Mud Skippers

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Lowell
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Re: Mud Skippers

Post by Lowell » Sat May 09, 2009 1:27 pm

What questions have I not answered. And if you don't want a smartypants answer then ask it differently and I will reciprocate.

Yes, I tried to tell you why you saw specks on your dds files you were trying to edit of mine, and how to properly edit the alpha layers I painted on. But you insisted on acting belligerent. Not to mention the other dark spots as you called them, those are the models default detail under layer I left untouched from the default model, as on the ac4400 you commented on.

As I have said, I never registered there, Rodea has said he had this lowell person make a post on his map thread at your site, so that is more than just one old post. Friends of mine downloaded those files from your site and told me they looked different, I will get those files from them as they live close to me and check them out myself to see if anything was edited from the files I had posted. These persons were beta testers as well.
Sending you our SAM Versions you could edit them so they have errors and then claim that we messed them up.
Why do you act so childish. :?:
You could simply post it on the thread with your own post if you were afraid of such stuff...which by the way I would have not thought of...but just like Shakespeare said; Thou protestith too much. Meaning this type behavior seems to be on your mind too much and not on anyone else.

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vzbob
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Re: Mud Skippers

Post by vzbob » Sat May 09, 2009 2:23 pm

Lowell wrote:What questions have I not answered. And if you don't want a smartypants answer then ask it differently and I will reciprocate.

Yes, I tried to tell you why you saw specks on your dds files you were trying to edit of mine, and how to properly edit the alpha layers I painted on. But you insisted on acting belligerent. Not to mention the other dark spots as you called them, those are the models default detail under layer I left untouched from the default model, as on the ac4400 you commented on.

As I have said, I never registered there, Rodea has said he had this lowell person make a post on his map thread at your site, so that is more than just one old post. Friends of mine downloaded those files from your site and told me they looked different, I will get those files from them as they live close to me and check them out myself to see if anything was edited from the files I had posted. These persons were beta testers as well.
Sending you our SAM Versions you could edit them so they have errors and then claim that we messed them up.
Why do you act so childish. :?:
You could simply post it on the thread with your own post if you were afraid of such stuff...which by the way I would have not thought of...but just like Shakespeare said; Thou protestith too much. Meaning this type behavior seems to be on your mind too much and not on anyone else.
I'm Not acting childish i am just acting the same way you are. So Read all the post then you will see what you can't be bothered to read. Which is what you do with all posts made to you. You Still have not changed that either i see. only read what you want to read and if it is not good you avoid it like the plague or make up pitiful excuses.
You could get them from my website just so that you know they are yours and not you old versions they had before i put them on my site. Nothing is stopping you from registering there except your Pride.
As for your Specks they are there and it does not matter what you say they were even on you own Images that you yourself had posted and which are not in the default models But that was from months ago and now you bring it up again.

Code: Select all

This will close down any old issues anyone or myself may have, it would also make me feel better if we could work together on making the maps and scenarios better for all. No more threads specially made to trash anyone’s maps…ie the trouble with florida gold thread. We lift Tijers ban and try to help each other and no more insults. I know I make my share of mistakes, we are all learning.

Well let me know if this helps clear things up, I do apologize for my past ramblings, I now think any of the concerns I have had before can be worked out much differently as I have described above. I haven't read your post above yet, but it is time to move on for the better of all. I know as the scenarios evolve and then the file structure needs adjusting, things get confusing and people get frustrated at times. I am sorry for all the bickering, and would like to start over. :) 
So much for the closing down old issue's that was another joke again i guess.

But heah Like i said you do not want to change you just want to be left alone with your own self conceited ideas.
As for the other well I look to the future and all possibilities that can happen. You are the one who brought up the editing of others maps with you saying yours had been. It goes both ways you know.

RockyNarrowGauge
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Re: Mud Skippers

Post by RockyNarrowGauge » Sat May 09, 2009 5:59 pm

Rodea2007 wrote:
RockyNarrowGauge wrote: Every time someone like Rodea2007 comes up with something new, you take it, color it a bit, and put it into your map. THAT is 'steeling'.
I'm not agree with you if 'steeling' it means "stealing", because if my mod was launched with my map or stand alone mod, that's means you can free to use them on your map, just give me a credit for that.......... :lol:
Ah yes, someone who agrees with me, and actually snoopy55 and his friends. Lowell is the one who named it 'steeling'. And by your statement, which lowell agrees with, there was never any reason for him or anyone else to complain about the SAMs and BBs being made. I do not recall anywhere where snoopy55 claimed those maps to be his, just his way of making them work better.
Lowell wrote:Nope, those maps are done and have been done. That just goes to show you haven't kept up with everything about my mods. I pulled them when I was told my files had been changed from the way they were built, then re-posted at a different site. Then someone posing as me was making comments as well on those copied threads.
Lowell wrote:I take my time to test my maps. I use testers before I release them. Ask any of the many beta testers if they don't run great as is. They are being expanded. So it will take several days/weeks to correct and then retest. Plus I have a life beyond games.
Let me translate that ...... The building is done, but we are still expanding it.....

