Named trains
Posted: Tue Dec 26, 2006 10:08 am
In very limited testing, Named Trains were found to increase the value of delivered Passengers by about 10% (10.1%; range 6.7% to 12.5%, n=5).
Test conditions: Northeast map, Financier diff., no opponents, minimap says Passengers are 5k and F5 says they're 4k, NYC <-> WDC run without anyone else blocking test trains (but see below), GP-Series engine w/1 Passenger car. Out of the 5 tests, only 1 started engines afresh, with one Named... this was found hard to test because a Named train was hard to generate just before an unnamed one, and in the meantime, Passenger base value fluctuated over time (as always). The other four tests were 2x2 design with two GP-Series carrying 1 Passenger car on the test track; half the time, the Named train got High priority (and stopped the Normal priority GP-Series w/1 P round-tripping the same track), the other half, the unnamed train got High. (2x2 = Named/unnamed vs. High/Normal priority.) For the 2x2s, at least 3 values were averaged (as the trains passed each other, WDC <-> NYC), and averages of the 3+ values were used (this let me see they were relatively stable versus fluctuating Passenger prices).
You should note that testing was done with GP-Series across a long distance. If the speed/distance bonus does not interact with (probably, is not multiplied by) the Named bonus, these results will not apply to other trains. Worst case: If Named trains add a fixed bonus (regardless of speed/distance), they could be much more important in the early game. In my ultra-fast (GP-Series), very-long (NYC to WDC) tests, Named trains increased Passenger revenue by $6.26k (62.32 to 68.58) per car, on average.
Also of note: Named trains only affect Passenger revenue. Mail and Food (Fast Freight) trains were tested and found to be entirely unaffected by use (or not) of a Named train.
Findings to date: Only Mail and Passengers are affected by speed/distance; everything else is simply given the current market price (as per F5 or "Goods" prices over mini-map). And only Passengers are affected by Named trains.
More to come...
Test conditions: Northeast map, Financier diff., no opponents, minimap says Passengers are 5k and F5 says they're 4k, NYC <-> WDC run without anyone else blocking test trains (but see below), GP-Series engine w/1 Passenger car. Out of the 5 tests, only 1 started engines afresh, with one Named... this was found hard to test because a Named train was hard to generate just before an unnamed one, and in the meantime, Passenger base value fluctuated over time (as always). The other four tests were 2x2 design with two GP-Series carrying 1 Passenger car on the test track; half the time, the Named train got High priority (and stopped the Normal priority GP-Series w/1 P round-tripping the same track), the other half, the unnamed train got High. (2x2 = Named/unnamed vs. High/Normal priority.) For the 2x2s, at least 3 values were averaged (as the trains passed each other, WDC <-> NYC), and averages of the 3+ values were used (this let me see they were relatively stable versus fluctuating Passenger prices).
You should note that testing was done with GP-Series across a long distance. If the speed/distance bonus does not interact with (probably, is not multiplied by) the Named bonus, these results will not apply to other trains. Worst case: If Named trains add a fixed bonus (regardless of speed/distance), they could be much more important in the early game. In my ultra-fast (GP-Series), very-long (NYC to WDC) tests, Named trains increased Passenger revenue by $6.26k (62.32 to 68.58) per car, on average.
Also of note: Named trains only affect Passenger revenue. Mail and Food (Fast Freight) trains were tested and found to be entirely unaffected by use (or not) of a Named train.
Findings to date: Only Mail and Passengers are affected by speed/distance; everything else is simply given the current market price (as per F5 or "Goods" prices over mini-map). And only Passengers are affected by Named trains.
More to come...