WIP 4-8-4 FEF 3 Northern

Develop, share and download custom trains and rolling stock
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Gackbeard
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Post by Gackbeard » Thu Nov 02, 2006 2:12 am

Please don't post the train or train cars FPK's here. I understand you're trying to help each other and love the mod work, but those files shouldn't be posted for public download for obvious reasons...

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Warll
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Post by Warll » Thu Nov 02, 2006 4:58 am

We under stand I was going to remove the files once there were downloaded.
I had asked the other fraxin if he could send me a copy of the .ico and he said he'd "dig it up" do you know what has happened to this request?

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rupertlittlebear
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Post by rupertlittlebear » Thu Nov 02, 2006 5:56 am

Warll wrote:We under stand I was going to remove the files once there were downloaded.
Oh

this all makes sence now.

I would like to draw your attention to the PM function of most forums.

as this would obviously be a better technique for this very particular process.
Image

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eilelwen
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Post by eilelwen » Thu Nov 02, 2006 5:00 pm

ok so I decided to try something simpler or what I thought was simpler. I was going to just modify the A unit into a B unit reexport and hope that the animation files would still work (sigh I was hopen here). This dosn't work, so I think I'm grounded till I the nifskope people get a animation exporter working for Maya.

I'm going to try blender sence that has an animation exporter working but I'm still trying to figure it out.
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Warll
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Post by Warll » Thu Nov 02, 2006 5:01 pm

Maybe Fraxis will be willing to get the train working?

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eilelwen
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Post by eilelwen » Thu Nov 02, 2006 5:15 pm

thats alot of extra work that they would have to do, what I really need is just information from them. or maybe if they used maya there plugins. that allowed them to import/export.

but the thing I'm most curious about is. Are the animations stored in the nif file or in the respective kf/kfm files?

oh and do the trains need to be all one mesh, and did you use rigid or smooth bind?

and it is animations that are messing me up. and the fact that you can't seem to edit a KFM file with a text editor like notepad /sigh. if I could do that I would have something new for us to play with :/ and nifskope dosn't seem to want to write this file type. Hopefully Firaxis can help us with some of this :)

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d53642
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Post by d53642 » Thu Nov 02, 2006 9:45 pm

Heres an early image of a VIA Rail car skin. I still have a lot of work to do but before I went crazy I wanted to see if it would work in game or not first.
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Warll
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Post by Warll » Thu Nov 02, 2006 10:09 pm

You skined the cars right?

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d53642
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Post by d53642 » Thu Nov 02, 2006 10:22 pm

The skins are for the pass-v2 cars.

I prob not going to release this cause I want to make the normal long VIA cars that I see. My only goal there was seeing if a made skin would work in the game. I just altered the skin that they had and repacked the FPK file, Now that I see how everything works for skinning, I am going to try and make a longer passenger car next.

Daryl

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Warll
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Post by Warll » Thu Nov 02, 2006 10:52 pm

Ok good because they kind of well are on the ugly side but good job!

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eilelwen
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Post by eilelwen » Thu Nov 02, 2006 11:25 pm

if you can figure out how to make them longer we may be ok, I could probably make them longer already just be stretching them in corect axis in nifskope but that would leave unproportioned. what we really need is someone with max 8, as maya can't export animation files for .nif. then with the civ 4 tools and plugins for nif we could make a new car have it export the .kf filles .nif and .kfm files we need to make custom trains.

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Warll
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Post by Warll » Thu Nov 02, 2006 11:29 pm

What would you need the some one with max 8/9/10 to do?

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eilelwen
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Post by eilelwen » Thu Nov 02, 2006 11:37 pm

the animations. only max version 5/6/7/8 can do the corect export, unless someone wants to compile from the SDK for 64bit version the nif tools for max 9(I hve the 30 day trial). if someone who had this could contact me, we might be able to get something ingame, which would be nice.

On sencond thought, I could probably do the animations as well. then we would only need the person with max to do the exporting.

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eilelwen
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Post by eilelwen » Fri Nov 03, 2006 4:34 am

Minor Success!!!. well using just nifscope, a hex editor and trial and error I have changed a unit and added a whole new (well not really) Train :).

Now, the 2nd A unit dosn't take the texture change (so it always stays the same.

now I just need someone with Max who has time, and is willing to help, and we can really add some units. I plan to do this to the GP unit as well. this is actually a whole new unit in the line up.

edit-I Seem to have linked the wrong picture /sigh
also if anyone wants this just tell me :)
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Warll
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Post by Warll » Fri Nov 03, 2006 5:32 pm

Does it have 2x the power and cost?
Edit: Why will max 9 not work?

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