2006 3:46 pm

Water level

Post by gczobel » Sat Dec 09, 2006 8:00 pm

Hi!
Anyone understand how to modify the water level?
In all the maps this maps are a single uniform color...
I want to make a river that descend from a mountain...to make this the water level should be more high that the sea level. It's possible ??

Thanks!

gczobel
Posts: 16
Joined: Wed Nov 29, 2006 3:46 pm

Post by gczobel » Tue Dec 12, 2006 11:44 am

Please!
It's possible to change the water level ?

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Tue Dec 12, 2006 8:28 pm

From what I've read in the forum here it has to do with the elevation level. It's a number between 40 and 50 I think, you'll have to search for it( or since you are making a map, you know it). To get a river running down a mountain you'd have to do a cliff like drop from your mountain height to the water height. It would be a groove in the mountain, so no, you cannot do it. All water is at 'sea level' or below. I know it's not what you wanted to hear, but it's an answer.
I'm correct 97% of the time..... who cares about the other 4%....

gczobel
Posts: 16
Joined: Wed Nov 29, 2006 3:46 pm

Post by gczobel » Tue Dec 12, 2006 9:06 pm

Many thanks!... I'll try to make change the heights in my map to reduce the "groove" effect..

By the way... what is the sense of the water level layer???

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Tue Dec 12, 2006 9:30 pm

I've only read about it in the forum, but I think it has to do with the color generated. The lower the number, the darker the water. On land in the mountains the higher number eventually gives you a white cap.

If anyone out there can correct me on this, please do.
I'm correct 97% of the time..... who cares about the other 4%....

gforce
Posts: 234
Joined: Thu Nov 09, 2006 3:24 am
Location: Belgium, Brussels

Post by gforce » Wed Feb 07, 2007 6:06 pm

Results:
Change Sea (water) level
See topic: How I Created Australia From GTOPO30 DEM Data
:wink:

kennelly
Posts: 19
Joined: Sat Jan 27, 2007 10:26 pm

Post by kennelly » Thu Feb 08, 2007 12:31 am

I ran a test in the terrain editor...

I painted "islands" into the terrain height map at the top of the map .tga file, using Paint Shop Pro. The sea is black, R=0, G=0, B=0. Each island is a different, precise shade of grey...

"32 island" - R=32, G=32, B=32
"64 island" - R=64, G=64, B=64
(etc.)

In the screenshot you can see that "56 island" is just above sea level, whereas "48 island" is just visible in the water's surface. ("40 island" is submerged).

To the north, the inhabitants of "64 island" enjoy rising house prices as their neighbours look to move somewhere less liable to flooding.
Attachments
This shows that water level is at about RGB = 48,48,48
This shows that water level is at about RGB = 48,48,48
water level is R48 B48 G48.jpg (64.01 KiB) Viewed 7293 times

kennelly
Posts: 19
Joined: Sat Jan 27, 2007 10:26 pm

Post by kennelly » Thu Feb 08, 2007 12:33 am

here's the greyscale terrain map showing all the "islands"...
Attachments
Each island is a precise shade of grey, therefore = different height.
Each island is a precise shade of grey, therefore = different height.
greyscale_height_test.jpg (56.92 KiB) Viewed 7289 times

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Dr Frag
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Location: Southern California
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Post by Dr Frag » Fri Feb 09, 2007 5:22 am

I put something like this in the Wiki. Although mine wasn't quite as artistic. :P Then I found an old thread where someone already figured out that water stopped at 48 and land started at 49.

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Warll
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Location: Tokyo, Japan
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Post by Warll » Fri Feb 09, 2007 3:12 pm

Well at least now its in the wiki. Which means people will stop reinventing the wheel.

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