Now let's find the definition: http://www.thefreedictionary.com/done

done (dn)
v.
Past participle of do.
adj.
1. Having been carried out or accomplished; finished: a done deed.

And of course the map posted there is not the same as the one you have. That map posted there is like a photograph of a crowd in downtown New York. Once that photograph is taken, that spot will never be the same again. Lowell, you have been at that Florida Gold map in it's CIC, or whatever you want to call it, style for 16 months. And for some reason you seem to make the biggest leaps in it's construction when there is someone working with you. Kind of says something doesn't it?

And as to the word 'steeling', you used that form of the word when accusing snoopy55 and others of taking your stuff. And you need to read your own posts:
Lowell - Posted: Tue Apr 01, 2008 12:52 am Post subject: Re: Goods Building Blocks discussion wrote:Please feel free to rebuild any of the industries that I made. That's fine. I might name my stuff different but that's no biggie. You might want to edit the BuildUp type stuff by renaming/rebuilding everything...as I just leave it and work around that. In a clean game test, there are no page faults or errors...so I don't think the game cares about the underscore just as if it could be a letter there...it sees it as a new word.

Use the map, models etc...just name your project something different. If you feel credit is due place a thankyou or something inside your readme or something. I think that's all any map maker would want.
Lowell wrote:You need to worry about your own stuff and stay out of any comments as you have no interest in the matter. All you are doing is creating a harassment situation again. Everyone here at this forum is tired of hearing about "opinions" that cause strife.
You have been harassing snoopy55 and his co-workers since they first came up with their SAM thing, even going so far as to outright attack it just because you could not get it to work:
Lowell wrote::arrow: Big Note:
1-3-2008 7:06pm
Okay, I have tried this new file system and it is messing up the game...not to mention the threads are trashed by now anyway. The RRT_Goods.xml file must have the new goods listed in the global file. I have tried many times to get this new file system to kick-in but it only lets you install one map in your game at a time...period, you would have to yank out even the default maps and load one map at a time everytime you want a map. Not good...I like to scroll through and pick one from the pictures. However, The files are going to be re-loaded and you must update the RRT_Goods.xml file for the game to be Happy...and we want the game to be Happy. So, sorry for all the file changes, but it was worth the try. Below you will find the files as I posted them the first time...please change to the set that requires you to update the Goods file...I will work on getting an installer for the map, but the goods are going to be entered as globals...even with the installer...the new file system just doesn't work the way you guys think it will...thanks.
And when it is found that it works just fine, as usual, you never recant on your statement. And you have been posting 'harassment' about them ever since. Tell me, if they are not your maps, if members like Rodea2007 feel that it is OK to use stuff from their maps as long as credit is given, a SAM is just all of that stuff in the original map, and of those maps have only the original mapper's name in them, they are already done and posted, Why In Hell's Tarnation Are You Still BITCHING About It????? I think it is a mass jealousy on your part. Your 'opinions' are causing 'strife', to the point that snoopy55 left, which you are probably overjoyed about, and you got Tijer, who also gave much to this forum, kicked off because you refused to admit the truth as to where you got a model from.

Of course, if you keep this up vzbob and I will get kicked off, to which you will prabably go out and get yourself roaring drunk with happiness, and you can be the big cahoona with maps that will never get done. And that is what your big problem has beem all along, Those guys created something that you could never totally comprehend ( I talk with snoopy55 thru Email), you jump into snoopy55's thread announcing their new style of maps with your "new" way of doing them called CICs, make a stupid statement that SAMs are for noob's and CICs are for the 'experianced modder', and you make a roaring complaint anytime someone brings up something in one of your threads that doesn't meet your approval. I'd call you two-faced, but you have a cratefull of faces in that shed out back.

And "Dude", you should have peaced out long ago and left the SAMs to those who built them and those who played them. If you never even downloaded them, you have no place talking about them. Aside from a few minor errors, and your bitching, I've heard nothing but praise for what he and his crew did. And all we see on your threads is posted problems with maps that you will finish this weekend.

