LongShot New Map
Posted: Tue Mar 25, 2008 7:43 pm
This is 13 x 13 size map.
There are 96 turns/month.
You star out with an impoverished nation, every city has brewery or a winery or both and they just keep guzzling.
In Era #2 the leadership decides that in order to improve the lot of the people, natural resources of oil and taconite has to be developed and the cities will have to build an industry (just like soviet style). Hospital restores the drunkard proletariat so that they can work the taconite mines, pelletizer, iron mill, steel mill, war factory, (here the peace movement steps in) guns to scrap metal, machinery to export in exchange for gold.
In Era #3 the entertainment of the masses comes in. Football (soccer for the minority) is developed, consumer goods are imported to satisfy the crowd.
Era #4 the curious world comes to the developing gambling industry and leave their gold to fatten the nation coffers,
There are no money or stock goals in the game, so you can concentrate on the efficiency and the beauty of the track layout (no spaghetti bowls).
The truck mileage can jump as high as 5000 miles in Era #1, in Era #3 and #4 it can be reduced to 2000 eliminating most of the grape and grain traffic. Also the number of trains can be reduced to about 10. (Of course if you play on a Mainframe, the sky is the limit).
In lesser systems you might have trouble loading the Saved Game, just load a new game and try to load the saved game from the new game.
There are 12 city sizes (from Utah). You have to grow a city (village) to size 2 (That is 0, 1, 2) to be able to build the factories in Era #2.
You will have to have a few metropolises (size 9, 10, 11) to generate passenger traffic for Era #4.
Please read the installation instruction that will come with the ZIP
There are 96 turns/month.
You star out with an impoverished nation, every city has brewery or a winery or both and they just keep guzzling.
In Era #2 the leadership decides that in order to improve the lot of the people, natural resources of oil and taconite has to be developed and the cities will have to build an industry (just like soviet style). Hospital restores the drunkard proletariat so that they can work the taconite mines, pelletizer, iron mill, steel mill, war factory, (here the peace movement steps in) guns to scrap metal, machinery to export in exchange for gold.
In Era #3 the entertainment of the masses comes in. Football (soccer for the minority) is developed, consumer goods are imported to satisfy the crowd.
Era #4 the curious world comes to the developing gambling industry and leave their gold to fatten the nation coffers,
There are no money or stock goals in the game, so you can concentrate on the efficiency and the beauty of the track layout (no spaghetti bowls).
The truck mileage can jump as high as 5000 miles in Era #1, in Era #3 and #4 it can be reduced to 2000 eliminating most of the grape and grain traffic. Also the number of trains can be reduced to about 10. (Of course if you play on a Mainframe, the sky is the limit).
In lesser systems you might have trouble loading the Saved Game, just load a new game and try to load the saved game from the new game.
There are 12 city sizes (from Utah). You have to grow a city (village) to size 2 (That is 0, 1, 2) to be able to build the factories in Era #2.
You will have to have a few metropolises (size 9, 10, 11) to generate passenger traffic for Era #4.
Please read the installation instruction that will come with the ZIP