Urban Decay
Posted: Mon Dec 18, 2006 12:51 am
You may have noticed that if urban centers are not interacted with, they will eventually decrease in size. This is especially important for the transition from Town to Village... one they're a Village, the only way to revive them is to supply the lone resource they want, and sometimes that's a herculean effort.
In two test games, I didn't do anything at all for 210 years. Both were Northeast scenario, Financier difficulty, with no opponents.
Metropolises become Cities after 54 years, 2 months. For Northeast, that's Wash. DC & NYC in ~Feb. 1884. (Months varied slightly across the two test games, by approx. +/- 1 month.)
Cities become Towns after 62 years and 6 months. For Northeast, it's Philly, Dover, Harrisburg, and Baltimore, ~May 1892.
Towns become Villages after 87 years and 7 months. For Northeast, that's Frederick, York, Aberdeen, Wilmington, Allentown, Trenton, and Atlantic City, in ~May 1917.
Furthermore, all places continue to "decay" if not interacted with at all, given the same time spans shown above. For example, if DC & NY are left totally untouched, they become Cities as shown above, then Towns after another 62 yrs, ~6 mos. (~July 1946), then Villages after another 87 yrs, ~7 mos. (~Feb. 2034). The same kind of rule holds true for Cities -> Towns -> Villages.
When the decay happens, it happens all at once, to untouched cities... in May 1917, all untouched original Towns (six in my test game) become Villages in the same instant, and their Mail and Passenger resources disappear from the minimap. The +/- one month is across different games; in the same game, they all transition at the same time.
The practical implication of this finding, is to be sure to serve esp. any Towns you want to work with, by 1917. Or 87 years into other scenarios. I haven't actually tested other scenarios, but I would guess they use the same simple approach.
Of course, 87 years is a long time for anyone building full tilt. Anyway, there it is.
Another possibility is to remember that Metros and Cities have all 3 industry slots available (with 1 or 2 filled), and Towns have 2 slots available (with 1 or 2 filled). You might be able to buy an industry of interest in e.g. a City in 1892 or Town in 1917 if you can't get there just yet, so that it's there for you after it shrinks (and an open slot may no longer be available). This could be critical for a Town shrunken to a Village.
Edit: Fixed errors in last paragraph.
In two test games, I didn't do anything at all for 210 years. Both were Northeast scenario, Financier difficulty, with no opponents.
Metropolises become Cities after 54 years, 2 months. For Northeast, that's Wash. DC & NYC in ~Feb. 1884. (Months varied slightly across the two test games, by approx. +/- 1 month.)
Cities become Towns after 62 years and 6 months. For Northeast, it's Philly, Dover, Harrisburg, and Baltimore, ~May 1892.
Towns become Villages after 87 years and 7 months. For Northeast, that's Frederick, York, Aberdeen, Wilmington, Allentown, Trenton, and Atlantic City, in ~May 1917.
Furthermore, all places continue to "decay" if not interacted with at all, given the same time spans shown above. For example, if DC & NY are left totally untouched, they become Cities as shown above, then Towns after another 62 yrs, ~6 mos. (~July 1946), then Villages after another 87 yrs, ~7 mos. (~Feb. 2034). The same kind of rule holds true for Cities -> Towns -> Villages.
When the decay happens, it happens all at once, to untouched cities... in May 1917, all untouched original Towns (six in my test game) become Villages in the same instant, and their Mail and Passenger resources disappear from the minimap. The +/- one month is across different games; in the same game, they all transition at the same time.
The practical implication of this finding, is to be sure to serve esp. any Towns you want to work with, by 1917. Or 87 years into other scenarios. I haven't actually tested other scenarios, but I would guess they use the same simple approach.
Of course, 87 years is a long time for anyone building full tilt. Anyway, there it is.
Another possibility is to remember that Metros and Cities have all 3 industry slots available (with 1 or 2 filled), and Towns have 2 slots available (with 1 or 2 filled). You might be able to buy an industry of interest in e.g. a City in 1892 or Town in 1917 if you can't get there just yet, so that it's there for you after it shrinks (and an open slot may no longer be available). This could be critical for a Town shrunken to a Village.
Edit: Fixed errors in last paragraph.