And here is a screen shot of the member list that shows only 1 post, and that is on a thread started by Jancsika.
Lowell on Bobby's Rails.jpg
Lowell wrote:Why do you act so childish. :?:
You could simply post it on the thread with your own post if you were afraid of such stuff...which by the way I would have not thought of...but just like Shakespeare said; Thou protestith too much. Meaning this type behavior seems to be on your mind too much and not on anyone else.
That quotation from Shakespeare applies to you more than anyone else. Go back over your last 8 posts and see what YOU brought up and complained about, stuff that was not even mentioned since you brought up that great 'getting together' thing. And all you have done is protest. So do not throw a quote at someone else if it also applies to you.

You just have a major problem Lowell, you not only want snoopy55, vzbob, myself and a few others off this forum, you want all evedence of their ever having been here removed. And, you want to be nice and have the threads of your map messes removed also, but not for the reason you give. You want it done because the sloppy work you did on those maps is shown in each of those threads, and they are a black splat on that stuff you call great. One thing you seem to forget, all thru this forum there are links to those threads, and they would be deadends if the threads were removed.

You started a map called Florida Gold in the original style, then started doing it in Global, which, by the way, snoopy55 had a great big hand in working up, then you wanted it in SMRI, but you could not get it finished in time, then you tried it in the SAM style, which you could not comprehend, the great programmer that you are (funny, Jancsika was able to do it with very little problems, and his maps have been deemed 'great'), then you took the SAM style and with a few unneeded xml files added, proclaimed them CICs, which you now have decided they are not. You first announced that mess on April 23rd of 2007, and here you are over 2 years later, still unable to call it finished. You posted the two Ohio maps in December of 2007, and after 17 months, they are not finished. You first announced your Mud Skippers map on January 21st of 2008, and you just stated in the last week that you are still working on that, 16 months later. Finish one of them. If you come up with new stuff, make another map and put it in that one. That is why those maps on Bobby's Rails are not the same as what you have now, you keep changing the blasted things. I'd hate to soo it if you worked for a company that was just starting in setting up the plant....they'd never get started!

Now, You Dude, finish a map and quit wasting your time bringing up old issues.

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Lowell
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Re: Mud Skippers

Post by Lowell » Sun May 10, 2009 6:58 pm

As I have said before...the harassment stops the maps get posted.

One of the rules on This forum is you not put down members using their name, both of you have done that extensively and need banned.
You started a map called Florida Gold in the original style, then started doing it in Global, which, by the way, snoopy55 had a great big hand in working up, then you wanted it in SMRI
What? Are you on drugs. What original style, it was built global and snoopy55 had nothing to do with that map or any other, I gave him chances to get involved but he said they didn't want my type maps on this forum through the many PMs that went back and forth. He did nothing for Florida Gold nothing, just ask any of the many beta testers he did all he could to stop the project.
If you mean the posts he makes on every thread known to man and makes remarks, he was ignored.

Plus from your last remark you are not fully reading my posts before making dumb comments. I was apposed to SMRI because they were placing known broken maps in it and weren't going to fix them. When I asked them about the issue, I was ousted. At first it seemed like a novel idea, it was just put together by the wrong group.

You can make up comments and get them in print on this site, but that will not change history as many at this forum already know how everything came down and in what order.

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Lowell
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Re: Mud Skippers

Post by Lowell » Sun May 10, 2009 7:18 pm

I have tried to place good information throughout my posts, like that self-contained map structures are not needed for any type map that uses the games' default industries, trains and cars. Those only need the games' simple scenario files that are made when you properly make the scenarios in the games' editor.

That any map that uses the games default goods and such, may be left in the usermaps folder, even with a self-contained map right next to them.

So people need not make maps with default items into sams or cics. They already are self-contained. So many maps have been re-scripted into sams and should not have been.

If you are going to build mods and present them to the public, as in this is how you do it...then do it right. Stop all this grand standing, you are looking like fools.

I have said, when I feel the time is right to re-post the mods, "and I thought it was time, but maybe not yet" if you still feel your idea is better and wish to make a sam seeing as you have to make a sam out of every map known to man, you may do so and make your own darn post so you won't be freaking out thinking I am going to change a single letter deep into your prestigious files and trash them and make you seem silly. :roll: Drama queens are what you guys are. I don't like Drama so bug-off.

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Lowell
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Re: Mud Skippers

Post by Lowell » Sun May 10, 2009 8:42 pm

Tijer, who also gave much to this forum, kicked off because you refused to admit the truth as to where you got a model from.
No and many others also know this...he was banned for starting the trouble with florida gold thread and a mass attack on me at the time. I was not the one to ask to get him banned, but was asked that if I thought he could be reintegrated back to the forum they would consider my vote first.

