Holidays_In_Ohio-ToyTrains
Posted: Sun Dec 30, 2007 11:19 pm
Holidays In Ohio-ToyTrains
Please see the New Thread for this map...
Please see the New Thread for this map...
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As to the passengers, they come around after you have started to develop the area a tad more. I think level three or four in city growth they pop up, elves are first. The map runs fine...you need to watch your money and connect the two distribution centers. The money will start slow but pick up fast. Passengers and Elfs are not given at the start cities for a reason.Bushdoctor wrote:I believe that if you make each of the four starting points produce
passengers this map will work afterall.
The map is built so it starts out slow. You build it up. The bulk goods also start out as a trickle. So...when your first city develops passengers you send them a couple cars...the same for elves. The map works fine. It is a hard scenario...this is not an easy play map. The Holidays_In_Ohio map has an easier number setting...here you have to work for it and stay on top of everything for you to get the advantage.Bushdoctor wrote:In order for a city to produce passengers you have to let it grow.
The best way for a city to grow is to deliver and pick up goods there.
However for raw materials>goods to be produced, the industries need passengers.
See my problem?
(The industries do produce raw material on their own, but the amount is very low)
I use the time (iTurnsPerMonth) in the game as a speed regulator for the map. In the Florida Gold maps it runs at 256. This map 64. The scale is way off for reality in this game and so is the date and time clock. Besides, the date and time have nothing to do with the amount of goods in and how quick you start getting them out. Goods in and out are what we are really watching.Bushdoctor wrote:I have litteraly waited several game-years for my city to start producing
passengers but never got there.
Sorry...there are no snow covered trees in the game. It would be easy enough to make some, but just like the palm trees from pirates and the orange and lime trees I made...they would have to be entered into the games number list of trees and/or clutter. I still have yet to work that out. I assigned my new trees with the proper numbers per the games instructions and tried a clutter number as well. I am missing something, as they just pop in the game editor as invisible...even though the editor says they are there. Anything placed in a map as a decoration gets wiped out after a game save...so decorations are only visible when you first enter a map, and gone later...so that is out placing any kind of tree on a map as a decoration. I may visit the idea of new trees again one day, but for now I have three other new railroads maps, the update for Florida gold...as the engines that were for that map are almost done and the southern engines have been edited/completed and moved to the Georgia map. They came from there and I used them to fill a gap on the Florida map till now.Rodea2007 wrote:The land on the map is in snow season, but I don't see snow in the trees..., this trees is for normal season, to make this map more reality could you change the trees with snow trees
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that is posibbility.
I added white to the Pine_02 .dds and got a reasonable snow affect. It needs to be renaimed if you use it in a map or it will overwrite the original pine_02.Rodea2007 wrote:The land on the map is in snow season, but I don't see snow in the trees..., this trees is for normal season, to make this map more reality could you change the trees with snow trees
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that is posibbility.
If you rename pine_02, you can't put that tree into game as cluter but only just as decoration. If did't rename this trees can be affect to all mapsBurlington_Northern_3140 wrote:Rodea2007 wrote:The land on the map is in snow season, but I don't see snow in the trees..., this trees is for normal season, to make this map more reality could you change the trees with snow trees
![]()
![]()
that is posibbility.
I added white to the Pine_02 .dds and got a reasonable snow affect. It needs to be renaimed if you use it in a map or it will overwrite the original pine_02.