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FourBears

Posted: Sat Oct 06, 2007 3:00 am
by Jancsika
This is still a Beta version. I am trying to build long string of industries, like
Passengers –to- Iron Mine(Iron Ore) –to- Iron Mill(Iron) –to- Machinery -to- Gold –to- Bank’ and I have run into a problem with the product and train car icons.
Specifically with the Iron Mill Industry and the IRON Goods.
In the globals there is a “Goodâ€

Posted: Sat Oct 06, 2007 4:56 am
by snoopy55
Ok, Steel is a whitish colored I-beamish Icon. Would a rust colored version of the same thing work?

:twisted:

Posted: Sat Oct 06, 2007 5:08 am
by snoopy55
After MUCH hard work............(5 min.)

:twisted:

OK, the size added an extra minute......
New download 3 posts down.......

Posted: Sat Oct 06, 2007 5:09 am
by Warll
Only five minutes?

Posted: Sat Oct 06, 2007 5:25 am
by keotaman
snoopy55 wrote:After MUCH hard work............(5 min.)
LOL. Cool look.

BTW, in Iron Beam icons.zip,
icon_iron_beam_64.tga is a copy of icon_iron_beam_32.tga

Posted: Sat Oct 06, 2007 6:48 am
by snoopy55
OK, new files. The Iron Car has a new Icon. The Goods replacement is included in the folder in the Zip. It will still work with any other map, as long as the FourBear folder is there. need to see if Atani can have his installer replace the existing Iron.

:twisted:

Posted: Sat Oct 06, 2007 3:34 pm
by Jancsika
Thanks Snoopy55.
I have one more question: in which directory shall I place the 5 TGA files?
Jancsika

Posted: Sat Oct 06, 2007 4:55 pm
by Jancsika
OK I have figured that out. :oops: It is “ ….|Custom Assets\FousBearsâ€

Posted: Sat Oct 06, 2007 6:43 pm
by snoopy55
The file you are talking about is not an Icon. It was something that firaxis was goint to use, but chose not to, alot like updates for this game... :?
The yellow silhouette in the pic below is what those are. There are one for most of the original cars. The "Icon" you are supposed to see when you are selecting cars for your train to haul (I think this is what you are talking about) comes from the TGA file in the file I sent you:

<BitmapCar>
<szFile>fourbear_car.tga</szFile>
<uiX>96</uiX>
<uiY>48</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCar>

It is a 'Icon like' file that has up to 30 car silhouetes on it (see below). Each "car" is 16 hi and 32 wide. The upper left car is 0/0. The next car to the right is 0/32. The car below the first is 16/0. So, in going to the right, add 32 to the bottom number. In going down, add 16 to the top number. If you draw this out to 6 boxes wide and 5 boxes high, and put the numbers in them, you get the layout of the CarIcon TGAs. The lower number is the X and the upper number is the Y in the code above. At that site you should see the Iron Car I made up.
This may be a bit unclear to some, but I got dibs on being the first to explain it(I think). It goes on my list of things to rewrite and put in Wiki.

I need you to zip the following files and post thit here:
In CustomAssets/XML:
RRT_Goods.xml
In CustomAssets:
Iron (Folder)
Metal Factory (Folder)
OreCar (Folder)
America.FPK

Also, did you download and install MiddleEast? It was a kinda repair/improve/experiment of MID EAST. The Iron Cars were a problem in MID EAST and Middle East fixed it. It's in Wiki.

:twisted:

Posted: Sun Oct 07, 2007 2:29 am
by Jancsika
This is quite an undertaking. Thanks :!:

Yes I have both Mid_East and Middle_east downloaded and installed.
Jancsika

Posted: Sun Oct 07, 2007 6:27 am
by snoopy55
First, those are not Iron Cars, they're Scrap Cars. Basin & Range. A file called SDSIndustries0.FPK is needed in CustomAssets. Ive included it in a Zip in case you don't have it.

One of the first things you need to do, if you haven't already, is download and install the maps required for mapping if using Mods. (See the first Sticky under Maps) There is a thread I wrote on map making under Talk also.

This is what your Scrap metal in Goods should look like:

<Good>
<szName>Scrap Metal</szName>
<szClass>Freight</szClass>
<szGTMLIcon>icon_scrapmetal_32.tga</szGTMLIcon>
<BitmapLarge>
<szFile>icon_scrapmetal_64.tga</szFile>
</BitmapLarge>
<BitmapSmall>
<szFile>icon_scrapmetal_32.tga</szFile>
</BitmapSmall>
<BitmapTiny>
<szFile>icon_scrapmetal_16.tga</szFile>
</BitmapTiny>
<BitmapCar>
<szFile>DSgoods.tga</szFile>
<uiX>32</uiX>
<uiY>0</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCar>
<BitmapCarEmpty>
<szFile>DSgoodsEmpty.tga</szFile>
<uiX>32</uiX>
<uiY>0</uiY>
<uiWidth>32</uiWidth>
<uiHeight>16</uiHeight>
</BitmapCarEmpty>
<Color>78, 133, 138</Color>
<MinPrice>7000</MinPrice>
<MaxPrice>15000</MaxPrice>
<szIndustryLeaderTitle>Scrappy</szIndustryLeaderTitle>
<szIndustryPlayerTitle>Scooby</szIndustryPlayerTitle>
</Good>

Below is a shot from my playing your map, and there are the Scrap Metal cars and the Icons for them. (Please ignore the screen saver, i forgot to turn that screen off :oops: )
And yes, mapping can get to be quite an undertaking. There are a SDSgoods.tga and a DSgoods.tga. A person really needs a set of lists of different types of files that are in the FPK files. I know I have one, alsong with an Icon folder and a CarIcon folder. But just going thru this post I found I had missed one set. :roll:

You have a nice map, and it requires either bridges and tunnels or curving trackage. The first time I ran track and caught the nose of one of those bears going accross the side of my screen, I jumped!

If you have any other questions, ask.

:twisted:

Posted: Sun Oct 07, 2007 5:02 pm
by Jancsika
I see. You have it and I don’t.

I have completely reinstalled the game, freshly downloaded and reinstalled the necessary Scenarios and still getting blank icons for the trains.
These are screenshots taken after the cleanup.
Then I replaced the SDSIndustries0.FPK file with the one you gave me (both are the same size), still no Icons.
I am ready to give up.


Jancsika

Posted: Sun Oct 07, 2007 5:28 pm
by dwax
I just get a CTD when I try to load this map.:)

Posted: Sun Oct 07, 2007 7:39 pm
by Jancsika
That's almost normal with this game. It normally loads at the second time.
Yust one of those things.
Jancsika

Posted: Sun Oct 07, 2007 11:36 pm
by snoopy55
Jancsika - Have you tried running B&R?

I noticed that you have Ore type cars for the Iron. I'm trying to work up a KFM set that uses the Steel Cars, but with a rust color I-beam. I'm having a bit of a problem getting what I make come out. The Steel cars would look better that the existing Iron cars.

Don't give up on your map. It can be made to work.

:twisted: