Basin And Range map
Problems with the map
Forgive me, there are nine pages and as I was reading through my eyes started to glaze.. ack.
This map was really fun. I downloaded it and installed it just fine. But there was one problem. I had to get iron. I didn't see anyplace natively on the map, so in my starting city I built a coal to iron smelter(? forgive me, I dont know the terminology) anyway, after I purchased it it showed that I needed either Pellets or what looked like a car, I am guessing auto recycling. The problem? When I tried to get the goods to make pellets in the city near the upper right of the map, I couldn't add cars to the train. I tried several different trains.
Note: I was actually doing quite well on the map. Sorry I don't know the terminology. Can anyone help me out? I can get better details if needed.
Thanks in advance.
This map was really fun. I downloaded it and installed it just fine. But there was one problem. I had to get iron. I didn't see anyplace natively on the map, so in my starting city I built a coal to iron smelter(? forgive me, I dont know the terminology) anyway, after I purchased it it showed that I needed either Pellets or what looked like a car, I am guessing auto recycling. The problem? When I tried to get the goods to make pellets in the city near the upper right of the map, I couldn't add cars to the train. I tried several different trains.
Note: I was actually doing quite well on the map. Sorry I don't know the terminology. Can anyone help me out? I can get better details if needed.
Thanks in advance.
[img]http://img403.imageshack.us/img403/9299/problemwg6.png[/img]
nvm the microsoft thing i said.
i need the Basin And Range Assest where do I get it?
nvm the microsoft thing i said.
i need the Basin And Range Assest where do I get it?
The Basin & Range Assets are part of the Installer. Did you download both installer parts and extract them to the same location?
Last edited by Dr Frag on Mon Aug 20, 2007 5:13 am, edited 1 time in total.
They are ZIP archives and you must extract the files to a temporary folder so you can install the mod files.
If you are running vanilla XP (no WinZip etc. installed) then double click the first ZIP file and Select the 2 files (Ctrl-A), then Copy them (Ctrl-C), Browse to another folder (or just go up one folder) and Paste them (Ctrl-V).
Now double click the second ZIP file and Select the file (Ctrl-A), then Copy it (Ctrl-C), browse to the same folder where you Pasted the first two files and Paste this file (Ctrl-V).
Now double click the Setup_BasinAndRange_1.0.exe file and the installer will launch.
Good Luck,
DF
If you are running vanilla XP (no WinZip etc. installed) then double click the first ZIP file and Select the 2 files (Ctrl-A), then Copy them (Ctrl-C), Browse to another folder (or just go up one folder) and Paste them (Ctrl-V).
Now double click the second ZIP file and Select the file (Ctrl-A), then Copy it (Ctrl-C), browse to the same folder where you Pasted the first two files and Paste this file (Ctrl-V).
Now double click the Setup_BasinAndRange_1.0.exe file and the installer will launch.
Good Luck,
DF
Gigabyte GA-EX58-UD3R mobo - Core i7 920
G.SKILL 3x1GB PC3 10666
MSI 8800GT Graphics Card
WD 150GB Raptor System Drive
WinXP Pro SP2 (LANfest Old Gamer Prize)
G.SKILL 3x1GB PC3 10666
MSI 8800GT Graphics Card
WD 150GB Raptor System Drive
WinXP Pro SP2 (LANfest Old Gamer Prize)
Re: Problems with the map
Thanks for inquiring and playing this map.btvsrcks wrote:Forgive me, there are nine pages and as I was reading through my eyes started to glaze.. ack.
This map was really fun. I downloaded it and installed it just fine. But there was one problem. I had to get iron. I didn't see anyplace natively on the map, so in my starting city I built a coal to iron smelter(? forgive me, I dont know the terminology) anyway, after I purchased it it showed that I needed either Pellets or what looked like a car, I am guessing auto recycling. The problem? When I tried to get the goods to make pellets in the city near the upper right of the map, I couldn't add cars to the train. I tried several different trains.
Note: I was actually doing quite well on the map. Sorry I don't know the terminology. Can anyone help me out? I can get better details if needed.
Thanks in advance.
