Island Chain
Island Chain
This is a map i made using hawaii as my base. The island shapes are basically correct, but as i couldnt fit them all i used most of them but did use all the correct cities and names pertaining to the islands.
It is still a work in progress but shouldn't have any problems atm. I have been testing and playing with a friend in single and multi play. There isnt any scenario atm other than buy out the opponent. But i need a bigger audience to get some opinions for improvement. Enjoy.
It is still a work in progress but shouldn't have any problems atm. I have been testing and playing with a friend in single and multi play. There isnt any scenario atm other than buy out the opponent. But i need a bigger audience to get some opinions for improvement. Enjoy.
- Attachments
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- Island Chain Revised.zip
- Revised addition Fixes to the map include terrain around the fisheries, added cask car for hauling wine.
- (305.59 KiB) Downloaded 815 times
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- Island Chain 1.JPG (150.9 KiB) Viewed 16019 times
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- Island Chain 2.JPG (176.96 KiB) Viewed 16020 times
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- Island Chain.zip
- All files needd should be included. Needed files: GP-7 mod. Readme included.
- (307.67 KiB) Downloaded 645 times
Last edited by Choo-Choo on Sun Mar 25, 2007 3:46 am, edited 1 time in total.
Fresh installer for this map. This installer will verify if the GP-7 mod has been installed and will abort cleanly if it is not available.
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Updated map to 1.0a (includes the revised version above).
Mike
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Updated map to 1.0a (includes the revised version above).
Mike
- Attachments
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- Setup_Hawaii_1.0a.zip
- extract and run setup to install this map.
- (305.49 KiB) Downloaded 1851 times
Last edited by atani on Sun Mar 25, 2007 4:48 am, edited 1 time in total.
- K-class
- Posts: 325
- Joined: Sat Jan 06, 2007 10:54 pm
- Location: New Zealand across from Australia
- Contact:
Fun, nicely laid out map Choo-Choo and looks top notch
Some ideas that I had.
Overall pretty good and may want to check some of those supplies like one of the grape farms had no grapes to pick-up and some of the fishing places had high terrain.
I notice that you need long bridges to the islands, fishing villages and to the main land and that had the goal mine off the edge of the map. As perhaps like the Basin & Range Demo map just have a port and containers.
Back to playing.
Some ideas that I had.
Overall pretty good and may want to check some of those supplies like one of the grape farms had no grapes to pick-up and some of the fishing places had high terrain.
I notice that you need long bridges to the islands, fishing villages and to the main land and that had the goal mine off the edge of the map. As perhaps like the Basin & Range Demo map just have a port and containers.
Back to playing.
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
Ok as far as "no grapes" to pick up.. did you bring nitrate to the farm?
The high terrain near fishing is an issue im still working on atm. It didn't happen when i first made the map till after moving around industries and cities. Why its happening i have no idea but i can't seem to get rid of it. Tonight ill work more on it see whats up and hopefully get a revised map updated.
Next project is another map with seperated incity industries and maybe some new ones .. who knows Coming soon!!!
Also i will be adding in a scenario for single play on the island chain map. Stay tuned!
As far as the long bridges go .. sorry blame firaxis j/k but heres an idea u can do, this is what i do....
start your track from whereever u like to a far away city/industry but build it in sections not a straight run, once u get a piece of track in the city/industry, delete all the prior track out and start a new run of tracks to wherever. Works nice cause it allows u to in "looks" anyways like u have a whole new rail bussiness in a new place w/o any connection to ur main rail setup.
The high terrain near fishing is an issue im still working on atm. It didn't happen when i first made the map till after moving around industries and cities. Why its happening i have no idea but i can't seem to get rid of it. Tonight ill work more on it see whats up and hopefully get a revised map updated.
Next project is another map with seperated incity industries and maybe some new ones .. who knows Coming soon!!!
Also i will be adding in a scenario for single play on the island chain map. Stay tuned!
As far as the long bridges go .. sorry blame firaxis j/k but heres an idea u can do, this is what i do....
start your track from whereever u like to a far away city/industry but build it in sections not a straight run, once u get a piece of track in the city/industry, delete all the prior track out and start a new run of tracks to wherever. Works nice cause it allows u to in "looks" anyways like u have a whole new rail bussiness in a new place w/o any connection to ur main rail setup.
- K-class
- Posts: 325
- Joined: Sat Jan 06, 2007 10:54 pm
- Location: New Zealand across from Australia
- Contact:
Thanks Choo-Choo
The bridges I know about what I was meaning was setting up perhaps ports and containers like the Basin & Range Demo map and since you have islands all you need to do is ship the goods or containers from that port say to a distribution centre and then round the island. I no mapper and no expert on this and maybe not possible yet.
I had a major CTD for Wine, yes you right and Im blind that you need Nitrates for a winery to grow that makes sense.
I shipped grapes from Wailuku to Kanaio $$$$$ signs came up ok then on starting to load wine it CTD on me.
The bridges I know about what I was meaning was setting up perhaps ports and containers like the Basin & Range Demo map and since you have islands all you need to do is ship the goods or containers from that port say to a distribution centre and then round the island. I no mapper and no expert on this and maybe not possible yet.
I had a major CTD for Wine, yes you right and Im blind that you need Nitrates for a winery to grow that makes sense.
I shipped grapes from Wailuku to Kanaio $$$$$ signs came up ok then on starting to load wine it CTD on me.
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
K-class, sorry bout the wine issue my bad forgot to add the cask car for some reason lol , but up top on original post i uploaded a corrected version. I also moved the coal mine in a little on the mainland for easier access. Tkyu for the input and finding those mistakes.
FOR THOSE OF YOU WHO HAVE ALREADY DOWNLOADED THIS MAP PLZ SEE ORIGINAL POST FOR A REVISED COPY WITH FIXES!
My apologies to those who have the first copy i thought i had all the bugs out.....sneeky little buggers
FOR THOSE OF YOU WHO HAVE ALREADY DOWNLOADED THIS MAP PLZ SEE ORIGINAL POST FOR A REVISED COPY WITH FIXES!
My apologies to those who have the first copy i thought i had all the bugs out.....sneeky little buggers
- K-class
- Posts: 325
- Joined: Sat Jan 06, 2007 10:54 pm
- Location: New Zealand across from Australia
- Contact:
Thanks Choo-Choo will go back and play and appreciate the quick update.
Thats what we are all here for is to help as the more beta testers the better and means we get better maps and a future for the *** SMR game
Thats what we are all here for is to help as the more beta testers the better and means we get better maps and a future for the *** SMR game
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
- K-class
- Posts: 325
- Joined: Sat Jan 06, 2007 10:54 pm
- Location: New Zealand across from Australia
- Contact:
Me again - no second trains.
I see you have tenders listed in your RRT_TrainCars_Hawaii.xml
You need to remove all mention of tenders so the tenders mod works from the globals - sorry back to game.
I see you have tenders listed in your RRT_TrainCars_Hawaii.xml
You need to remove all mention of tenders so the tenders mod works from the globals - sorry back to game.
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5
K-class wrote:Me again - no second trains.
look here K-class, I tried to use that train mod and had no luck on this map.
http://hookedforums.com/a/viewtopic.php?p=15538#15538