Midwest15 map

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Jancsika
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Midwest15 map

Post by Jancsika » Tue Jan 05, 2010 2:59 am

Stuporman Post subject: Re: Win7 CTDPosted: Mon Jan 04, 2010 8:29 pm



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Location: Chicago Attached zip contains the map and all the xml files. This is my complete "Midwest15" folder which is in the "UserGames" folder. I didn't send the contents of the "UserGames" folder - it contains the fpks for the goods and cars called out in the xml files that I downloaded from this forum.

Thanks again. I appreciate the help.

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Midwest15.zip [605.47 KiB]
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This subject belongs here not in technical threads.
Jancsika
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Midwest15.zip
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Rodea2007
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Re: Midwest15 map

Post by Rodea2007 » Tue Jan 05, 2010 3:43 am

Jancsika wrote:Stuporman Post subject: Re: Win7 CTDPosted: Mon Jan 04, 2010 8:29 pm



Joined: Wed Apr 02, 2008 6:32 pm
Posts: 3
Location: Chicago Attached zip contains the map and all the xml files. This is my complete "Midwest15" folder which is in the "UserGames" folder. I didn't send the contents of the "UserGames" folder - it contains the fpks for the goods and cars called out in the xml files that I downloaded from this forum.

Thanks again. I appreciate the help.

Attachments:
Midwest15.zip [605.47 KiB]
Downloaded 2 times

This subject belongs here not in technical threads.
Jancsika
I think we can't help you if you do not upload completed files from your map, Most errors occur because of the writing of the file name, or the wrong model.
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Jancsika
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Re: Midwest15 map

Post by Jancsika » Tue Jan 05, 2010 3:58 am

First of all we will need those FPK files eventually if we want to check things properly.

Second: I hope that somebody else will also look these files over, because at the first glance he is trying to do things that while they are doable, they are not very efficient practice.
I am also assuming that this will be a SAM map.

1.The RRT_Cities_Midwest15.XML the way the passengers are handled I have never tried it and am not sure that it will work.
<ProductionModifiers>
<Resource>
<Input>None</Input>
<Output>Passengers</Output>
<InputOutputRatio>1.000000</InputOutputRatio>
<MaxStorage>6.000000</MaxStorage>
</Resource>
<Resource>
<Input>None</Input>
<Output>Mail</Output>
<InputOutputRatio>1.000000</InputOutputRatio>
<MaxStorage>3.000000</MaxStorage>
</Resource>
<Resource>
<Input>Passengers</Input>
<Output>Passengers</Output>
<InputOutputRatio>0.400000</InputOutputRatio>
<MaxStorage>3.000000</MaxStorage>
</Resource>
<Resource>
<Input>Passengers</Input>
<Output>Mail</Output>
<InputOutputRatio>0.500000</InputOutputRatio>
<MaxStorage>3.000000</MaxStorage>
</Resource>
<Resource>
<Input>Food</Input>
<Output>Passengers</Output>
<InputOutputRatio>0.300000</InputOutputRatio>
<MaxStorage>3.000000</MaxStorage>
</Resource>
<Resource>
<Input>Clothes</Input>
<Output>Passengers</Output>
<InputOutputRatio>0.400000</InputOutputRatio>
<MaxStorage>2.000000</MaxStorage>
</Resource>
<Resource>
<Input>Manufactured Goods</Input>
<Output>Passengers</Output>
<InputOutputRatio>0.300000</InputOutputRatio>
<MaxStorage>2.000000</MaxStorage>
</Resource>
<Resource>
<Input>Beer</Input>
<Output>Passengers</Output>
<InputOutputRatio>0.100000</InputOutputRatio>
<MaxStorage>1.000000</MaxStorage>
</Resource>
<Resource>
<Input>Automobiles</Input>
<Output>Passengers</Output>
<InputOutputRatio>0.300000</InputOutputRatio>
<MaxStorage>1.000000</MaxStorage>
</Resource>
<Resource>
<Input>Mail</Input>
<Output>None</Output>
<InputOutputRatio>0.000000</InputOutputRatio>
<MaxStorage>0.000000</MaxStorage>
</Resource>
</ProductionModifiers>

2. RRT_Depots_Midwest15.XML
The passenger Depot, Station and Terminal has to be fully listed.
Most likely that this is why the map did not load at all!!!!

3.The RRT_Events file should be renamed RRT_Events_Midwest15.xml. Also it should be listerd so in the RRT_Scenario_User_Midwest15.XML file

4.In the RRT_Industries_Midwest15.XML file.
<Production>
<Resource>
<Input>Steel</Input>
<Output>Manufactured Goods</Output>
<InputOutputRatio>0.400000</InputOutputRatio>
</Resource>
<Resource>
<Input>Fuel Oil</Input>
<Output>Manufactured Goods</Output>
<InputOutputRatio>0.300000</InputOutputRatio>
</Resource>
<Resource>
<Input>Machinery</Input>
<Output>Manufactured Goods</Output>
<InputOutputRatio>0.800000</InputOutputRatio>

</Resource>
</Production>
I hope you realize that you will be producing Manufactured goods, even if only one of the three goods is supplied.

There might be more problems, but it is impossible to check it with a setup like this.

That's leads us to the way you are trying to construct a map:
You should be able to check your maps from the very first industry you install. That is start with a blank map have the passengers and mail traffic establish. You can change it later to your custom requirement and have just one industry.
…....And then TEST!!!
If it does not work you can find the error easily. If it works go to the next industry,
….....And then TEST!!!
and so on, step by step.
On the positive side you are on your way to create a very good map. It takes a lot of patience.

I have tried your way and I can tell you it does not work. There could be a typo, or a missed reference one never can find.