Again...you are not privy to all information and were separated from those events and conversations, so you would know no facts.

You had mentioned you wanted to make a map of Mexico, and then you had said you might use the BBs, my only comment was to say if you make a default map, you need use only the games' map editor to build the scenario and no BB stuff would be needed. I said I should not have pitched-in my thoughts and remembering of their trials and tribulations of use. Any new industries like say a Gem mine can be created in five minutes easy.

You guys are reading in some sort of attitude in my writings and I have none.

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vzbob
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Re: Mud Skippers

Post by vzbob » Mon May 11, 2009 3:00 am

Lowell wrote:
Tijer, who also gave much to this forum, kicked off because you refused to admit the truth as to where you got a model from.
No and many others also know this...he was banned for starting the trouble with florida gold thread and a mass attack on me at the time. I was not the one to ask to get him banned, but was asked that if I thought he could be reintegrated back to the forum they would consider my vote first.

Again...you are not privy to all information and were separated from those events and conversations, so you would know no facts.

You had mentioned you wanted to make a map of Mexico, and then you had said you might use the BBs, my only comment was to say if you make a default map, you need use only the games' map editor to build the scenario and no BB stuff would be needed. I said I should not have pitched-in my thoughts and remembering of their trials and tribulations of use. Any new industries like say a Gem mine can be created in five minutes easy.

You guys are reading in some sort of attitude in my writings and I have none.
Lowell wrote:As I have said before...the harassment stops the maps get posted.

One of the rules on This forum is you not put down members using their name, both of you have done that extensively and need banned.
Ok show me where this one rule is hiding. Also show me Where and whose names I have put down and also take note that you have done the exact same thing you are saying we are doing.

The only things your posts have proven is that if anyone disagrees with you You want them banned. And We don't have to read anything into your post as it is already there. Your attitude is that if anyone disagrees with you you want them banned. You want it all your way and to bad for any other persons Ideas or comments.

There is only One drama Queen here and it is certainly you.
Drama 1: Someone posted something you did not like about your mods. Your Solution Pull them all out and say you are rebuilding them. Why rebuild them when they are supposedly finished?
Drama 2: You post a new post saying you have the Answer and you want to work with everyone and you want peace and to re-instate a banned Member. Your Solution when questioned on this is to Get these people banned as well.
Drama 3: In the same Thread you also state your mods are DONE and are all Finished But further in that same thread you say you are still making changes.
So that means they have never been finished at all.
Drama 4: You also then Put down Brandon by saying

Code: Select all

Are you joking. :lol: What are you smoking...I don't want their help with my work, period, ever. 
And you call this making peace.

The Only thing you really ever wanted is to get people banned who do not agree with your ways and for speaking their minds just so that you can be the number One Dictator. I also notice that no one has ever backed up or even attempted to backup anything you have said that you claim to be true. You say you have spoken with others but who are all these mysterious people. So be it, all you say and claim to have WANTED was and Is still just a big joke to you.

Oh well I have said enough and will let you carry on the same old way you have always done and blame everyone else for your mistakes and misconceptions.

RockyNarrowGauge
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Re: Mud Skippers

Post by RockyNarrowGauge » Mon May 11, 2009 4:04 am

Lowell wrote:As I have said before...the harassment stops the maps get posted.

One of the rules on This forum is you not put down members using their name, both of you have done that extensively and need banned.
You started a map called Florida Gold in the original style, then started doing it in Global, which, by the way, snoopy55 had a great big hand in working up, then you wanted it in SMRI
What? Are you on drugs. What original style, it was built global and snoopy55 had nothing to do with that map or any other, I gave him chances to get involved but he said they didn't want my type maps on this forum through the many PMs that went back and forth. He did nothing for Florida Gold nothing, just ask any of the many beta testers he did all he could to stop the project.
If you mean the posts he makes on every thread known to man and makes remarks, he was ignored.

Plus from your last remark you are not fully reading my posts before making dumb comments. I was apposed to SMRI because they were placing known broken maps in it and weren't going to fix them. When I asked them about the issue, I was ousted. At first it seemed like a novel idea, it was just put together by the wrong group.

You can make up comments and get them in print on this site, but that will not change history as many at this forum already know how everything came down and in what order.
I'll look at these posts one at a time.

You don't like harassment huh? But you have been harassing snoopy55 and his crew about almost everything they have done.

And now you are asking for us to be banned. Nasty, and very dramatic.

Point the way to that rule as I can't find it. Also, in most of your posts about SAMs you use a name, or a referral to them.

