Saving Money on Bridges and Tunnels

Got a new strategy? Not sure how to do something?
Post Reply
snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Saving Money on Bridges and Tunnels

Post by snoopy55 » Tue Oct 23, 2007 8:54 am

Has any of you tried the act of running mor than one track to a river and using a single-track bridge, splitting them up on the other side? Same with a tunnel? It's done in real life, even so far as multi railroads sharing the same bridge...one bridge was even in three different guages! :shock:


:twisted:
I'm correct 97% of the time..... who cares about the other 4%....

Varlon
Posts: 3
Joined: Fri Jun 29, 2007 11:04 pm

Post by Varlon » Tue Oct 23, 2007 2:20 pm

I do this in the early game(actually, I just try to avoid them entirely if possible), but once I'm raking in cash later, I go back and build multiple bridges and tunnels.

User avatar
Kroguys
Posts: 60
Joined: Wed Jan 03, 2007 3:11 am

Post by Kroguys » Tue Oct 23, 2007 2:36 pm

I play mostly online. I would never do that because of the delay it will cause. But it is probably a good idea if the game is set to Easy and the bridge is really long.
AKA: CrashDummy__1.1

nybrdge
Posts: 2
Joined: Tue Sep 25, 2007 10:14 pm

Post by nybrdge » Fri Nov 23, 2007 1:40 am

I do what the real RR's do. The decinding factor is how many trains use the tunnel or bridge. When you get more then four trains on line you need to add the double track. Another factor is the type of trains using the line.

User avatar
karsten
Posts: 643
Joined: Sun Dec 17, 2006 8:49 pm

Post by karsten » Fri Nov 23, 2007 7:35 pm

I do it all the time. Never doubled the bridges, only the connecting rails, in San Martino.

User avatar
Lowell
Posts: 653
Joined: Sat Mar 24, 2007 2:14 am
Location: Georgia
Contact:

Post by Lowell » Fri Nov 30, 2007 7:02 pm

...yup...
I make sure the light towers are set right.

I have had three tracks meet at the start of a bridge...then a single track over the span...then split them back out at the other end. It works even in Hard mode which is the only way I play the game...and works well. Making sure the light towers are set right is the key for the trains to follow the traffic pattern and wait for each other to cross before the next train enters the bridge/tunnel. Think of it like a station platform...with multiple tracks connecting...same differance.

Bushdoctor
Posts: 116
Joined: Sun Dec 17, 2006 12:39 pm
Location: The Netherlands

Post by Bushdoctor » Sun Jan 20, 2008 8:12 pm

Lowell wrote:Making sure the light towers are set right is the key for the trains to follow the traffic pattern
This kind of implies that it's possible to adjust or influence the way sign posts work,
while I believe you are simply refering to the positions where you hook the track up
to another track. Is that correct?

The fact that the game can only handle a single switch is one of the most
dissapointing
factors to me because it prevents us from laying 'real' tracks.

If you try to construct the three-point switch that you need, you end up with
two sign-posts
directly following eachother.
And THAT's where trains go wrong and stand still budding heads.
Really annoying.
(Other than that, addictive stuff)

Bushdoctor
Posts: 116
Joined: Sun Dec 17, 2006 12:39 pm
Location: The Netherlands

Post by Bushdoctor » Sun Jan 20, 2008 8:24 pm

While i'm here....

Another thing that I find most irritating is where the game leaves a functioning
sign-post after removing a switch.

There is no need for that patch of single track to have a switch, still
it stays there being active.
Which obviously means trains will get stuck at that point. Especially if
it's close to another switch.
Or worse, close to another left-behind sign post.

This should be one of the first things Firaxis corrects in a new patch.

keotaman

Post by keotaman » Sun Jan 20, 2008 9:43 pm

Bushdoctor wrote: ... is where the game leaves a functioning
sign-post after removing a switch.
Left-over sign-posts are a sign of "Ragged Ends" (see the Wiki), but you say "functioning," so I think you mean the signal towers. If you want to remove one, delete Both track pieces leading away from the frog end of it, then put the track piece you want back in place.

Having extra signal towers around is not always a bad idea; it's often a way to "sectionalize" a long piece of track to allow less headway between following trains.

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Mon Jan 21, 2008 1:35 am

Yes, I've done that myself. On Chicago to the Rockies, I've run a very long section of track just out of the station. When I start a second train on the same track, it has to wait til the first one goes almost halfway accross the map. So, I just put a switch in partway down the line, which puts in a siginal, then delete the switch. Another way to do it, if i have trains runnung both ways on the same track, is passing sidings.
I'm correct 97% of the time..... who cares about the other 4%....

User avatar
Jancsika
Posts: 921
Joined: Thu Nov 02, 2006 3:40 pm
Location: Maryland

Post by Jancsika » Mon Jan 21, 2008 2:07 am

This should be one of the first things Firaxis corrects in a new patch.
Wishful thinking. Firaxis has abandoned us. :cry:
Jancsika

Post Reply