Diesel Mod.

Develop, share and download custom trains and rolling stock
Post Reply
User avatar
The Trump
Posts: 15
Joined: Sat Dec 16, 2006 5:38 am

Re: ac4400

Post by The Trump » Sun Dec 17, 2006 4:26 pm

OzoB wrote:BeeR??
wow is that beautiful, great job to all of you

User avatar
OzoB
Posts: 97
Joined: Fri Dec 01, 2006 12:59 pm

Post by OzoB » Sun Dec 31, 2006 4:43 am

WIP

The Railcars below are for the Hallows eve senario.Iam slowy workin on.

Hopefuly soon the big E will release the Loco to you all.
That is if he can make somtin of the mess of skinzz I sent Him..LOL
Attachments
Isnt that Sexy
Isnt that Sexy
SMRailroads!0121 copy.jpg (113.47 KiB) Viewed 10267 times
Hallows eve Loco and railcars
Hallows eve Loco and railcars
SMRailroads!0068 copy.jpg (826.47 KiB) Viewed 10298 times

ace13567
Posts: 36
Joined: Fri Nov 17, 2006 11:19 pm

Post by ace13567 » Sun Feb 04, 2007 1:48 am

eilelwen wrote:well the models could be done in gmax no problem, the exporting would still need maya/max though.

But again I'm willing to do that step it dosn't take that long.
did you like stop playing this game or something eilelwen because i havent seen you on here in quite a while

User avatar
Warll
Posts: 928
Joined: Fri Oct 27, 2006 10:31 pm
Location: Tokyo, Japan
Contact:

Post by Warll » Sun Feb 04, 2007 2:22 am

OzoB wrote:WIP

The Railcars below are for the Hallows eve senario.Iam slowy workin on.

Hopefuly soon the big E will release the Loco to you all.
That is if he can make somtin of the mess of skinzz I sent Him..LOL
Also where did this go?

User avatar
Warll
Posts: 928
Joined: Fri Oct 27, 2006 10:31 pm
Location: Tokyo, Japan
Contact:

Post by Warll » Sun Feb 04, 2007 2:43 am

ok it seems ram slots 1 and 2 are bad on my mobo, so I'm going to be replacing it, I will by MSI until I get the replacement motherboard.
Ok so I guess he is still alive thats good. Wait! how do we know hes alive! Nooooooo!
PS: His forums can be found here: http://eilelwen.com/phpBB/viewforum.php?f=6

User avatar
eilelwen
Posts: 97
Joined: Tue Oct 31, 2006 11:29 pm
Location: San Diego
Contact:

Post by eilelwen » Wed Feb 07, 2007 6:13 pm

ok so I'm almost ready to release the AC4400 but I ran into a snag, the new patches.

and it seems that the unpacking tool will not unpack the D2D version which I have so I will need help from someone who can unpack the files again before I can release anything.

And I'm back.

Ok, so I fixed all problems with the AC4400 and here it is, complete. I just need the mod files so I can properly update the XML files for the mod.
Attachments
AC4400Complete.jpg
AC4400Complete.jpg (795.9 KiB) Viewed 10148 times

User avatar
dwax
Posts: 618
Joined: Sat Nov 18, 2006 3:40 pm
Location: So. Dak.

Post by dwax » Wed Feb 07, 2007 7:07 pm

Any special mods you need to use and see this eilelwen? Seems I always never get to see the new skins or loco's except when useing snoopy55's mod for all trains. :)

User avatar
Dr Frag
Posts: 348
Joined: Thu Feb 01, 2007 1:06 am
Location: Southern California
Contact:

Post by Dr Frag » Sat Feb 10, 2007 1:07 am

Damn, check you guys out. That is soooo sweeeet! :shock:
And I'm a steam guy. :P
Gigabyte GA-EX58-UD3R mobo - Core i7 920
G.SKILL 3x1GB PC3 10666
MSI 8800GT Graphics Card
WD 150GB Raptor System Drive
WinXP Pro SP2 (LANfest Old Gamer Prize)

User avatar
dwax
Posts: 618
Joined: Sat Nov 18, 2006 3:40 pm
Location: So. Dak.

Post by dwax » Mon Feb 12, 2007 1:34 am

Any luck on the AC4400? eilelwen. looking forward to see if I can get it to work. :D

User avatar
Dr Frag
Posts: 348
Joined: Thu Feb 01, 2007 1:06 am
Location: Southern California
Contact:

Post by Dr Frag » Tue Mar 06, 2007 10:58 pm

Umm, knock knock, anybody there?

User avatar
dwax
Posts: 618
Joined: Sat Nov 18, 2006 3:40 pm
Location: So. Dak.

Post by dwax » Tue Mar 06, 2007 11:07 pm

I was hoping this would be out by now, esp with the new installer.

User avatar
K-class
Posts: 325
Joined: Sat Jan 06, 2007 10:54 pm
Location: New Zealand across from Australia
Contact:

Post by K-class » Thu Mar 08, 2007 6:29 am

Yes me to.

I have not managed to get any custom skins or trains added as the instructions are confusing and I just simply just rather play the game than figure it out, its the v1 v3 etc.

as atani said in this thread http://www.hookedgamers.com/forums/view ... 4293#14293
Not currently, but doesnt sound too hard to do now that I have the tender cars working properly.

I will see what I can come up with.

Mike
Intel Core 2 Quad Q9450 @ 3.0GHz
Windows 7 Ultimate 64bit
XFX NVIDIA nForce 780i SLI Mobo
4GB DR2-1066 (PC-8500)
Geforce GTX 460 graphics card 1024 MB GDDR5

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Sun Mar 11, 2007 11:14 am

atani - any luck with the auto installer? I was going to suggest someone write up what is needed to install all of the existing engines with the needed V IDs. Your program would have to check for existing IDs and snap it on the end. A manual way would be a text file set up to list each engine or skin is used and the version number so the next one in line is more easily noted.

Anyone else with thoughts?
I'm correct 97% of the time..... who cares about the other 4%....

User avatar
atani
Posts: 293
Joined: Tue Dec 19, 2006 5:01 pm
Contact:

Post by atani » Sun Mar 11, 2007 5:58 pm

snoopy55 wrote:atani - any luck with the auto installer? I was going to suggest someone write up what is needed to install all of the existing engines with the needed V IDs. Your program would have to check for existing IDs and snap it on the end. A manual way would be a text file set up to list each engine or skin is used and the version number so the next one in line is more easily noted.

Anyone else with thoughts?
I havent looked at this yet, but it should be possible to add new trains now with the current setup. I will need to look at how to auto-rename based on existing content.

Mike

User avatar
Dr Frag
Posts: 348
Joined: Thu Feb 01, 2007 1:06 am
Location: Southern California
Contact:

Post by Dr Frag » Mon Mar 12, 2007 6:10 pm

The problem is that existing content is inside .fpk files right?

Post Reply