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Western Kentucky
Posted: Sat Sep 14, 2019 11:41 pm
by slider38
Re: Western Kentucky
Posted: Wed Oct 09, 2019 1:34 pm
by slider38
I've got another engine finished for this map. The Paducah and Louisville GP38-2.
- PAL_GP38_2_3817.jpg (68.49 KiB) Viewed 11811 times
Re: Western Kentucky
Posted: Fri Nov 08, 2019 5:46 pm
by slider38
I've constructed a new engine for the Western Kentucky map. This is the West Tennessee B30-7 number 7855.
- WTNN_B30-7_7855.jpg (63.65 KiB) Viewed 11627 times
I'm making decent progress on my industries, train cars, etc. Two more engines to do.
Re: Western Kentucky
Posted: Fri Nov 15, 2019 8:55 pm
by slider38
Another new engine hits the rails. My thanks to snoopy and his construction kit for helping get this up and running in a timely fashion.
- SCL_SD40-2_8050.jpg (71.87 KiB) Viewed 11591 times
Re: Western Kentucky
Posted: Sun Nov 17, 2019 4:42 pm
by slider38
The last engine is being hauled out of mothballs - the CSX AC44CW number 43.
- CSX_AC44CW_43.jpg (57.63 KiB) Viewed 11586 times
I think everything is built and has been tested on my test map. Now I need to get some work done on the actual map and start moving things over for test 2. Oh boy.
Re: Western Kentucky
Posted: Sat Jan 04, 2020 12:51 am
by slider38
Western Kentucky version 2
This map was designed as a one player SAM (Stand Alone Map). It plays in 3 Eras which run from 1956 to 2005.
The map contains a good deal of new content. There are no crossovers - you must switch through to cross an existing track. Attached you will find a Goods List which you might find helpful.
If you wish to play against AI, you might want to open the RRT_Bridges_Western_Kentucky.xml and change the overlap bridge prices to 1500. This will allow you to cross over AI tracks. I hope you enjoy Western Kentucky.
Re: Western Kentucky
Posted: Fri Jan 24, 2020 6:41 am
by Warll