Some observations on passengers
Posted: Mon Dec 04, 2006 6:13 pm
I got pretty curious about how passenger lines work, so I started a new game on financier difficulty (which doesn't affect rates on income.) I experimented with a bunch of passenger lines and drew the following conclusions. All settlements had fully upgraded terminals; all tests were done without the benefit of Pullman's Palace Car.
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The size of a settlement does not influence the value of passengers or mail, either incoming our outgoing; it only affects the amount of passengers it can generate. If a train runs, without interruption, between City A and Town B, it will generate the same revenue at both stops*.
The longer it takes to deliver passengers, the less revenue they will generate. Slower trains, or trains that have to wait for another train to move before they can pull into the station, will generate less income; ~5 seconds would cost me ~$1500 per car.
The farther a train travels, the more money it makes. A 10 mile trip at about 40mph made somewhere around $12,000 per car. A 20 mile trip made somewhere around $18,000 per car, and a 30 mile trip made somewhere around $27,000 per car.
Engine type does not make any difference. An American that delivers one car from City A to City C will make the same amount of money as a Golden State that completes it in the same amount of time (ie longer track, heavier load, delay at the station.) Of course, better trains will generally move faster, delivering the load in less time, and make more money in a practical application. Fuel type (steam, electric, diesel) also doesn't seem to make a difference. Top speed on a trip doesn't make a difference, either, only average speed (ie the time it takes to get there.) Routes with elevation changes or that travel by or over water also do not generate a bonus for being 'scenic', it seems the only variable is average speed (distance and time.)
Not all cars in a train will make the same amount of money. Cars towards the back will be unloaded after those in the front and may make less money due to a longer commute time. Additionally, if a city has a supply of 0 passengers, it will often 'fill' one additional passenger car. This car will be incomplete and will make less money when it pulls into station. It seems to weigh the train down just as much as a full car, however.
A record-setting train (ie. yellow name) seems to make a little bit more money than a standard train. It also seems to move a little bit faster, I couldn't determine if the increased speed was due to the fact that it had set a record or maybe somehow due to the track it was on, and I'm not sure if the increased money was due to it's appearantly higher speed or due to the fact that it was a special train. However, I am certain that it pulled in about $1,500 more, per car, than a 'standard' train with the same engine and the same load.
If the price of mail is the same as the price of passengers in the commodity window, then they will indeed make the same revenue. However, mail is slightly lighter than passengers, therefore the train will make better time and an engine pulling only mail cars will make more money than one pulling only passenger cars.
Passengers are worth a lot more in the beginning of the game, and their value on the commodity screen will drop over the first decade or so. Even a meager grasshopper pulling one passenger car 20 miles can make around 40,000 a trip in the early years.
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* I had one odd exception to the findings above. I had a train, pulling one passenger car, travelling between City A and Town B. Both had fully upgraded terminals. The trip was about ten miles. The train used the same track both ways. In City A, it would generate $12,000 per car. However, in Town B, in would only generate $10,500. it was the only train in Town B, there was no delay and the train did not seem to move any slower on the way from the city to the town. I initially thought that towns made less money than cities and metros; however I connected a few other towns and saw this was not the case. Town B soon evolved into City B, and it continued to make less money than City A.
---------------
The size of a settlement does not influence the value of passengers or mail, either incoming our outgoing; it only affects the amount of passengers it can generate. If a train runs, without interruption, between City A and Town B, it will generate the same revenue at both stops*.
The longer it takes to deliver passengers, the less revenue they will generate. Slower trains, or trains that have to wait for another train to move before they can pull into the station, will generate less income; ~5 seconds would cost me ~$1500 per car.
The farther a train travels, the more money it makes. A 10 mile trip at about 40mph made somewhere around $12,000 per car. A 20 mile trip made somewhere around $18,000 per car, and a 30 mile trip made somewhere around $27,000 per car.
Engine type does not make any difference. An American that delivers one car from City A to City C will make the same amount of money as a Golden State that completes it in the same amount of time (ie longer track, heavier load, delay at the station.) Of course, better trains will generally move faster, delivering the load in less time, and make more money in a practical application. Fuel type (steam, electric, diesel) also doesn't seem to make a difference. Top speed on a trip doesn't make a difference, either, only average speed (ie the time it takes to get there.) Routes with elevation changes or that travel by or over water also do not generate a bonus for being 'scenic', it seems the only variable is average speed (distance and time.)
Not all cars in a train will make the same amount of money. Cars towards the back will be unloaded after those in the front and may make less money due to a longer commute time. Additionally, if a city has a supply of 0 passengers, it will often 'fill' one additional passenger car. This car will be incomplete and will make less money when it pulls into station. It seems to weigh the train down just as much as a full car, however.
A record-setting train (ie. yellow name) seems to make a little bit more money than a standard train. It also seems to move a little bit faster, I couldn't determine if the increased speed was due to the fact that it had set a record or maybe somehow due to the track it was on, and I'm not sure if the increased money was due to it's appearantly higher speed or due to the fact that it was a special train. However, I am certain that it pulled in about $1,500 more, per car, than a 'standard' train with the same engine and the same load.
If the price of mail is the same as the price of passengers in the commodity window, then they will indeed make the same revenue. However, mail is slightly lighter than passengers, therefore the train will make better time and an engine pulling only mail cars will make more money than one pulling only passenger cars.
Passengers are worth a lot more in the beginning of the game, and their value on the commodity screen will drop over the first decade or so. Even a meager grasshopper pulling one passenger car 20 miles can make around 40,000 a trip in the early years.
-----
* I had one odd exception to the findings above. I had a train, pulling one passenger car, travelling between City A and Town B. Both had fully upgraded terminals. The trip was about ten miles. The train used the same track both ways. In City A, it would generate $12,000 per car. However, in Town B, in would only generate $10,500. it was the only train in Town B, there was no delay and the train did not seem to move any slower on the way from the city to the town. I initially thought that towns made less money than cities and metros; however I connected a few other towns and saw this was not the case. Town B soon evolved into City B, and it continued to make less money than City A.