San Francisco Bay Area

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snoopy55
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Re: San Francisco Bay Area

Post by snoopy55 » Fri May 30, 2008 7:52 pm

When the map is converted to a SAM it will need the Tender section, and we will add it.

I have an idea for a map...take a strip of the west coast about 6 sections wide and 15 long, and match it up to a section of the east coast 6 sections wide and 15 long. You can either have a new world or a VERY fast way to go from coast to coast! :wink: If you use California and New York, with some of the states north and south of it, and you can either call it Caliyork or New Fornia. You choose! :mrgreen:
I'm correct 97% of the time..... who cares about the other 4%....

samuray111
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Re: San Francisco Bay Area

Post by samuray111 » Sat May 31, 2008 1:24 am

That was a great map
I enjoyed playing it !!!

Thank you very much!

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mutantz
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Re: San Francisco Bay Area

Post by mutantz » Sun Jun 01, 2008 9:53 pm

Hi,cool map,since im sitting here in san francisco,but a typo on the main screen has richmond as ricmond and freemont should be spelled fremont,and to this day bart does not go to livermore,it goes from fremont to richmond,and a side spur goes to dublin and the main line now goes to south san francisco,colma and milbrae,and cal train goes from san francisco to san jose.

thanks for the map

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CalmDragon
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Re: San Francisco Bay Area

Post by CalmDragon » Mon Jun 02, 2008 7:32 pm

Sorry about the typos,
glad you enjoyed the map.
No, it really doesn't go to livermore, but I didn't have dublin on my map and fudged the location of the end of that line. At one time I had all the bart lines as goals, but that was too labor intensive, so I chose the one that went east to west the most.
If I put out a revision, I'll correct the typos.
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mutantz
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Re: San Francisco Bay Area

Post by mutantz » Tue Jun 03, 2008 1:59 am

i edited the typos my self,you may want to run the line to concord/pittsburg as thats where it goes today

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Khanon
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Re: San Francisco Bay Area

Post by Khanon » Wed Jun 04, 2008 12:55 am

I've at the same time most enjoyed and most despised this map. lol

I'm new to SMRR (had it only a bit over a week) and since I've lived in the SF Bay Area most of my life, I had to grab this map/scenario.

While I can "play it" in more or less sandb ox mode, ignoring the scenario points, I play a map until/unless I fail an objective. I retire at that point. Only once have I been able to complete the first task of mail delivery from Richmond...and that's when I was lucky enough to start in Oakland. heh

It seems to take so much time and selling off of my company stocks just to get a spur run to Richmond, and even then it just doesn't seem to be quick enough to then get the mail runs started and get enough Oil to Richmond for it to expand and increase mail available for delivery.

That's not saying it's a bad map...I like the tough task maps. I'm just saying...

D**n you! and Thank you! all at once. lol

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mutantz
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Re: San Francisco Bay Area

Post by mutantz » Wed Jun 04, 2008 3:41 am

tried 3 times to get the mail from richmond,most i,ve gotton so far was 45,the trick seems to be upgrading it to a termail asap and running mail to them.

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CalmDragon
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Re: San Francisco Bay Area

Post by CalmDragon » Wed Jun 04, 2008 6:56 am

The first era's mail challenge is the hardest one to complete on this map. If the game starts you in Oakland it is easy enough, San Rafael, Redwood City, or Fremont, near impossible. Also, if you want to upload your copy of the map with the spelling corrections as version 1.1, please do. And take credit in the readme and the scenario XML files. Also if you want to add any scenario missions to accomplish, please do that too. This map and it's scenario are editable by all owners of SMR. Have fun and send in those improvements.
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mutantz
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Re: San Francisco Bay Area

Post by mutantz » Wed Jun 04, 2008 2:14 pm

i could not get the sceninaro editor to see this map,heres the edited one with typos fixed,i would like to add the m1 tank to vallejo and change autos to be made in fremont as they are today,re-rote the bart blue line to go to concord instead of livermore,and would love to move oakland a little closer to the water or just add the port of oakland and have shipping containers,other than that great map,you got the hills pretty much the way they are,welcome to northern california.
Attachments
SanFran.rar
typos corrrected
(1017.08 KiB) Downloaded 368 times

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Khanon
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Re: San Francisco Bay Area

Post by Khanon » Wed Jun 04, 2008 6:01 pm

LOL CD... Try starting in NAPA! *rolls eyes* Tons of hills AND a bay crossing. ;)

Thanks, Mutantz, for the alterations. *cheers* I'm the first to dooowwwwnload! :)

At any rate, it's time to act my age and thank you all for still being here long after support by Firaxis/2K has gone the way of the dodo...