Map styles:

Original - the style prior to the Global style

Global - all original materials and new mods in xml files stored in CustomAssets which all maps then used

Installer Maps - map which had installers to load needed stuff into Global files and put the map into _SCENARIO_ or UserMaps

SAM - Stand Alone Map - RRT_Goods.xml file with full listings of all goods used. Other xmls as non-map if needed

CIC - Clean Install Compatible - created by Lowell with no certain structure but mostly having a Global and a map specific xml of most types.

Here he started helping you before you even posted the first version: http://www.hookedgamers.com/forums/view ... 071#p17071

Here is where the Globals were first talked about by snoopy55 and the others: http://www.hookedgamers.com/forums/view ... 492#p13492 It was not really started until after you started your Florida Gold map.

And here is the first of many posts he made on the Florida Gold map trying to assist you: http://www.hookedgamers.com/forums/view ... 262#p24262

And most of all I love this one: http://www.hookedgamers.com/forums/view ... 593#p25593 yup, he was always fighting you!

And you did not ignore him.

As to the SMRI, you're right, they should have done just as you did, posted it only after there were no errors. BUT, YOU did NOT do that! You even went so far as to delete a single files from one of your maps AFTER it had been tested. You claim that you were removing unneeded files, but even in your last posted update you still had many unneeded files, so that was a lousy excuse for messing up. Ya, they messed up by posting the SMRI before it was finished, but they posted repairs to it.

And your "History" for this site should be including copies of PMs or the people the PMs were made to backing you up. You speak of 'rules', well, one rule is you need to have proof of what you say or it is just a lot of hot air.

Lowell wrote:I have tried to place good information throughout my posts, like that self-contained map structures are not needed for any type map that uses the games' default industries, trains and cars. Those only need the games' simple scenario files that are made when you properly make the scenarios in the games' editor.

That any map that uses the games default goods and such, may be left in the usermaps folder, even with a self-contained map right next to them.

So people need not make maps with default items into sams or cics. They already are self-contained. So many maps have been re-scripted into sams and should not have been.

If you are going to build mods and present them to the public, as in this is how you do it...then do it right. Stop all this grand standing, you are looking like fools.

I have said, when I feel the time is right to re-post the mods, "and I thought it was time, but maybe not yet" if you still feel your idea is better and wish to make a sam seeing as you have to make a sam out of every map known to man, you may do so and make your own darn post so you won't be freaking out thinking I am going to change a single letter deep into your prestigious files and trash them and make you seem silly. :roll: Drama queens are what you guys are. I don't like Drama so bug-off.
First off, you are talking to vzbob and me. Neither of us made those SAMs. You need to get your argument straight.

Second, those maps have been in existence for over a year now, WHY, JUST WHY, ARE YOU STILL COMPLAINING ABOUT THEM? And you are the only one. LEAVE THEM BE, THEY ARE AND THAT IS ALL THERE IS TO IT.

Third, you need to look at what you say. A SAM only has the goods listed in the RRT_Goods.xml file that it needs. Any map that uses the original goods will NOT run if there is even 1 good that is not in that file. Even the original map that came with the game will not run. And your have the same effect since your maps do not include ALL of the goods in the RRT_Goods.xml. Test a statement before you post it. It was made known when SAMs were first posted that any other maps would crash if the SAM was left in the UserMaps folder. And your have that same effect on other maps.

And now you have slithered so low as to start name calling? Need to get that grade school teacher of yours to sit you in the corner, after you apologize.

You don't like Drama, but you started that post with a Drama Scene about SAMs and which maps should be made into SAMs. If a farmer plants a crop and you think he was wrong in his choice of crops, do you continue to yell at him about it years later?

Lowell wrote:
Tijer, who also gave much to this forum, kicked off because you refused to admit the truth as to where you got a model from.
No and many others also know this...he was banned for starting the trouble with florida gold thread and a mass attack on me at the time. I was not the one to ask to get him banned, but was asked that if I thought he could be reintegrated back to the forum they would consider my vote first.

Again...you are not privy to all information and were separated from those events and conversations, so you would know no facts.

You had mentioned you wanted to make a map of Mexico, and then you had said you might use the BBs, my only comment was to say if you make a default map, you need use only the games' map editor to build the scenario and no BB stuff would be needed. I said I should not have pitched-in my thoughts and remembering of their trials and tribulations of use. Any new industries like say a Gem mine can be created in five minutes easy.

You guys are reading in some sort of attitude in my writings and I have none.
First, prove that you did not complain to the administrator about him.

