Revised Map - JAPAN3
Posted: Wed Aug 01, 2012 3:21 pm
Attached is a revised map of Japan. I have modified the map as per comments made by Karsten and Lowell. I have reduced the number of locomotives in the game to 8, and selected locomotives that look more like standard Japanese locomotives based on research I did on the web. I have re-skinned some of the locomotives; and set their performance parameters of speed and power to give a nice progression from Mikado to Shinkansen. I also have renamed most of the locomotives with Japanese designations. I have added more historical and cultural context on Japan in event announcements. I have added more trees and raised the height of mountains to make track laying more challenging. I have also added a Readme file to the Japan3 folder containing historical background and guidance for playing the map.
I offer the following description of the map for Warll (taken largely from my first submittal) if he chooses to post it on the map database:
Attached is a new map of Central and Western Japan. It is a 15x15 map and includes 3 of the 4 main Japanese islands of Kyushu, Shikoku, and Honshu. I have rescaled the map in a westerly direction to give more space for game play. It covers the post-war period after 1945 and requires developing an economy based on the import of raw materials from shipping ports, delivery to industries, and export of goods back to the ports. I have reskinned some new cars, locomotives, and industries including rice, shushi, tourists, container cars, export goods, and Yuzu citrus. I have used Rodea's roll sheet steel car (which is cool), his SW1200 loco, and his shipping ports from the West Sumatera map. I have also used cars and industries from Jancsika's Maryland map, and Lowell’s oil tanker. Inspired by Slider38's My Old Kentucky Home map, I have added traditional Japanese music to the game. I believe it is a challenging map for experienced players. It is designed to be played with AI’s that must be acquired. I have completed all victory objectives at the Mogul level with 3 AIs 10 years early, so all objectives can be accomplished. On my computer it is stable, doesn’t crash and replays saved games OK.
The map is attached in 5 parts. Download this first part. Unzip it with 7zip and place the Japan3 folder in your empty SMR "UserMaps" folder. Follow instructions for Parts 2-5 in the following posts. Try It and I hope you have Fun. - TMiller
I offer the following description of the map for Warll (taken largely from my first submittal) if he chooses to post it on the map database:
Attached is a new map of Central and Western Japan. It is a 15x15 map and includes 3 of the 4 main Japanese islands of Kyushu, Shikoku, and Honshu. I have rescaled the map in a westerly direction to give more space for game play. It covers the post-war period after 1945 and requires developing an economy based on the import of raw materials from shipping ports, delivery to industries, and export of goods back to the ports. I have reskinned some new cars, locomotives, and industries including rice, shushi, tourists, container cars, export goods, and Yuzu citrus. I have used Rodea's roll sheet steel car (which is cool), his SW1200 loco, and his shipping ports from the West Sumatera map. I have also used cars and industries from Jancsika's Maryland map, and Lowell’s oil tanker. Inspired by Slider38's My Old Kentucky Home map, I have added traditional Japanese music to the game. I believe it is a challenging map for experienced players. It is designed to be played with AI’s that must be acquired. I have completed all victory objectives at the Mogul level with 3 AIs 10 years early, so all objectives can be accomplished. On my computer it is stable, doesn’t crash and replays saved games OK.
The map is attached in 5 parts. Download this first part. Unzip it with 7zip and place the Japan3 folder in your empty SMR "UserMaps" folder. Follow instructions for Parts 2-5 in the following posts. Try It and I hope you have Fun. - TMiller