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Rodea2007
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Re: Midwest15 map

Post by Rodea2007 » Tue Jan 05, 2010 4:51 am

Ok Jancsika, I will try to answer
1. There is no problem with that, it was only a comparison between the input and output.
2. The same with above, will not caused CTD
4. Writing XML is not in accordance with the rules of this game, but it also will not cause errors.
We just need all files (include FPK) in order to rechek Kfm file because most of the error occur caused by this file
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Stuporman
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Re: Midwest15 map

Post by Stuporman » Wed Jan 06, 2010 3:53 am

I can assure you I did test each and every good, every train car and every industry, one at a time, and yes, it does take a lot of patience – a lot of trial and error. I am able to pick-up and deliver any of the goods in the map. That is why I don’t feel there is a problem with the FPKs. The zip file of the FPKs being used is large – 13MB+, probably too large for an attachment. What is the best way of getting this to you?

In reference to your points:
1. Producing passengers from other goods and passengers - This is an attempt to have more passengers available at cities that are well supplied and fewer at cities that are ignored. I tested it and it appears to work.
2. But the map does load and play with the passenger Depot, Station and Terminal listed as they are. Please refer back to my original post - the map is playable and only crashes after a fairly long time.
3. I had the RRT-Events file named RRT_Events_Midwest15, but the games original events still occurred. Removing the “Midwest15” from the file name fixed it. I see now it is because the reference to the file name in RRT_Scenario_User_Midwest15 was not changed. I’ve now corrected this. Thanks.
4. Yes I realize Manufactured Goods will be produced when any one of the three goods is supplied. This is not really what I want, but I know producing one output that requires more than one input is not possible in Railroads! If I remember correctly, this was possible in RRT2. Too bad.

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Rodea2007
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Re: Midwest15 map

Post by Rodea2007 » Wed Jan 06, 2010 4:08 am

Stuporman wrote:I can assure you I did test each and every good, every train car and every industry, one at a time, and yes, it does take a lot of patience – a lot of trial and error. I am able to pick-up and deliver any of the goods in the map. That is why I don’t feel there is a problem with the FPKs. The zip file of the FPKs being used is large – 13MB+, probably too large for an attachment. What is the best way of getting this to you?
13 mb....I think that is small file, you can ZIP them then upload here or you can send to my email then I will re-check them
PS. Borneo Island Map have file size almost to close 200 MB, but the upload size only 36 MB, and without FPK files we can't looking for knowing your problems
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Warll
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Re: Midwest15 図

Post by Warll » Wed Jan 06, 2010 5:03 am

Try to zip the all the files, that should make it small enough to upload here as an atachment.

Otherwise email it to me at WARLL.DRESSLER at GMAIL.COM , I will then upload it to smrsimple and post a link here.
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Stuporman
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Re: Midwest15 map

Post by Stuporman » Thu Jan 07, 2010 6:30 pm

Following the the link to the zip file containing the FPK files used with the map.

http://www.smrsimple.com/maps/Midwest15FPK.zip

Thanks for the link Warll.
Note from Jancsika:
For those of you who are wondering about the files: the WarII link has only the FPK files,you have to add the Game file, which is posted in the first post. :roll: :roll:

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Warll
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Re: Midwest15 図

Post by Warll » Thu Jan 07, 2010 6:30 pm

Wow, I didn't expect you to post it so fast! :lol:

Also, I'm happy to help out with mapping effort. If you or anyone else needs hosting just get them to contact me.
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Jancsika
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Re: Midwest15 map

Post by Jancsika » Thu Jan 07, 2010 7:02 pm

3. I had the RRT-Events file named RRT_Events_Midwest15, but the games original events still occurred. Removing the “Midwest15” from the file name fixed it. I see now it is because the reference to the file name in RRT_Scenario_User_Midwest15 was not changed. I’ve now corrected this. Thanks.
Have you tried it this way? Does it still crashes?
Jancsika

Stuporman
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Re: Midwest15 map

Post by Stuporman » Fri Jan 08, 2010 4:26 am

Starting a new game from scratch, I managed to get well into the game before it crashed. I had about 5300 miles of track and ten trains running.

I restarted it and made it to 6500 miles of track and twelve trains and still going. Quit for the night.

I did notice that as I get more and more track, when I add track the game freezes for a short period, sometimes maybe 3-4 seconds and then goes back to normal.

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Jancsika
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Re: Midwest15 map

Post by Jancsika » Fri Jan 08, 2010 5:48 am

I did notice that as I get more and more track, when I add track the game freezes for a short period, sometimes maybe 3-4 seconds and then goes back to normal
That's sort of normal. No matter how good a rig you have. It is happening to everybody.

When you crash, and if you have the autosave running, try to reload the game 3-4 saves back and rum it differently.
That helps sometimes.
Jancsika
PS. You fixed the Events file??

Stuporman
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Re: Midwest15 map

Post by Stuporman » Fri Jan 08, 2010 6:55 pm

Yes, I fixed the events file. It looks like I can get further along in the game but the track laying gets pretty slow and then the game does CTD. I managed to get to about 7300 miles of track with 13 trains running. Am I approaching the practical limit of the game or should I be looking for other problems?

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karsten
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Re: Midwest15 map

Post by karsten » Fri Jan 08, 2010 7:40 pm

I recently ran Rodea's Borneo map with 49 trains in clockwork operation, so those 13 trains are certainly no limit. I do have the 3GB patch for SMR enabled, though. 8)
It may also help to cut the direct links between parts of the rail network. For example, in Borneo, after taking over 3 competiors, I had 4 unconnected networks. That certainly seemed to take care of most of the freezing problem. :P

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Jancsika
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Re: Midwest15 map

Post by Jancsika » Fri Jan 08, 2010 8:35 pm

Next question should be asked:
What is your machine specification???
What is your operating system???
Jancsika

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