Second, show me that post where you were asked if you felt he should be reinstated. And don't say PMs for either of those as I could post that you PM'd me with foul language but I deleted it. (and no, i did not say you did, so just don't go there)

So yes, I am privy to all of the information. Information thru PMs is not allowed as proof unless you are going to post those PMs and the writer of them verify them, or the writer come in and states that what you said was true.

And what does the map of Mexico have to do with all of this. That was Brandon, and if you are talking to him you should specify that you are talking to him. Your post replies first to vzbob and/or I, then you talk about a Mexico map. Not to bright.

We are not 'reading' some sort of attitude in your writings. You are heavily showing a dislike for SAMs. From what I have read on this forum you got very upset because snoopy55 would not give you an example of them before they had all the bugs worked out. And snoopy55 told me you two were talking by PMs and you could not get the hang of them. The closest you got was trying to run your map with the Global RRT_Goods.xml still in CustomAssets. And in the post I listed the forum address above you stated that the idea could in no way work. Funny, they work for me and all the people that downloaded them.
Lowell wrote:What questions have I not answered. And if you don't want a smartypants answer then ask it differently and I will reciprocate.
You never answered all of the points made in my post here: http://www.hookedgamers.com/forums/view ... 928#p37928

You just accused me of being on drugs and called me dumb.
making dumb comments.
I'll be waiting for your COMPLETE reply to this and vzbob's post, and the one before your three that you missed.

Speaking of which, didn't you make a BIG fuss about people double-posting?

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Lowell
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Re: Mud Skippers

Post by Lowell » Fri May 15, 2009 12:37 pm

CIC - Clean Install Compatible - created by Lowell with no certain structure but mostly having a Global and a map specific xml of most types.
I see you still do not get it. After all the times I have explained this idea and you still are in the total dark.

I am tired of explaining things to you only for you to come right back with the same crap. Please just go away and mind your own business. I cannot take talking to fools.

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vzbob
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Re: Mud Skippers

Post by vzbob » Fri May 15, 2009 1:37 pm

Lowell wrote:
CIC - Clean Install Compatible - created by Lowell with no certain structure but mostly having a Global and a map specific xml of most types.
I see you still do not get it. After all the times I have explained this idea and you still are in the total dark.

I am tired of explaining things to you only for you to come right back with the same crap. Please just go away and mind your own business. I cannot take talking to fools.
Wow what a reply 5 days for that. And then even you admit you don't know its structure so how do you expect others to know it.

If you answered questions properly instead of avoiding them maybe all of this would have gone away. But as i have said all along you made this out as a big joke to you just to get people of your back. You never had any intentions of trying to work with others, or even listen to others advise or suggestions. It is we do it your way and only your way only, you are right and everyone else is wrong and anything else is a no no and you avoid it like the plague.

RockyNarrowGauge
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Re: Mud Skippers

Post by RockyNarrowGauge » Fri May 15, 2009 2:52 pm

CIC - Clean Install Compatible - created by Lowell with no certain structure but mostly having a Global and a map specific xml of most types.
Let me explain my definition.
[no certain structure] - I can say this because you have posted your four maps and another member's as a CIC. The structure of each one is different. It's like Honda, they build riding mowers, motorcycles, cars, pickups and trucks. They all run. You can ride them all. They all have motors, burn fuel, have wheels, have at least one seat and do the job of getting from one spot to the other. But they are not the same. Each of your maps are built differently, to a point. Sometimes you have a Global and a map xml, sometimes you just have a map xml. If someone wanted to build a map in your style, which would they follow? Why are they different?

The maps need to be built like a race far, simple, frame, motor, wheels, other required stuff, lite body, no doors. You don't add things like AC, heating, radio and such.

I have seen your explanations for this, "I like it that way", "that is the way the original was done", "it's like the Utah map", "it's like the Santa map". But it is not. I have seen two industry xmls in one map, both having full listings, but only one with the locations. Would Honda build a truck to pull a truck/trailer combo?

I liked your idea of just a folder and no other files, but if I or anyone else were to try to build a map like yours, what structure would they use?

That is all that was about. Don't go off pouting, reply to the questions, correctly, the first time, and you don't have to answer again. Simple.

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Lowell
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Re: Mud Skippers

Post by Lowell » Fri May 15, 2009 5:32 pm

You both are such fools... :D not to be mean or anything, I bet everyone here is laughing their hind ends off right about now.

What part of Karsten's explanation of what a CIC map is and how it is made do you both not understand. I also have repeated the darn idea's structure that your pee brains cannot understand a zillion times on many threads.
If you answered questions properly instead of avoiding them maybe all of this would have gone away.
I have answered all your and his questions, try to comprehend what you read for once.
The structure of each one is different.
...and.