The steel process on this map starts with Taconite Ore. There are 3 Taconite Ore mines on the map, but you'll want to start with the one in the upper right quarter of the map. The Ore must be delivered to the Pelletizer in Dead Horse where the Ore is processed into Taconite Pellets. Then the Pellets must be delivered to the Steel Mill in Lost Well where they are made into Steel. Now you can deliver Steel to make Autos in Sweetwater, or Abrams Tanks in Cathedral Valley.
Once you start delivering Autos to Cities, Scrap Metal starts appearing in these Cities (old green car icon). Then you can deliver the Scrap Metal back to the Lost Well Steel Mill where it can be recycled into Steel.
This complicated process needs time to develop which makes the Arms and Autos objectives more difficult.
thumbs up
This was the first user mod I've downloaded. Wow. It's great and I'm only halfway done. I just started with default difficulty, but I know I'm going to try it again with harder settings. So far, I've got the first gold and will probably get the second, since I've bought out the AI and have $$$ coming in now.
I've only had a couple of CTD so far, but I had those before with SMR maps at the same frequency. The trick of opening a new game, closing, and opening a save game has worked, when it was necessary. The new industries and how they mix on this map is great. The double engines, new engine and car designs and graphics, and the container port is amazing. Maps like this one make SMR a whole new game.
Minor quibble: There might have been practical considerations, and I realize that most things in SMR are not perfectly to scale, but i think the auto-racks should have been taller relative to the engines. They are made to carry three decks of cars, or two decks of pick-up trucks.
Thanks, guys
I've only had a couple of CTD so far, but I had those before with SMR maps at the same frequency. The trick of opening a new game, closing, and opening a save game has worked, when it was necessary. The new industries and how they mix on this map is great. The double engines, new engine and car designs and graphics, and the container port is amazing. Maps like this one make SMR a whole new game.
Minor quibble: There might have been practical considerations, and I realize that most things in SMR are not perfectly to scale, but i think the auto-racks should have been taller relative to the engines. They are made to carry three decks of cars, or two decks of pick-up trucks.
Thanks, guys
Passenger car missing texture
Hi all,
I seem to have the passenger car textures missing, they are a sort of whitish undercoat color, as though they still need to go through the paint shop. Tried a couple of re-installs to no avail.
Any ideas how to fix this. All else seems to be working fine.
Best Regards
D.A
I seem to have the passenger car textures missing, they are a sort of whitish undercoat color, as though they still need to go through the paint shop. Tried a couple of re-installs to no avail.
Any ideas how to fix this. All else seems to be working fine.
Best Regards
D.A
- K-class
- Posts: 325
- Joined: Sat Jan 06, 2007 10:54 pm
- Location: New Zealand across from Australia
- Contact:
Hello,
I like them personally.
Thats because they are modded for this map. Notice the sfsc_Passenger_Car.kfm and sfsc_Passenger_Car_dummies.nif
see:
RRT_TrainCars_BasinAndRange.xml
The deafault which is in:
RRT_TrainCars.xml
(dont copy and paste the above code as not complete)
You can change this if you want happy xml modding
I like them personally.
Thats because they are modded for this map. Notice the sfsc_Passenger_Car.kfm and sfsc_Passenger_Car_dummies.nif
see:
RRT_TrainCars_BasinAndRange.xml
Code: Select all
<szName>Passenger Car</szName>
<szGood>Passengers</szGood>
<szModel>sfsc_Passenger_Car.kfm</szModel>
<szDummyModel>sfsc_Passenger_Car_dummies.nif</szDummyModel>
</TrainCar>
RRT_TrainCars.xml
Code: Select all
<szName>Passenger Car</szName>
<szGood>Passengers</szGood>
<szModel>Passenger_Car.kfm</szModel>
<szDummyModel>Passenger_Car_dummies.nif</szDummyModel>
<szIcon>ICON_Car_Passenger.dds</szIcon>
plus extra code
</TrainCar>
You can change this if you want happy xml modding
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
- K-class
- Posts: 325
- Joined: Sat Jan 06, 2007 10:54 pm
- Location: New Zealand across from Australia
- Contact:
Cool, that's one of the best things about this map that they changed the goods cars and added all new trains
just check you have shaders set to Medium might make them look a bit better.
Below the cars match some of the trains.
just check you have shaders set to Medium might make them look a bit better.
Below the cars match some of the trains.
- Attachments
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- traincar.jpg (64.49 KiB) Viewed 12953 times
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5