Modding Guide?

Discuss maps, trains and other modding topics
The South African
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Modding Guide?

Post by The South African » Fri Jan 26, 2007 6:29 pm

Is there like a general guide to modding maps?

Also, do you have the ability to turn off bridges and/or tunnels?
If you can, I think a cool map will be a maze that you cant build bridges over water, or tunnels through mountains.

snoopy55
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Post by snoopy55 » Fri Jan 26, 2007 7:36 pm

Good thought.....I checked it out and you can, but then again, you can't. You'd have to remove the Bridge and Tunnel files from the SMR main XML, actually move them outside of the game, no delete them. The maps will still run, but as you can see, you can tunnel and bridge, it just don't look right :shock:
Attachments
NoBridgeOrTunnel.jpg
NoBridgeOrTunnel.jpg (89.98 KiB) Viewed 10629 times
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snoopy55
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Post by snoopy55 » Fri Jan 26, 2007 7:41 pm

As to a general guide to Modding maps, I did a framework for publishing them that can be found in the Railroads Wiki and some master files for use in Modding, but the rest of it is scattered thruout the Forum. Maybe you could learn and help others by going thru the Forum, copying info to a wordpad and rewriting it into a Wiki that would help anyone else wanting to learn.
I'm correct 97% of the time..... who cares about the other 4%....

kennelly
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Tutorials for 'Railroads!' Terrain Editor

Post by kennelly » Sat Jan 27, 2007 10:35 pm

Hi,

I'm new to this forum, but I've been working on producing some introductory tutorials for editing Railroads maps.

Initially I've focussed on how the Terrain Editor works, but I hope to add some material on editing the XML files etc.

If you want to check out what I've done so far, its at...

http://www.mike.kennelly.dsl.pipex.com/ ... /index.htm

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Kenster
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Re: Tutorials for 'Railroads!' Terrain Editor

Post by Kenster » Sun Jan 28, 2007 1:41 am

kennelly wrote:Hi,

I'm new to this forum, but I've been working on producing some introductory tutorials for editing Railroads maps.

Initially I've focussed on how the Terrain Editor works, but I hope to add some material on editing the XML files etc.

If you want to check out what I've done so far, its at...

http://www.mike.kennelly.dsl.pipex.com/ ... /index.htm
Looking good so far Mike,

Keep up the good work on this tut.. we can all use it to refer others to and to clear up a few missing peaces that I sometimes scratch my head over.

Ken

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karsten
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Post by karsten » Mon Jan 29, 2007 8:29 pm

Very useful research. Wish I could produce some rivers without digging deep fjords in Middle England, though... :roll:

kennelly
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Post by kennelly » Tue Jan 30, 2007 2:58 am

Work on the 'Railroads!' editing guide at
http://www.mike.kennelly.dsl.pipex.com/ ... /index.htm continues...

Added a note on installing XML Notepad 2007 (and its prerequisites):
http://www.mike.kennelly.dsl.pipex.com/ ... ml2007.htm

Overview of the out-of-the-box 'Railroads!' maps... (not all images uploaded just yet, soon will be)
http://www.mike.kennelly.dsl.pipex.com/ ... retail.htm

And some info on goods...
http://www.mike.kennelly.dsl.pipex.com/ ... /goods.htm

snoopy55
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Post by snoopy55 » Tue Jan 30, 2007 3:50 am

karsten wrote:Very useful research. Wish I could produce some rivers without digging deep fjords in Middle England, though... :roll:
You can, but it requires you to bring the level of the whole map down to just above water level. Then you build up where you want higher ground.
I'm correct 97% of the time..... who cares about the other 4%....

gforce
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Post by gforce » Thu Feb 01, 2007 6:04 pm

:arrow: How to get rid of bridges?
Solution: see topic: One bridge too far.... !!!!
:lol:

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karsten
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Post by karsten » Sun Feb 04, 2007 11:40 am

snoopy55 wrote:
karsten wrote:Very useful research. Wish I could produce some rivers without digging deep fjords in Middle England, though... :roll:
You can, but it requires you to bring the level of the whole map down to just above water level. Then you build up where you want higher ground.
Snoopy, I agree, that is what I did with Scrooge, and I think it works well.
My forthcoming Liverpool and Manchester map is more realistic, based on a DEM of the area, however, and in that sort of terrain I find it difficult to achieve a good look (screenshot), because the land and the rivers slope up from the sea into the mountains.
Attachments
Scrooge water
Scrooge water
Scrooge water.jpg (1.14 MiB) Viewed 10456 times
Fjord water
Fjord water
Fjord water.jpg (1.33 MiB) Viewed 10456 times

snoopy55
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Post by snoopy55 » Sun Feb 04, 2007 7:59 pm

Karsten - Are you available for Terrain Editing of a map?????
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karsten
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Post by karsten » Tue Feb 06, 2007 12:42 am

Hi Snoopy,

yes, I would be pleased to contribute. What did you have in mind?

Karsten

snoopy55
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Post by snoopy55 » Tue Feb 06, 2007 8:03 am

Here is an outline of Wisconsin with the towns I want at about their elevation along with two reference maps for you to work from, unless you have access to better ones. If you want to start from a blank, I have a list of the town placements. I do believe I did this at size 12 x 12.

Let me know what you think and thanks.
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Wisc.zip
(885.46 KiB) Downloaded 412 times
I'm correct 97% of the time..... who cares about the other 4%....

Big Papa
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Post by Big Papa » Tue Feb 06, 2007 6:28 pm

Karsten,

I think your screen "Fjord water" looks Awesome! I too have had trouble with the rivers, though I have decided they need to stay in the game.
I wish I could crank up my graphics like your screens show.

Big Papa

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karsten
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Post by karsten » Tue Feb 06, 2007 8:17 pm

Big Papa,
thanks for the comments! I think you did a great job with the Wisc.tga. Snoopy55, I would go with that, we can always do another project together later. I am logging hour after hour anyway, testing and tweaking my Liverpool and Manchester scenario! :shock:
Cheers, Karsten

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