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Game Doesn't Recognize Mange Tender Car Mod 3 Install

Posted: Sun Sep 06, 2009 3:07 pm
by redhand
I'm a novice with this game. Am running ver 1.1.0.0 & downloaded & installed this mod exactly as directed. I have no idea why the game doesn't recognize it? Any suggestions please?

Brian

Re: Game Doesn't Recognize Mange Tender Car Mod 3 Install

Posted: Sun Sep 06, 2009 7:23 pm
by Jancsika
You must have something in the UserMaps directory that disagrees with Manger.

The easiest way is to:
Delete the directory:
C:/My Documents\My Games\Sid Meier's Railroads! directory completely(That is Window XP)
or if in Windows Vista C:\Users\User\My Documents\My Games\Sid Maier's Railroads!

Start the game. It will automatically create a new clean C:/My Documents/My Games/Sid Meier's Railroads! Directory.
Install Manders tender mods, nothing else.
Do NOT install Firaxis Holiday scenario.

You can safely install and run any SAM style maps.
Jancsika

Re: Game Doesn't Recognize Mange Tender Car Mod 3 Install

Posted: Mon Sep 07, 2009 12:39 am
by Rodea2007
redhand wrote:I'm a novice with this game. Am running ver 1.1.0.0 & downloaded & installed this mod exactly as directed. I have no idea why the game doesn't recognize it? Any suggestions please?

Brian
Installer for Mange Tender Car Mod 3 just only copying files what's needed to make an Tender Car into CustomAsset folder, so it doesn't recognized until you make a tender car for Train by your self with edit RRT_Trains_yourMap.xml and RRT_TrainCars_yourMap.xml
This example XML for make an Tender Car for Mikado Train
To the First open RRT_TrainCars_YourMap.xml
<RRTTrainCars>
<RRTGoodCars>
|
|
|
</RRTGoodCars>
<RRTTenderCars>
<TenderCar>
<szName>Mikado Tender Car</szName>
<szModel>2_8_2_Mikado_Tender_Car.kfm</szModel>
<szDummyModel>2_8_2_Mikado_Tender_Car_dummies.nif</szDummyModel>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>25</RunLength>

</TenderCar>
</RRTTenderCars>
</RRTTrainCars>

Then open RRT_Trains_yourmap.xml
<Train>
<szName>TAG_NAME_MIKADO</szName>
<Year>1910</Year>
<szManufacturerName>Lima</szManufacturerName>
<szModel>2_8_2_Mikado.kfm</szModel>
<szDummyModel>2_8_2_Mikado_dummies.nif</szDummyModel>
<szTenderCar>Mikado Tender Car</szTenderCar>
<szCar>_v2</szCar>
<szNewTrainImage>event_newtrain_2_8_2_mikado.dds</szNewTrainImage>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<MaxSpeed>6</MaxSpeed>
<Speed0>6</Speed0>
<Power>25</Power>
<Cost>100000</Cost>
<MaintenanceCost>4000</MaintenanceCost>
<Diesel>0</Diesel>
<RunLength>126</RunLength>
<HasEngineer>1</HasEngineer>
<rgbDefaultColor>200,150,0</rgbDefaultColor>
<BitmapIcon>
<szFile>Assets/Interface/TrainRouting/routing_Mikado.tga</szFile>
</BitmapIcon>
<fStartSoundCrossFade>2.0</fStartSoundCrossFade>
<szStartSound>AS3D_TR_STEAM_ENGINE_START_4</szStartSound>
<szStopSound>AS3D_TR_STEAM_ENGINE_STOP_4</szStopSound>
<fSpeedStartWait>0.25</fSpeedStartWait>
<fSpeedCrossFade>3.0</fSpeedCrossFade>
<iPitchChange>4000</iPitchChange>
<SpeedSounds>
<szSpeed>AS3D_TR_STEAM_ENGINE_SLOW_LP_1</szSpeed>
<szSpeed>AS3D_TR_STEAM_ENGINE_MID_SLOW_LP_1</szSpeed>
<szSpeed>AS3D_TR_STEAM_ENGINE_MID_FAST_LP_1</szSpeed>
<szSpeed>AS3D_TR_STEAM_ENGINE_FAST_LP_1</szSpeed>
</SpeedSounds>
<szSharpAngleSqueal>AS3D_CURVE_SQUEAL</szSharpAngleSqueal>
<szAverageAngleSqueal>AS3D_CURVE_SQUEAL_MEDIUM</szAverageAngleSqueal>
<szSlightAngleSqueal>AS3D_CURVE_SQUEAL_LIGHT</szSlightAngleSqueal>
</Train>
Notice to the word with Green color, that is must be added in order the Tender can be working

Re: Game Doesn't Recognize Mange Tender Car Mod 3 Install

Posted: Mon Sep 07, 2009 1:41 am
by redhand
It worked! More particularly, I substituted the .xml files that came with the main tender mod file by putting them into the correct directory and backing up the old files. Thanks so much :D for getting me on "right track." The mod instructions weren't at all clear.

Redhand, Morristown, NJ, USA