Great, you felt (feel) the compliments! Cheers!
I can still give many compliments,
1 of the really good things was, the stress i had by asking myself if i was managing it all good
- fe: will i be able to build the rails to bradfort, blackpool, liverpool and other towns (there were many towns as a goal, and they could be far away from others)
- In most cases we have many goods,villages an industries but because there where not so much places to go for and they were far away, it was a whole investment to lay the rails to the town mentionned in the scenario. That's great! in that way you've got also more control on the people playing this scenario.
- Normally i don't create new industries in cities, also to enforce me to lay a track to cities who do have them. But here it was great there was no fishing ground for example in the town mentionned in the scenario, that will cost you some pounds.
- I must say i played alot in pause-mode, but i like this, so i have really every pound spent well, so i didn't have alot of money, neither any shares. I had never so little money to spend not only because the pause-button but also because of the map or scenario. That's great! (i hate it to have to much money, it just make no sense building whatever you want without paying attention on your money.
- This will mean that for 1 time, setting the level(trains and rails cost) higher, you will have more problems to get the goals in time.
- I really love it to have high prices for bridges and tunnels, in real life this is a big thing for train companies. (they just build a bridge in belgium to reduce half an hour on 1 hour travel time in belgium, why do you think they waited so long to build that bridge? Too costly!)
(still there's a problem with your settings see below 4 more info)
(so i reduced at maximum the use of bridges, not at the end, but that was the only time i had more money to spent; it doesn't make either sense to build a bridge when your train is too soon at a industrie and don't have enough goods to get etc...)
- The hills on the map make sense, i loved it to search the best line to a city, making use of hills instead of bridges, (you see this also in real life, they use a bridge just where there are 2 hills aside the track below)
- in fact: money does matter alot in this map...
- i'll stop here with comments, maybe later more...

the fact i noticed al those details is because the map and the scenario and the management of all this, is really good in balance!

next: i send you some screenshots of:
1 - my score, in that way you've got also an idea of the score, for others like me (i'm not using some kind of tricks to do it faster but just fair play)
(like i said, i've pushed alot the pause button, to tune my management of all the trains, searching for the best line etc (but it is fun to do so, instead of just laying down tracks (because money))
I've been playing alone, no stupid AI (AI = only a reason to spent money) but here my money was needed
(1st medal at 1882 (5 years before)) (just iin time)
(2nd 1910 (3 years before)) (just in time)
(3th way in time, but ok)
2 - problem with the price in bridges (look at exmple) (one bridge was half the price of the other, is this normal?
3 - Problem with tunnels, is the price set well or not at all?
(this make me think i must check if it is not my fault with some other usermaps installed)
4 - Graphic problems
A - Flying sheep, still i like it, some surrealistic feeling)
B - My tracks dissapear, it happened already once before on a small track somwhere, but some where at the end of the scenario they almost dissapeared everywhere, new ones included. (i don't have the best configuration but still i never had this problem so big)
- The pound £ is printed wrong, see screenshot.
- Maybe its better to use a mapsize a little bit bigger, the camera view in the game is always less then in the map editor, don't change the map itself but just copy it on a bigger tga, put it in the middle , and let a border unused, because this border you will not see in the game anyway (i will try this also)
PS: those remarks are here to help you, not to say what is wrong...

ps2: maybe i will have a look at the xmls to solve some problems
but i'm also working on a map and testing alot myself by changing alot of settings, (unlucky i'm not so well organised), too much ideas...
ps3:

i hope other modding people will learn about the remarks and the way you did it without changing alot of settings...
