LongShot New Map

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Jancsika
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LongShot New Map

Post by Jancsika » Tue Mar 25, 2008 7:43 pm

This is 13 x 13 size map.
There are 96 turns/month.
You star out with an impoverished nation, every city has brewery or a winery or both and they just keep guzzling.
In Era #2 the leadership decides that in order to improve the lot of the people, natural resources of oil and taconite has to be developed and the cities will have to build an industry (just like soviet style). Hospital restores the drunkard proletariat so that they can work the taconite mines, pelletizer, iron mill, steel mill, war factory, (here the peace movement steps in) guns to scrap metal, machinery to export in exchange for gold.
In Era #3 the entertainment of the masses comes in. Football (soccer for the minority) is developed, consumer goods are imported to satisfy the crowd.
Era #4 the curious world comes to the developing gambling industry and leave their gold to fatten the nation coffers,

There are no money or stock goals in the game, so you can concentrate on the efficiency and the beauty of the track layout (no spaghetti bowls).
The truck mileage can jump as high as 5000 miles in Era #1, in Era #3 and #4 it can be reduced to 2000 eliminating most of the grape and grain traffic. Also the number of trains can be reduced to about 10. (Of course if you play on a Mainframe, the sky is the limit).
In lesser systems you might have trouble loading the Saved Game, just load a new game and try to load the saved game from the new game.
There are 12 city sizes (from Utah). You have to grow a city (village) to size 2 (That is 0, 1, 2) to be able to build the factories in Era #2.
You will have to have a few metropolises (size 9, 10, 11) to generate passenger traffic for Era #4.

Please read the installation instruction that will come with the ZIP
Attachments
City and industry layout
City and industry layout
Layout.jpg (61.87 KiB) Viewed 16065 times

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karsten
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Post by karsten » Tue Mar 25, 2008 8:34 pm

:P ahem .... no zip?

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CalmDragon
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Post by CalmDragon » Tue Mar 25, 2008 8:35 pm

tap tap tap
we're waiting...
motherboard : Asus P5N-E SLI
processor: Dual Core 2.4 GHz
memory : 2046MB
video card: GeForce 8800GTS 640MB
operating system: winxp media
Display: 24" Dell at 1920x1200

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Jancsika
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Post by Jancsika » Tue Mar 25, 2008 11:53 pm

Here is the ZIP :D
I had difficulty loading it, but at the second or third try it loaded fine and have not experienced any crashes.
It is a rather difficult game and I had problem establishing a timeline, but I think I’ve got it finally.
Jancsika
Attachments
Upload.zip
Version 1_02. Port corrected
Industries revised
(483.54 KiB) Downloaded 1089 times
Last edited by Jancsika on Fri Mar 28, 2008 11:53 pm, edited 3 times in total.

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dwax
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Location: So. Dak.

Post by dwax » Wed Mar 26, 2008 12:39 am

Thanks Jancsika. :) Always love to get new maps. Noticed it wont run without the RRT_Tunnels.XLM tried to open it without it and CTD. :)
Image

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vzbob
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Missing images

Post by vzbob » Thu Mar 27, 2008 5:50 am

Ok good map I played it for hours and when I went to make build the hospital in ANNUMINAS it didnt have the option to build it when cliking on the station, Also I Cant buy the Port Facility In Linhir as it seem to be a seperate Depot/annex.
Also when bidding some of the Images for the Auction are not there just shows a big square with a grey background and cross in it.

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Jancsika
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Post by Jancsika » Thu Mar 27, 2008 2:17 pm

Annuminas has to grow to a large village before a hospital can be built.
I'll have to check on the Port, it is a different setup and the XML file sometimes resets itself when using the terrain editor. That can happen to the Hotel and Casino and the Transfer Station also.
Jancsika

snoopy55
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Post by snoopy55 » Thu Mar 27, 2008 5:11 pm

The only reason i can think of to run a map thru the Editer a sacond time is for placement of additional cities or Industries. Really the best thing to do is to make a copy of the original map files, then when you have to go in again, do so with the copy transfering any changes to the final map. This way you avoid any unwanted movements by the Editer.

I finally worked out a location layout which I used to find approximate locations with fine tuning done later, which kept me out of that thing.....
I'm correct 97% of the time..... who cares about the other 4%....

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vzbob
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Post by vzbob » Thu Mar 27, 2008 11:14 pm

Jancsika wrote:Annuminas has to grow to a large village before a hospital can be built.
I'll have to check on the Port, it is a different setup and the XML file sometimes resets itself when using the terrain editor. That can happen to the Hotel and Casino and the Transfer Station also.
Jancsika
Well It had grown to a large town but when you clik the on the build industry for Annuminas there is no reference or Icons to build a hospital.

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Jancsika
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Post by Jancsika » Fri Mar 28, 2008 2:46 am

Here it shows my hospital already built in Annuminas, and the Industry selector screen with the Hospital circeled. You have to be careful, those Icons look very much alike.
Jancsika
Attachments
Shows hospital built
Shows hospital built
Annuminas.jpg (64.73 KiB) Viewed 15886 times
Industry panel. Hopital circled red
Industry panel. Hopital circled red
Industries.jpg (10.19 KiB) Viewed 15888 times

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vzbob
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Post by vzbob » Fri Mar 28, 2008 7:28 am

Jancsika wrote:Here it shows my hospital already built in Annuminas, and the Industry selector screen with the Hospital circeled. You have to be careful, those Icons look very much alike.
Jancsika
Ok heres my screenshot it dont have the hospital icon there at all
I played the scenario for hours.
Attachments
Annuminus Picts
Annuminus Picts
SMRailroads!0001.JPG (234.66 KiB) Viewed 15880 times
SMRailroads!0000.JPG
SMRailroads!0000.JPG (30.89 KiB) Viewed 15868 times

snoopy55
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Post by snoopy55 » Fri Mar 28, 2008 8:50 am

Jancsika - how many In-City Industries do you have on this map? Over 12 and you cannot guarantee what will show up in the Industry purchase selection.
I'm correct 97% of the time..... who cares about the other 4%....

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Jancsika
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Post by Jancsika » Fri Mar 28, 2008 2:48 pm

Snoopy wrote:
and you cannot guarantee what will show up in the Industry purchase selection.
That's news to me. So basically the game that plays on my computer is not the same that will play on an other. Shocks! :!:
I'll have to do some thinking about this.
Probably reduce the industries to 12.
Jancsika

snoopy55
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Post by snoopy55 » Fri Mar 28, 2008 8:51 pm

Go into 'Chat', thread ' A pile of requests and questions!' In there you will find where Gforce worked it out and explains it. It was a complicated mess to me at the time.

Another solution is to find the 12 Industries you want to have the player install, give the rest all the homes in cities that the map needs, and put the astric in front of their names.

There was talk of research to see if more than 12 could be up for purchase, but it kinda faded into the sunset......
I'm correct 97% of the time..... who cares about the other 4%....

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Jancsika
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Post by Jancsika » Sat Mar 29, 2008 12:00 am

Ok heres my screenshot it dont have the hospital icon there at all
I played the scenario for hours.
I have to apologize to vzbob for the run around. :oops: I just relearned something that was discussed before and quite forgotten.
I hope thou that you had some fun.
Jancsika
PS: A corrected version 1_02 was uploaded.

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