Demo map ported to retail

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choobacca
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Post by choobacca » Wed Feb 07, 2007 7:20 pm

dwax wrote:You can see the train go to the pickup point and turn around then just as the cars appear it CTD.
I have seen this with other goods. For me the problem was that the train car was not specified in the RRT_TrainCars.xml file. Just check your RRT_TrainCars_Demo.xml and global RRT_TrainCars.xml files to make sure the Fish Car is there. All parameters must be in RRT_TrainCars.xml to completely define the cars.
Since the Fish Car came with the game, I would assume all the resource files are there (Fish_Car.kfm, Fish_Car.nif, Fish_Car_dummies.nif) and buried in the TrainCars0.FPK.

snoopy55
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Post by snoopy55 » Wed Feb 07, 2007 8:03 pm

choobaca - I've not messed with this map, but when I was working Hill Valley Steaks, it took me 20 minutes to figure out that I hadn't added the 'Cowhides' car to RRT_TrainCars.xml. :oops: You are most probally correct in your thinking.
I'm correct 97% of the time..... who cares about the other 4%....

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dwax
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Post by dwax » Wed Feb 07, 2007 9:17 pm

here's what is in the global for fish. All this has me confused LOL I was never real good trying to see errors in stuff like this. :)



<TrainCar>
<szName>Fish Car</szName>
<szGood>Fish</szGood>
<szModel>Fish_Car.kfm</szModel>
<szDummyModel>Fish_Car_dummies.nif</szDummyModel>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>30</RunLength>
</TrainCar>

choobacca
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Post by choobacca » Wed Feb 07, 2007 10:14 pm

dwax wrote: <TrainCar>
<szName>Fish Car</szName>
<szGood>Fish</szGood>
<szModel>Fish_Car.kfm</szModel>
<szDummyModel>Fish_Car_dummies.nif</szDummyModel>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>30</RunLength>
</TrainCar>
This looks good. Now try copying this into RRT_TrainCars_Demo.xml and delete the lines that say
<TrainCar>
<szName>Fish Car</szName>
</TrainCar>

There may be another global RRT_TrainCars.xml somewhere in your CustomAssets directory that is trumping your global file. If this is the case, I will have to change my stance on global files in the XML directory since too many maps are including them and interfering with others.

snoopy55
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Post by snoopy55 » Wed Feb 07, 2007 11:08 pm

uno momento, don't you mean delete everything but those lines??? You need RRT_TrainCars_DEMO.xml to know about which car it is. Giving it the content without the name won't work.
I'm correct 97% of the time..... who cares about the other 4%....

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dwax
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Post by dwax » Wed Feb 07, 2007 11:16 pm

I looked in the Demo folder and at the TrainCars XML, did a serch for Fish and nothing came up! :shock: I swear I saw it in there earlyer. But I added the:
<TrainCar>
<szName>Fish Car</szName>
</TrainCar>

to it and I have fish to deliver! no more CTD. :) I have no idea how that got changed??
:o

snoopy55
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Post by snoopy55 » Wed Feb 07, 2007 11:19 pm

That was one of those internet devils that trip thru the system :twisted:
I'm correct 97% of the time..... who cares about the other 4%....

choobacca
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Post by choobacca » Wed Feb 07, 2007 11:19 pm

snoopy55 wrote:uno momento, don't you mean delete everything but those lines??? You need RRT_TrainCars_DEMO.xml to know about which car it is. Giving it the content without the name won't work.
Sorry, I meant for him to replace the abbreviated XML block with the full XML block in case there is another RRT_TrainCars.xml file interfering. If there are no other RRT_TrainCars.xml files interfering, dwax shouldn't have to do anything.

choobacca
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Post by choobacca » Wed Feb 07, 2007 11:21 pm

Ok, looks like problem solved. Missing train car strikes again. :D

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dwax
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Post by dwax » Wed Feb 07, 2007 11:35 pm

I know what happened now. :D I took the Trains XML and Traincars XML from snoopy55's Hill_Valley_Mess and just changed the file names so I could have all the Loco's, and the TrainCars XML never had the Fish code in it. That explains why it CTD. :lol: I think that taught me a lesson. Will know what to look for next time. :) Thanks guy's for helping! Image Image

snoopy55
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Post by snoopy55 » Wed Feb 07, 2007 11:40 pm

Sure, blame me :( I had to take the fish out as I couldn't get them to work and the map would CTD with the fishy stuff in it.

And unused fish tend to stink :oops: :wink:
I'm correct 97% of the time..... who cares about the other 4%....

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atani
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Post by atani » Tue Mar 06, 2007 6:01 am

attached is an installer for this map.
Attachments
Setup_Demo_1.0.zip
extract and run setup to install this map.
(595.98 KiB) Downloaded 519 times

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Warll
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Post by Warll » Tue Mar 06, 2007 6:04 am

Haha. I went to go update the wiki with the new map installers and what do you know they've already been done. Thanks Anati.
Image

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atani
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Post by atani » Tue Mar 06, 2007 6:06 am

Warll wrote:Haha. I went to go update the wiki with the new map installers and what do you know they've already been done. Thanks Anati.
Yeah, I finally jumped into the Wiki and saw a few of the maps were missing still so working on a few of them.

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Bunit
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Re:

Post by Bunit » Sat Jan 17, 2009 8:24 am

atani wrote:attached is an installer for this map.
Is this map out dated now as I was told in another post. I would like try it and see if it is the same as the Demo I got before i brought the game.

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