Dogworld 1.0

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ZanzerTem
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Post by ZanzerTem » Fri Mar 02, 2007 11:09 pm

I just wanted to say that this is a great map, worthy of a download. I give it an 8 out of 10. I would rate it higher but there were a few wrinkles, and I will point those out in a minute.

The pros: Great theme, well thought out. Beautiful map, you can tell the creator spend a lot of time working on making the map look pleasing. Very entertaining naming scheme, custom resources, overall very enjoyable and worthy of multiple plays.

The cons: The objectives were strange, they had me building all over the map. I enjoy challenging maps that let me build realistic looking railroad systems but this map turned into a zigzag and criss cross of rail lines everywhere. My map was very ugly at the end. Objectives were not very difficult on Mogul setting; perhaps some more difficult objectives could be added or the existing ones could be tweaked a bit. These are just my opinions, take them with a grain of salt. Your mileage may vary.

I also noticed a couple of minor grammatical errors. First, when the scenario first starts and the description window pops up it reads, "It is the year 1830 by the New Dog world calandar...". It should be spelled "calendar". Secondly, the second objective reads, "Upgrade your depots in in New Vet City". The word "in" is duplicated.

Despite my nitpicking this is one of those maps that should be downloaded by anyone looking for good scenarios. This map is great and I recommend it to anyone looking to add to their existing list of quality scenarios. Top notch work :mrgreen:

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K-class
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Post by K-class » Fri Mar 02, 2007 11:24 pm

Thank you snoopy55 for the globals and for testing dwax and for the map again Jimmylh

ZanzerTem above sums it up 8 out 10 (my map was not to messy as I have played this a few times and know where everything is and if I get bored there is random mode.)

Yep can confirm no CTD'd runs sweet as.

Played other map Europe no CTD as yet.

as per my last post the work you snoopy55 and choobacca have done on the xml's fixes a lot of issues.

again thank you for the global xmls :D :D
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snoopy55
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Post by snoopy55 » Sat Mar 03, 2007 7:18 pm

dwax - give me some feedback under the Global post and I'll help you out. Or you can PM me and I'll still work with you on it. You still have 2 other ways, one map at a time or the way atani is working it.

ZanzerTem - you forgot the important part of that map, it's a dogworld.... us humans made the mistakes and what you found was the real way to run the world. And as to the spelling, that's the way the dogs spell it :wink:

K-class - no problem, at least I have something to do. And thanks for putting credit where credit is due.
I'm correct 97% of the time..... who cares about the other 4%....

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dwax
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Post by dwax » Sat Mar 03, 2007 7:43 pm

Sent you a PM snoppy55 I hope you can do this. :)

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dwax
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Post by dwax » Sat Mar 03, 2007 10:50 pm

snoopy55 wrote:K-class - I set it up for Global and played it for ~30 minutes, making sure all the Goods, Industries and TrainCars worked OK. The map template is in the ZIP.

Let me know if you have any problems.
tried to use this and got Sid Meier's Railroads caused An illegal operation and will close now. :(

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K-class
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Post by K-class » Sun Mar 04, 2007 2:00 am

Hello

Here is my goods and train car file

I have been able to play the other maps ok with no CTD so far.

Mod Dependencies: Holiday Scenario folders and dogassets folder in CustomAssets

Installation Instructions: Place Dogworld_v_1_0 is _SCENARIOS_ and dogassets in CustomAssets
Attachments
XML.rar
(5.21 KiB) Downloaded 396 times
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atani
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Post by atani » Sun Mar 04, 2007 6:59 am

As per my custom installer work (http://www.hookedforums.com/a/viewtopic ... 4087#14087), attached is an installer for this map.
Attachments
Setup_dogworld_1.0.zip
Extact and run setup executable to install the Dogworld map.
(1.55 MiB) Downloaded 671 times

jowe10
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Location: Cleveland, Ohio

Post by jowe10 » Sat Apr 05, 2008 1:11 am

Had an odd occurence with this map I had not seen before. The depot built across the track. Made it difficult to connect additional lines during the game. I don't think the display matched up with the actual track location in memory.

There is also a little error in the goals. The goal says, " Deliver 15
carloads of frisbees from JimmyTown...", and below it the status says "0/20 carloads...."
Attachments
Depot Issue.jpg
Depot Issue.jpg (144.62 KiB) Viewed 8894 times

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CalmDragon
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Post by CalmDragon » Mon Apr 07, 2008 8:45 pm

dunno how I missed this map, but I snagged the downloader version above and had a lot of fun with it this past weekend. thx!
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Star Ranger4
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Post by Star Ranger4 » Fri Apr 11, 2008 5:01 pm

As to the frisbee issue, trust the second line over the first. Whats happened is that after he typed in the text description he upped the number of carloads to deliver without updating the goal description text.

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Tazz
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Re: Dogworld 1.0

Post by Tazz » Fri Aug 15, 2008 1:51 am

Added SAM version to first post.

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karsten
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Re: Dogworld 1.0

Post by karsten » Fri Aug 15, 2008 1:56 am

Clark "Tazz" Kent has been here! :lol:

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