Builder/watcher or Robber Baron?
Builder/watcher or Robber Baron?
What type of player are you?
Are you the sort of player who likes to play Railroads as if it were a model railway simulator where you can just build tracks and watch your trains more around the track....
Or are you a ruthless Robber Baron, who does anything they can to make life tough for your competitors?
Let us know your style.
Are you the sort of player who likes to play Railroads as if it were a model railway simulator where you can just build tracks and watch your trains more around the track....
Or are you a ruthless Robber Baron, who does anything they can to make life tough for your competitors?
Let us know your style.
- Westley Roberts
- Posts: 11
- Joined: Tue Mar 29, 2005 6:45 pm
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- Posts: 1
- Joined: Thu Oct 26, 2006 7:14 pm
I have just played once. It takes some time to get used to. It is very similar to Tycoon. I too am trying to work through the multi track issue. This seemed easier to get around in the Tycoon version.
I do enjoy purchasing industries in our cities. I look forward to playing online soon with some co-workers.
Enjoy and keep your nutz covered!
I do enjoy purchasing industries in our cities. I look forward to playing online soon with some co-workers.
Enjoy and keep your nutz covered!
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- Posts: 1
- Joined: Thu Oct 26, 2006 9:12 pm
Haven't tried it online yet, but surely will sometime soon.
@IcanSee: The multi track stuff does seem to be a little complicated, as well as rather messy. If you are like me and played Transport Tycoon to death, you're probably trying to read more into its workings than there is. See 'm ass crossovers, nothing more. In that mindset, it makes a little more sense.
@IcanSee: The multi track stuff does seem to be a little complicated, as well as rather messy. If you are like me and played Transport Tycoon to death, you're probably trying to read more into its workings than there is. See 'm ass crossovers, nothing more. In that mindset, it makes a little more sense.
Yup, I started doing the same, getting fed up with all the waiting in my very first game.Olufstar wrote:With all the waiting that occurs when you have multiple trains going back and forth I have started building triple, even quadrouple lines between cities. Everyone leading to the other with crossovers.
This system works great and waiting is immensly reduced.
“People aren’t wearing enough hats.” - Monty Python
- darthdroid
- Posts: 368
- Joined: Sun Apr 15, 2007 2:42 am
You can have 12 or 16 or 32 or 64 into a city, although I cannot imagine needing for than 12 for obvious reasons...
You shouldn't be doing "crossovers" that's not a good thing and this is why:
You'll be limited to medium or less routing.
On hard routing, 2 trains come face to face and you got a costly problem. for starters, 2 trains costing you $ are sitting doing nothing, 2nd you're going to have to resolve it and usually scrap one of the trains and some track and meanwhile your opponent is building value producing tracks....
ONE train per track people. Keep this simple, use the double track, with terminal you can now have 4 tracks into a terminal. (3 into station or depot). Now if you want to add more fine, just add a new single line from one of tracks at the station going SAME way. Never have 2 trains coming into same track and station from diff directions (again theyll come face to face and lead to waiting and thus waste.
Anyway, just run 4 for a while, but all on SEPARATE tracks and you'll see you have no problems and A LOT more $. Then you can try to advance into more trains into a station. Good luck.
-Bob the Lunatic
P.S. DOUBLETRACK, always
You shouldn't be doing "crossovers" that's not a good thing and this is why:
You'll be limited to medium or less routing.
On hard routing, 2 trains come face to face and you got a costly problem. for starters, 2 trains costing you $ are sitting doing nothing, 2nd you're going to have to resolve it and usually scrap one of the trains and some track and meanwhile your opponent is building value producing tracks....
ONE train per track people. Keep this simple, use the double track, with terminal you can now have 4 tracks into a terminal. (3 into station or depot). Now if you want to add more fine, just add a new single line from one of tracks at the station going SAME way. Never have 2 trains coming into same track and station from diff directions (again theyll come face to face and lead to waiting and thus waste.
Anyway, just run 4 for a while, but all on SEPARATE tracks and you'll see you have no problems and A LOT more $. Then you can try to advance into more trains into a station. Good luck.
-Bob the Lunatic
P.S. DOUBLETRACK, always
- darthdroid
- Posts: 368
- Joined: Sun Apr 15, 2007 2:42 am
Again, this is all wrong. My waiting is generally ZERO because all my trains are dedicated to ONE track each....seriously, try this, this is how to do it. You don't need to share tracks until you have more than 4 trains going into a station and when you do, you still don't have crossovers, just a tiny piece at station that they share....see? and once you get to that level.....youll start understanding why you add priority to one train or the other to determine WHICH one waits a little. and i do mean little. Even if I have 12 trains going into a station, i guarantee none of them wait more than 10-15% of the time. but at 4 trains your waiting should be zero. and with 12 trains, it would still never cross my mind to do a crossover, that's just bad businessOlufstar wrote:With all the waiting that occurs when you have multiple trains going back and forth I have started building triple, even quadrouple lines between cities. Everyone leading to the other with crossovers.
This system works great and waiting is immensly reduced.

-Bob the Lunatic