New Passenger & Mail Cars

Develop, share and download custom trains and rolling stock
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wingsofphoenix
Posts: 109
Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

New Passenger & Mail Cars

Post by wingsofphoenix » Sun Oct 03, 2010 11:01 am

This is the release of my modern looking passenger and mail cars, with some railroad paintshemes. Feel free to change the textures to your liking and to add additional paintshemes.

Version 2.0: <UPDATE>
- prototypical model length (85' passenger, 73' mail), both with 2 versions (different window and door positions)

Paintshemes:
1. with riveted sides:
  • - _common > recommended files for these paintshemes
    - _up > Union Pacific paintsheme
    - _gh > Union Pacific Grayhound paintsheme
    - _sp > Southern Pacific Daylight paintsheme
2. with corrugated sides:
  • - _sf > ATSF Paintsheme
    - _v3 > Amtrak Phase II Paintsheme
paintshemes v2.jpg
Version 1.0:
- models with length reduced to 2/3

There are 3 folders in the pack:
- _common contains the animation files

Animation:
Loading and Unloading is working on both types, unfortunately loading time is divided by 2 at stations (= 1 sec) and by 4 at terminals (= 0.5 sec), so its hard so see there. Unloading is always playing in full length.

- the other folders contain the different versions

Paintshemes:
1. with riveted sides:
  • - _common > recommended files for these paintshemes
    - _v3 > standard SMR paintsheme, made after v2 version
    - _up > Union Pacific paintsheme
    - _gh > Union Pacific Grayhound paintsheme
    - _sp > Southern Pacific Daylight paintsheme
2. with corrugated sides:
  • - _sf > ATSF Paintsheme
    - _amtk > Amtrak Phase II Paintsheme
paintshemes.jpg
Installation
  • - UnZip the files to CustomAssets folder or UserMaps/YOURMAPNAME folder
    - the _v3 versions needs to be installed (even if not used), any other not used Design can be deleted to save memory.
    - Assign an Engine to these cars by changing the TAG in <szCar>_TAG</szCar> of any engine to the tags above (i.e. _v3, _up) in:
    • -> RRT_Trains.xml for general use
      OR
      -> RRT_Trains_YOURMAPNAME.xml for use in a certain Map only
Critical Notes:
  • - This works only if the Engine has <PassengersAndMailOnly>1</PassengersAndMailOnly> in its XML or if only Passenger and Mail Cars are added, unless you have versions of any Traincar on your Map with the same Tag!!
    -> Easy way to get that is by copy&rename the latest _TAG.kfm and _dummies_TAG.nif of any available TrainCar and change the tag to the chosen Passenger&Mail TAG
Alternative Installation (Non-Critical):
  • - Overwriting the _v2 Cars by changing the TAG (of the Passenger or Mail Car files of your choice) from these files:
    _TAG.kfm and _dummies_TAG.nif to _v2
Enjoy
passenger+mail cars.rar
version 1.0
(2.12 MiB) Downloaded 2066 times
Attachments
passenger+mail cars v2.rar
version 2.0
(2.62 MiB) Downloaded 1835 times
Last edited by wingsofphoenix on Mon Jun 13, 2011 12:12 pm, edited 6 times in total.

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Jancsika
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Location: Maryland

Re: New Passenger & Mail Cars

Post by Jancsika » Tue Oct 05, 2010 6:30 pm

Congratulations, these are great looking TrainCars.
I hope you will have the XML files posted, sometimes, for those of us who are less talented. :wink:
Jancsika

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wingsofphoenix
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Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

Re: New Passenger & Mail Cars

Post by wingsofphoenix » Wed Oct 06, 2010 3:34 pm

The XML of the Train Cars? I didnt changed a thing there, all of them using standard passenger/mail XML. The only XML that have to be edited is for the engine, that should pull them (one line of it, as explained above). :?:

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Jancsika
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Location: Maryland

Re: New Passenger & Mail Cars

Post by Jancsika » Fri Oct 08, 2010 5:09 pm

I have been asked to help to place these TrainCars in a Map, and explain it how.
So this is how it works for me.
Below is the directory of my map, where AAA is the name of the map.
From all the folders that wingsofphoenix provided the “_common” folder needs to be copied + the pain schemes planning to use. I have chosen the “_amtk” and the “_sf” scheme.
Directory.jpg
Next I modified the scenario’s RRT_Trains.xml file.