I see you do not understand how the game and files work, learn that first then read what I have said about how I make my files and why.
I have seen two industry xmls in one map
One for the scenario files, as that is where the game logs each city, industry etc. x,y,z locations on the maps and one global one for any NEW industries added to the game, with no location info on this global list. 1 zillion and one and still counting. :roll: Did the light bulb go off yet :?:

Have either of you ever even built a scenario in the game using the games' editor?...and I mean to build one "using" the game editor, and not number crunching on notepad. It doesn't show, that is for sure. :)

If you have used the game editor and built a new scenario go into the files and read me off what files the game makes.

Now, you ended up with a bunch of scenario xml lists didn't you. All of them are scenario xml files...period.

Now try and place oranges and orange juice along with an orange juice and oranges car into the mix.

What just happened...? errrrrrrtt Crash :!:

Now add a global industries, goods and train cars list adding the new stuff to the map and see what happens...it runs great.

Now...I have explained this idea a zillion times. That is for me to add NEW items to the game that are not in the games' files.

A Clean Install map is one that has everything in one file folder...that is it. If you make a default game scenario it will all fit in one file folder, that is a CIC map. If you make new game content you must add all the game models files and such into the map folder with the other xml lists, so I place an ASSETS folder Just like the UTAH map did. Then because I cannot place new industries train cars and goods without a global file, I add what global files I need on a per map basis. Did you read that last line correctly...????? I add what global files I need to a maps files on A...Per...Map...Basis. Follow my lips as I say it, now you repeat it so it might stay in your short term memory for just a a sec till I am done.

Oh...I see you need some time to study that line...One file folder...global only if needed...

so we all will pause for a minute...



...pause time...




.....pause time....





....pause time....




....Now feel better. :D

I know everyone else here at the forum got a kick out of it. Everyone needs a smile each day. :D :lol:

There...now go and play on your side of the sand box quietly and don't bother us here anymore. And stop all that pouting and stomping of your feet..we are all tired of watching the same show over and over. Go ask your daddy to help you understand.

RockyNarrowGauge
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Re: Mud Skippers

Post by RockyNarrowGauge » Sat May 16, 2009 3:07 am

Lowell wrote:You both are such fools... :D not to be mean or anything, I bet everyone here is laughing their hind ends off right about now.

What part of Karsten's explanation of what a CIC map is and how it is made do you both not understand. I also have repeated the darn idea's structure that your pee brains cannot understand a zillion times on many threads.
If you answered questions properly instead of avoiding them maybe all of this would have gone away.
I have answered all your and his questions, try to comprehend what you read for once.
The structure of each one is different.
...and.

I see you do not understand how the game and files work, learn that first then read what I have said about how I make my files and why.
I have seen two industry xmls in one map
One for the scenario files, as that is where the game logs each city, industry etc. x,y,z locations on the maps and one global one for any NEW industries added to the game, with no location info on this global list. 1 zillion and one and still counting. :roll: Did the light bulb go off yet :?:

Have either of you ever even built a scenario in the game using the games' editor?...and I mean to build one "using" the game editor, and not number crunching on notepad. It doesn't show, that is for sure. :)

If you have used the game editor and built a new scenario go into the files and read me off what files the game makes.

Now, you ended up with a bunch of scenario xml lists didn't you. All of them are scenario xml files...period.

Now try and place oranges and orange juice along with an orange juice and oranges car into the mix.

What just happened...? errrrrrrtt Crash :!:

Now add a global industries, goods and train cars list adding the new stuff to the map and see what happens...it runs great.

Now...I have explained this idea a zillion times. That is for me to add NEW items to the game that are not in the games' files.

A Clean Install map is one that has everything in one file folder...that is it. If you make a default game scenario it will all fit in one file folder, that is a CIC map. If you make new game content you must add all the game models files and such into the map folder with the other xml lists, so I place an ASSETS folder Just like the UTAH map did. Then because I cannot place new industries train cars and goods without a global file, I add what global files I need on a per map basis. Did you read that last line correctly...????? I add what global files I need to a maps files on A...Per...Map...Basis. Follow my lips as I say it, now you repeat it so it might stay in your short term memory for just a a sec till I am done.

Oh...I see you need some time to study that line...One file folder...global only if needed...

so we all will pause for a minute...



...pause time...




.....pause time....





....pause time....




....Now feel better. :D

I know everyone else here at the forum got a kick out of it. Everyone needs a smile each day. :D :lol:

There...now go and play on your side of the sand box quietly and don't bother us here anymore. And stop all that pouting and stomping of your feet..we are all tired of watching the same show over and over. Go ask your daddy to help you understand.

http://www.hookedgamers.com/forums/view ... 928#p37928

Funny, I don't see complete replies to that post......