It's a shame, really. I've owned RRT1-3 (still have 3 on my system) and now this one and, for all those, I find SMR by far the most fun AND most visually pleasant of the railroad econo-sims. I'd love to see it revamped and updated...and expanded by the game company. It's a shame it sounds like they shoved it out of the company now like so much rubbish... :\

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CalmDragon
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Re: San Francisco Bay Area

Post by CalmDragon » Thu Jun 05, 2008 3:36 am

mutantz wrote:i could not get the sceninaro editor to see this map,heres the edited one with typos fixed,i would like to add the m1 tank to vallejo and change autos to be made in fremont as they are today,re-rote the bart blue line to go to concord instead of livermore,and would love to move oakland a little closer to the water or just add the port of oakland and have shipping containers,other than that great map,you got the hills pretty much the way they are,welcome to northern california.
You have to have the SanFran.SMR_Scenario file from the orginal ZIP on the first page to be in UserMaps folder [and not in the SanFran folder] in order to load it into the terrain editor. The tanks, the container cars, and the ports are custom content by wonderful users in these forumns and I have yet to be able to add them to a new map successfully. If I ever attempt it again and figure it out, I'll add them in. Changing the furniture plant to an auto plant is simple enough once loaded into the editor. The 'port' however is a seperate industry annex and can sit on it's own on the waterfront. If it was close enough to Oakland, it might be called Oakland's port. Then we'd have to add another one somewhere to swap container cars with.... May have to look at the basin and range map examples again. If you guys figure it out first, please do so.
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mutantz
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Re: San Francisco Bay Area

Post by mutantz » Fri Jun 06, 2008 3:16 am

I tried to add stuff,ie tank,war factory,cornmeal,but it just crashes when i try to load the map,looks like i can fix typos but sux at addin stuff to maps.
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Khanon
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Re: San Francisco Bay Area

Post by Khanon » Sat Jun 07, 2008 6:54 am

CalmDragon wrote:You have to have the Changing the furniture plant to an auto plant is simple enough once loaded into the editor. The 'port' however is a seperate industry annex and can sit on it's own on the waterfront. If it was close enough to Oakland, it might be called Oakland's port. Then we'd have to add another one somewhere to swap container cars with.... May have to look at the basin and range map examples again. If you guys figure it out first, please do so.


Could call it "Port of Oakland," since...you know...that's what the real one is called... hehe

You could add another Annex right next to Oakland as well and call it "Oakland Intermodal Yard". That's what they call the yards where they offload containers from trains to trucks and vice-versa.

Oh...and I was curious...why Sunnyvale and not San Jose? (just wondering).

Another commodity to consider for the Bay Area, as up until the last 20 years or so they were still a big commodity in the area, could be Horses...Horse Ranches. You could have city services (whatever you call them) called Rodeos or something to sell them to. Horse ranching in the SF Bay Area was still pretty big up until the '80s when it started to wane, especially in the foothills of the East Bay from San Jose, through Milpitas and Fremont and all the way up Castro Valley and San Leandro. Of course, so was crop and dairy farming, especially in the South Bay. heh

I'd try my hand at doing modifications if I wasn't so abhorrently inept at things like that... I'm great at ideas but absolutely horrid at implementation.

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Lowell
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Re: San Francisco Bay Area

Post by Lowell » Sun Jun 08, 2008 8:05 pm

If you would like to add a port or the new cargo port, let me know I'll wrap the stuff up and send you all the parts you need. I can also walk you through adding that and it's annex if you like, or I can take your map and do it for you then send you the files for you to change/approve etc.

That being said...this is a great map as is.

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CalmDragon
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Re: San Francisco Bay Area

Post by CalmDragon » Mon Jun 09, 2008 3:26 am

Lowell wrote:If you would like to add a port or the new cargo port, let me know I'll wrap the stuff up and send you all the parts you need. I can also walk you through adding that and it's annex if you like, or I can take your map and do it for you then send you the files for you to change/approve etc.

That being said...this is a great map as is.
Thanks Lowell, you're an inspiration.
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