This is a one-Era demo of the new map under development by Big Papa and Choobacca.
This demo map introduces:
*NEW ENGINE SELECTIONS (in the roundhouse)
--Santa Fe Super Chief A-unit
--Santa Fe Super Chief A + B-unit
--Santa Fe Yellowbonnet Paint Scheme on GP-38
--Santa Fe Yellowbonnet on GP-38 Dual A-units
*NEW TRAIN CARS
--Longer Santa Fe Passenger Cars
--Longer Mail Cars
--Double Stack Well Cars
--Box Cars for manufactured goods
*NEW GOODS
--Double Stack Containers
*NEW INDUSTRIES
--Port (Supplies Containers)
--Distribution Center (Demands Containers / Supplies MFGed Goods)
Since this is a demo, there are a couple areas where the graphics/animation isn't yet complete, but other than that it should play fine.
We are still working on v1.0 that will introduce a lot more goodies.
In the meantime, enjoy this little demo scenario.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Edit 3/14/07: Make sure your Shaders are set to Medium in your graphics settings or you will see unexplained terrain problems. Plus the game looks MUCH better this way.
Edit 3/26/07: Attached GP38Dual.FPK file so you can add the generic GP38Dummy model for any map.
Put this file in your CustomAssets directory after installing Basin And Range Demo.
Then add the following XML to your map's Trains.xml file:
<Train>
<szName>TAG_NAME_GP38_DUAL</szName>
</Train>
and the following to your map's TrainCars.xml file in the TenderCar section:
<TenderCar>
<szName>GP38Dummy</szName>
</TenderCar>
and the following to your map's Names.xml file, or to your global Names_XXX.xml file:
<TextKey>
<Tag>TAG_NAME_GP38_DUAL</Tag>
<Text>GP-38 Dual</Text>
<Gender>M</Gender>
</TextKey>
and that's it!
EDIT 05/16/07: Uploaded version 0.2 of the demo map that renames the map files to BasinAndRangeDemo to avoid conflicts with the released BasinAndRange map.