And this post: http://www.hookedgamers.com/forums/view ... 934#p37934

only got this for an answer: http://www.hookedgamers.com/forums/view ... 999#p37999

Where are the rest of the answers?

And could you please direct me to that post of Karstens? Thank-you.

I'll be back, got a lot of research to do to reply to your so-called map structure.

Hmmm, found this: http://www.hookedgamers.com/forums/view ... 700#p30700
Lowell wrote:
dwax wrote:I don't know why they wont load up snoopy. You mean there is a South Dakota map? :mrgreen:
Dwax, After you unzip the map file you will have one file folder called Utah_SAM...if you place the Utah_SAM folder inside Usermaps and start the map it will crash. I found that you have open-up that Utah_SAM file folder, then inside is the map file folder and the map's Fpk. The map runs great...no issues that I saw right off, and it starts right up. But you have to open-up that Utah_SAM file folder and take the Fpk and map folder and place those into usermaps...runs fine. I found no need to copy any goods to a global list as Rodea had...Great job snoopy55 and tijer.
And you have stated many times that you have never downloaded and played a SAM.

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Lowell
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Re: Mud Skippers

Post by Lowell » Sat May 16, 2009 5:20 pm

And you have stated many times that you have never downloaded and played a SAM.
I saw that Santa map that was made like a CIC map. I have been going by what they said their structure was, using FPKs and placing items into the Custom Assets folders, those are outside the CIC rules, however the sam2 I saw was built as a CIC map would be.

What is there to examine, I gave you the simple answer...One File Folder and everything the mod needs to run is kept inside that one folder, all map folders must be placed into the usermaps folder in order to run, no other items can be in any other folders in My Games.

If you build anything new that did not come with the game, then you need a global file to introduce the item to the game at game start/load.

Now if you wish to add new items to the game, then you need to look at my structure, or use only a global list for that item/items. I start out by building the scenarios with "all" scenario files first, then as I add new, I add the global file I need to add that item.

...this is a very simple concept here...no brain storming needed.

A map maker can manipulate the xml lists as needed to get their map running, the only rule for a CIC structure map is that everything fit inside One File Folder...and run inside the usermaps folder.

That's it. Nothing more to add. The step one two and so on you refer to means you need to go over how to make scenarios for this game and how the game operates first, then build your files.

There is no step by step instructions for building any game mod world wide...you have to do some reverse engineering/programing and figure it out yourself like every other mod builder. Some get mad when you ask too many questions, and some just don't respond to such questions/posts. So if you want to build game mods, you better get used to it. You have been given the answers you need.

Now go and make your own maps, then you can make comments. And no I am not digging through this forum to find posts. You said you have been keeping up with everything on the forum so find them yourself. :) None of us here at Hooked Gamers are your baby-sitter, teacher or mommy. :lol:

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Lowell
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Re: Mud Skippers

Post by Lowell » Sat May 16, 2009 5:58 pm

See programs have a structure to them. Everything is built on the hierarchy method, so things flow in some sort of order.

In my case I looked at the game and said...okay I will start-out with the structure for a scenario that the game gives me from the start. Then, because the programmers wanted a simple method in which to edit/upgrade the game, they made the master files as a link from ProgramFiles/2KGames to the MyDocuments MyGames files. So by editing the master files from ProgramFiles/2K Games...then adding those to the game maps files, the game sees the new set and runs them.

Inside the game editor when you place an industry or whatever, it records the x,y,z and rotation of the object on the RRT_scenario-name_Industry.xml list. I keep my scenario lists for any global list I add just for that location info. Then on the global list it has the full listing for the game model or whatever. That is why you see two. They are not the same lists and the info on each is different.

The new Mud Skippers file structure has been expanded and the mods now have Loadscreens so there are global files for those in each map as well.

Placing the info from the scenario list and pasting it to a global file and only having global files and remove the scenario files is not how the game reads and makes the list of files. To make the game happy and make sure saved games can be re-entered easily and make sure it runs perfect every time...I stick to the games program list structure. To force the location info and run totally global is not how the game makes and reads it's files...it may work, but who knows how long or it may not work with every map...my system will.

Surely you understand what I am saying so I am done for now. 8)

EDIT// Oh...and these are text lists, the game reads them all in a flash. So having the extra scenario lists beside the new global ones I make/add, add nothing to the game....only it seems to your confusion of their use. :)
Last edited by Lowell on Sat May 16, 2009 6:10 pm, edited 4 times in total.

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