dick810 wrote:tried it again trees did show up appears you have to play somewhat aggressively don't mind that what exactly happens when you place the express passenger service lown the east coast?
The express passenger line is just another victory condition, it gives you a few more points on your ending score. And gets your company in the newspaper again, of course.
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Version 1.3 is just about done. I don't have the XMLs in front of me, so I won't be able to list all the changes, but some of the major ones are:
A new era, from 1961-2003. This new era includes some more victory conditions. The game now lasts 160 years, from 1843 until 1993.
The GP9, a freight train from the late 50's. (Made by eilelwen)
The GP38-2, a freight train from the 70's.
and an as yet unreleased new train by me:
The AEM7, an electric passenger train from the early 80's. (There's a small thread in the Mods-Trains forum about it with some pics)
The AC4400 (Made by eilelwen, published by Choobacca), a freight train from the 90's
If I have time I'll try my hand at reskinning the TGV into an Acela or a HHP8, but no promises!
Canada and Mexico now have (semi)-authentic geography, as well as some cities and victory conditions.
I've added in some important american cities that were left out, notably Pittsburgh, Sioux Falls, and... um... possibly some others that weren't notable enough for me to remember.
I've made a new resource, the Iron Mine, as well as two new goods, Iron Ore and Machinery. Iron Ore is shipped to Steel Mills to make Steel, while Machinery is made at Assembly Plants. Machinery falls somewhere between Goods and Autos on the price scale, and is demanded by cities. Essentially, Machinery gives you something to do with all that steel in the pre-auto era (Machinery is demanded by cities.)
New icons for the Stock Market and the Military Base.
I've fixed up a lot of typos and lackluster text and played around with some of the victory conditions as well.
I fixed the tendermod problem. It seems that I never properly installed the tendermod on my system and always sort of thought it was working. Well, it works with Manifest Destiny now.
I got rid of the bad start locations, leaving Santa Fe, Omaha, New York, and Norfolk.
After playing Choobacca & Big Papa's Basin and Range Demo, I realized that I can no longer stand the manufactured goods car. If I get some free time I want to try my hand at reskinning one of the in-game box cars (the food car comes to mind) into a manufactured goods boxcar.
Hopefully, I can post it within a few days, I just have to implement a few more things and test them out to make sure they work. And I'm not good with deadlines (Looking through my old posts, I see that I said 'update in a week' over a month ago...) but it's coming, I promise.
Any suggestions? I'd love some input before this thing gets finalized.