Rodea2007 wrote:
If you make as CIC Map or SAM Map that is true but if you want to put this map together with another Maps (Not SAM or CIC) you can't put global RRT_Trains.xml inside your map because if you have new train that train can't allowed to load Freight only Passengers and Mails
I am not too sure about that. I do remember I had my new trains running just fine and only had the scenario trains list then I had the names added for the roundhouse in the Names.xml list for the scenario. I did need a global trains list for TrainTable mode however, so stand alone maps with new trains will work without that global file, but traintable mode won't work right.
In the regular game the GP38 is taged as passenger and mail in the roundhouse listing, but in-game they pull freight too. So if you are going by what shows in the roundhouse, you cannot go by that. I did a ton of testing with the use of the global trains file, so I know they will work as new trains without it being in there and it has nothing to do with not pulling freight as I had them working fine till Dwax told me he couldn't get to all trains in Train Table mode...then I placed the global trains file in with the scenario's train file and traintable mode worked. But the trains always pulled freight even though some of the diesels say in the roundhouse they only pull passengers and mail. That is just a fluke with the game somewhere.
...maybe be better because this map is Huge. That is depending to the peoples because. I have reason to make like this because if the poeple was had FPK from new Industries or other stuff from my maps in their CustomAssets folder and if I want to launch a new map I don't need to upload that FPK with my new map because that FPK has provided in their CustomAssets Folder, that's can reduce size file to upload. Try to Think... if you make a CIC or SAM map every upload new map you must upload FPK files inside the map files whereas that's FPK has provided by your old map, that's should be not necessary to do, and the people every want to play CIC or SAM map have to make a New SMR Folder or delete the old SMR folder, but if use original methode you not need to do it....think it.....

Well I am not sure I follow you. By using an installer, Windows sees your map installer as a newly loaded program into the system, then windows sets system resources aside for it, even if you are not playing RailRoads!. The whiole idea behind self contained maps is they use "less" system resources. Large maps do run faster and use less ram if run by themselves without a bunch of other content into the game. Each map should only have the content items that are used for that map.
People don't "delete" their clean game folder, they just "swap" the map folders in and out. Asking them to do so might confuse and frustrate players. It's okay to use Fpks, they can be placed in Usermaps right beside the map folder but outside the map folder. Keep any global xml lists right inside the map folder, the game dosen't need to see global files in custom assets...you can see how my files are made on the last couple maps I have out. If you use a general Fpk that has content items you use for several maps, have the Fpk as a seperate download apart from the map file, then if they already have it they don't need to download it again like you said. If done correct, no fpks or files are needed inside custom assets, they can all be placed in usermaps, that makes it easy for the player to remove all content while swaping maps in and out.
Either way is fine, I was only trying to point out that the maps could be easier to drop and play without using installers. I have an installer program as well, but dropped it after everyone asked me not to use them anymore. They just wanted a file folder drop and play system. I know you are real busy with max and editing your maps, I thought you might not have had a chance to examine the file structure of those new maps yet. It makes everything so simple and all files for a scenario are all in one spot. Plus, if the maps are just a file folder, they can be dropped back in the game folder and played more often, as many have a folder where they store their sam and cic maps. Then swap them in and out of the games usermap folder from their stand alone map save folder. So they "see" the map folders all in a list and can drag one into usermaps much easier. The installers may not be saved in with the stand alone folder and may get forgotten once uninstalled.
Anyway it was just a thought, I still love all your maps, I just make a new clean game folder...run your installer...then rename it as needed. Then I don't have to uninstall them or reinstall them, just rename the folder and run the map. But that might be too confusing for some...so they just swap the single folders in and out.
I don't need to upload that FPK with my new map because that FPK has provided in their CustomAssets Folder
...remember now, you cannot "leave" Fpks in a players custom assets folder. This is what I have been talking about. Leaving Fpks and global files in custom assets will throw off other maps. And in a clean game folder, everything must be removed before anouther map is loaded...everything and that means everything in custom assets must be deleted too.
So as everyone moves to using self contained maps, there will be no Fpks in there for them to "reuse." Even on your maps, players will remove that Fpk when they swap out map folders, even if they load anouther of your maps. So each map will have it's own Fpk or Assets folder for it's own new game content. And that's important to know as you are building map files...I think

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