15gridterraintry1

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Star Ranger4
Posts: 157
Joined: Thu Oct 18, 2007 2:59 am

Re: 15gridterraintry1

Post by Star Ranger4 » Mon Jan 26, 2009 11:05 pm

*wanders back in, uploads .zip of exploding files*

Why for always with the loud boom boom???
Attachments
work.zip
Version 0.09 of the boom making files...
(7.84 MiB) Downloaded 377 times

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Re: 15gridterraintry1

Post by snoopy55 » Tue Jan 27, 2009 6:53 am

Ten ways to fix a BOOM BOOM!!

..........in size.

5) The locating of a single Indusrty, either In-city or Out-of-City, REQUIRES that the rest of the Out-of-City Industries be located. If you have a Good as an input for an Industry and you do not have the Out-of-City Industry located, the game will NOT see it, hence, the Good will NOT exist!

6) Take a day off when..........

I removed all the Locations and the map worked. Without the location for the Lumber Mill for example, you have no Wood in the map, even tho it is listed in the Goods XML.

Also, remove all the Goods that you don't need in your map. If you don't, they all show up in the Goods list.

There is also something causing the Port to cause the map to crash. I'm not sure what it is at this time, but I am looking into it. I'll get back to you as soon as I can on it.
I'm correct 97% of the time..... who cares about the other 4%....

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Lowell
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Re: 15gridterraintry1

Post by Lowell » Tue Jan 27, 2009 6:52 pm

:D Don't dispare...we all go through the same...we just trudge through. Am doing some work in trainz...if you need any help feel free to ask.

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Re: 15gridterraintry1

Post by snoopy55 » Tue Jan 27, 2009 7:49 pm

Eleven ways to fix a BOOM! BOOM!

............. remove glue and hair from fingers.

11) Always be sure the spelling in ALL XMLs is matching.

In this case you have Medicine in the Goods XML and Medicines in the Port in the Industries XML.
I'm correct 97% of the time..... who cares about the other 4%....

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Star Ranger4
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Re: 15gridterraintry1

Post by Star Ranger4 » Wed Jan 28, 2009 1:12 am

Ok, but that doesnt explain this kaboom, from trying to start up a new scenario based on the same map. It edited fine, placed all the outside of city industries, then went to take a look at it from a player perspective... and:
Image

kaboom....

*gibbers and twitches*
Last edited by Star Ranger4 on Wed Jan 28, 2009 2:33 am, edited 1 time in total.

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Re: 15gridterraintry1

Post by snoopy55 » Wed Jan 28, 2009 2:18 am

don't know what that site is, but all i get is a password request so i can upload an image........
I'm correct 97% of the time..... who cares about the other 4%....

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Star Ranger4
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Re: 15gridterraintry1

Post by Star Ranger4 » Wed Jan 28, 2009 2:34 am

that is really wierd.... I've never had imageshack ask anyone for a password before.

However, now I understand what caused it. I had an open condition tag in the Scenario User .xml Ergo thing to remember is that if you basicly get a zorched scenario screen it means you've screwed up the User.xml somehow.

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