Note that the terrain editor is and will remain considered "beta" and unsupported -- we've done our best to make it as stable and user-friendly as possible, but there are limits to what we can accomplish with the time and resources we have to work with right now, so we felt it would be best to release what we have now, (minor) warts and all, and let the community sink their teeth into it, rather than wait for some future date when we'd made it "perfect". As a result, you will need to add the line "EditorEnabled = 1" to your settings.ini after you apply the new patch, to enable the terrain editor. This also prevents casual users from "accidentally" wandering into the editor and causing havok.
I'm also going to be working on getting a tutorial for the terrain editor for published early next year. Again, we thought it best to release the editor now rather than wait for said tutorial, hope you agree. If you have questions on how to use the editor, just ask. Myself or any of the (currently very secretive) members of the beta team can probably answer them.
Without further ado, here's the patch list. It's smaller by far than patch 1, primarily because most of the bullet pointed items are new features that took a great deal of time to implement.
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Sid Meier's Railroads! Changelog
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|| v 1.100 (61333) || 20-Dec-2006 ||
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* AI - AI now takes industry potential into consideration when making route decisions.
* AI - Changed AI's criteria for building new trains (now uses individual goods rather than depots)
* Functionality - Added new option "Use All Trains", which allows the use of all trains in the game, when in TT mode.
* Functionality - Added the ability to manipulate the camera freely when paused. To do this, pause the game and press "CTRL+F". In this mode, cursor keys move the camera and the camera can be rotated by holding the left mouse button and moving the mouse.
* Functionality - Cities can now accept raw materials directly from resources properly.
* Functionality - Clouds can now be disabled in the options screen.
* Functionality - Enabled terrain editor. To enable the terrain editor, you must add "EditorEnabled = 1" to your settings.INI.
* Functionality - Enabled larger size maps.
* Functionality - Exposed scenario timescale in scenario XML. If "iTurnsPerMonth" is found in the Scenario XML, it will override the default scale of 16 turns per month (every 4 seconds). If the timescale is greater than 60 (a new month every 15 seconds), the date display will also display the current day of the month.
* Functionality - Fixed rerouting cash exploit.
* Functionality - Made track selection easier. (track now takes precedence over depots)
* Functionality - Terminals can now accommodate up to four tracks connected to them.
* Graphics - Parallel tunnel tracks now draw correctly (no longer overlap)
* Graphics - Tracks connected to depots/stations/terminals draw with special graphics to distinguish them from "normal" tracks.
* Interface - Added new city routing icons and chevrons to show which stops on your route map accept the goods in your current consist.
* Interface - Auction window repositioned so it no longer obscures scores on larger resolutions.
* Localization - Misc. localization fixes.
* Multiplayer - XFire support added.