Maryland SAM

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Rodea2007
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Re: Maryland SAM

Post by Rodea2007 » Sun Apr 12, 2009 5:03 am

dustmote wrote: Rodea2007's bank was a nice touch.
Now Rodea2007's Bank have Kfm file, so they are now have 3 levels that are level 1 (small size) Level2 (medium size) dan Level 3 ( large size), see to the pictures below:

Jancsika...I will post that updated model on Construction Thread, so you can get it for your Maryland Map..... :D
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Rodea Bank Small.jpg
Rodea Bank Med.jpg
Rodea Bank Large.jpg
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vzbob
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Re: Maryland SAM

Post by vzbob » Sun Apr 12, 2009 5:38 am

Rodea2007 wrote:
dustmote wrote: Rodea2007's bank was a nice touch.
Now Rodea2007's Bank have Kfm file, so they are now have 3 levels that are level 1 (small size) Level2 (medium size) dan Level 3 ( large size), see to the pictures below:

Jancsika...I will post that updated model on Construction Thread, so you can get it for your Maryland Map..... :D
looks good but the size compared to the other buildings around it makes it looks way out of place. It needs to be in the right scale to go with the other buildings around it not like gigantic monsters.

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Rodea2007
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Re: Maryland SAM

Post by Rodea2007 » Sun Apr 12, 2009 7:38 am

vzbob wrote:
Rodea2007 wrote:
dustmote wrote: Rodea2007's bank was a nice touch.
Now Rodea2007's Bank have Kfm file, so they are now have 3 levels that are level 1 (small size) Level2 (medium size) dan Level 3 ( large size), see to the pictures below:

Jancsika...I will post that updated model on Construction Thread, so you can get it for your Maryland Map..... :D
looks good but the size compared to the other buildings around it makes it looks way out of place. It needs to be in the right scale to go with the other buildings around it not like gigantic monsters.
I guess you are right...just edit in Nifscope and change scale to small value...
Ok...I will do it......... :)
Note: this picture below is Rodea Bank in Large Size after corrected by Nifscope
Attachments
Rodea Bank LargeRev.jpg
Rodea2007 ( http://rodea2007.yolasite.com )
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Lowell
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Re: Maryland SAM

Post by Lowell » Sun Apr 12, 2009 9:22 am

Say that looks great, nice job Rodea.

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Jancsika
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Re: Maryland SAM

Post by Jancsika » Sun Apr 12, 2009 2:37 pm

Now Rodea2007's Bank have Kfm file, so they are now have 3 levels that are level 1 (small size) Level2 (medium size) dan Level 3 ( large size), see to the pictures below:

Jancsika...I will post that updated model on Construction Thread, so you can get it for your Maryland Map.....
Will do! Thanks.
I like the rolling sign very much.
I have been using this bank (The old version) in several of my scenarios. It makes a good public building.
Jancsika

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dustmote
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Re: Maryland SAM

Post by dustmote » Sun Apr 12, 2009 10:36 pm

Jancsika wrote:
The bad part was the end. DSC Cement would not register when shipped from Richmond, Easton or Fredrick to any of the ports. I could see it leaving, watch the numbers count down at the distribution center. I watched it arrive at the port, I got paid for delivering DSC Cement and took the coins away. But the Victory Screen wouldn't show deliveries.
Sorry I have missed that.
First: thanks for the kind comments.
Here is the problem:
The ports are not in the Cities. They are “On Site” industries”, just like Grain Farms or Coal Mines and the goods delivered to them will not show up in the count if it is made to “ANY CITY”.
I will have to create something like a “Village of the Port of Baltimore” and have the port in them in order to count. I just did not like the idea to have a port grow to be a Metropolis.
<GoodsListItem>
<szGood>DSC Cement</szGood>
<iCarloads>25</iCarloads>
<szCityFrom>TAG_CITY_NAME_FREDERICK</szCityFrom>
<szCityTo>ANY_CITY</szCityTo>
</GoodsListItem>
I wonder if our programing experts have a better idea!?
Jancsika :wink:
Okay, my bad. I guess my mind skipped that part. Everything that came out of the distribution centers was having to go to the Ports.

So keep the good stuff I said about you and toss out the bad :)

Dustmote
Dustmote
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Jancsika
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Re: Maryland SAM

Post by Jancsika » Sun Apr 12, 2009 11:38 pm

Okay, my bad. I guess my mind skipped that part. Everything that came out of the distribution centers was having to go to the Ports.

So keep the good stuff I said about you and toss out the bad

Dustmote
You did not say anything bad. The cement did not work as I had it first.
I have uploaded a revised version this (Sunday) morning, right here in this Forum Map section.
Try it!
Jancsika :wink:

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dustmote
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Re: Maryland SAM

Post by dustmote » Tue Apr 14, 2009 1:37 am

Jancsika wrote: You did not say anything bad. The cement did not work as I had it first.
I have uploaded a revised version this (Sunday) morning, right here in this Forum Map section.
Try it!
Jancsika :wink:
Tried it and it worked flawlessly! I did get confused for a bit when I tried to lay track to a port that you had moved. hehe Making the ports cities was a nice touch. My biggest issue isn't with you but with Firaxis, I hate when I accidentally create a loop and can't close it. BAD AI, no biscuit!

Great Scenario, Jancsika

Dustmote
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Jancsika
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Re: Maryland SAM

Post by Jancsika » Tue Jun 30, 2009 7:09 pm

New Files New Files New Files
The FPK files have been cleaned up and compacted. The whole map is compacted into four ZIP files.
As usual, just unzip them into the UserMaps folder.

These are the list of folders that you should have in the UserMaps folder.
Maryland.........................Game folder
MD_V_3_00_#1_Hooked.............FPK folder
MD_V_3_00_#2_Hooked.............FPK folder
MD_V_3_00_#3_Hooked.............FPK folder
MD_V_3_00_#4_Hooked.............FPK folder

Jancsika

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