Here I’ve changed the <szCar>_v2</szCar> line to correspond to the paint scheme

<Train>
<szName>TAG_NAME_CLASS_141</szName>
<Year>1942</Year>
<szManufacturerName>SNCF</szManufacturerName>
<szModel>2_8_2_Mikado.kfm</szModel>
<szDummyModel>2_8_2_Mikado_dummies.nif</szDummyModel>
<szCar>_sf</szCar>
</Train>

<Train>
<szName>TAG_NAME_BO_BO_BO</szName>
<Year>1970</Year>
<szManufacturerName>Swiss Federal</szManufacturerName>
<szModel>BoBoBo_RE66.kfm</szModel>
<szDummyModel>BoBoBo_RE66_dummies.nif</szDummyModel>
<szCar>_amtk</szCar>
</Train>

Finally checked the RRT_Names.XML file to be sure that both trains are listed.

And here is the result:
Wings.jpg
Jancsika

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wingsofphoenix
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Re: New Passenger & Mail Cars

Post by wingsofphoenix » Fri Oct 08, 2010 9:42 pm

Exactly, thanks Jancsika for clearing this up. Thats what i was trying to explain in my post, or something like that :lol: :mrgreen:

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NewYorkCentral
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Joined: Sun Feb 14, 2010 8:27 pm

Re: New Passenger & Mail Cars

Post by NewYorkCentral » Sat Oct 30, 2010 4:47 pm

It's a lot harder when these cars are not install files.
American train fan in SMR!!!!

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NewYorkCentral
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Re: New Passenger & Mail Cars

Post by NewYorkCentral » Sat Dec 11, 2010 3:08 pm

I don't know how to put these cars in the game, it's son confusing. It'd be a lot easier when they're zip files (with installation). Can you make them zip files?
American train fan in SMR!!!!

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wingsofphoenix
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Re: New Passenger & Mail Cars

Post by wingsofphoenix » Sun Dec 12, 2010 11:53 am

NewYorkCentral wrote:It's a lot harder when these cars are not install files.

...

I don't know how to put these cars in the game, it's son confusing. It'd be a lot easier when they're zip files (with installation). Can you make them zip files?
An Installer Zip wont help here, it would just unpack it to a folder. To use them, you have to change existing XML ONLY. :!:

I cleared the Installation Notes up, I hope it is easier to understand now. :wink:
Jancsika did explain it pretty well too. :D

If not, I have to write a tutorial about that.. :?

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NewYorkCentral
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Re: New Passenger & Mail Cars

Post by NewYorkCentral » Sun Dec 12, 2010 1:03 pm

An Installer Zip wont help here, it would just unpack it to a folder. To use them, you have to change existing XML ONLY. :!:

I cleared the Installation Notes up, I hope it is easier to understand now. :wink:
Jancsika did explain it pretty well too. :D

If not, I have to write a tutorial about that.. :?[/quote]
It always kicks me out of the game.
American train fan in SMR!!!!

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NewYorkCentral
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Re: New Passenger & Mail Cars

Post by NewYorkCentral » Sun Dec 12, 2010 3:42 pm

I'll try.
American train fan in SMR!!!!

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NewYorkCentral
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Re: New Passenger & Mail Cars

Post by NewYorkCentral » Sun Dec 12, 2010 8:28 pm

I've got them working.
American train fan in SMR!!!!

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wingsofphoenix
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Re: New Passenger & Mail Cars

Post by wingsofphoenix » Mon Dec 13, 2010 12:40 am

NewYorkCentral wrote:I've got them working.
Thats good to hear :mrgreen:

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NewYorkCentral
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Re: New Passenger & Mail Cars

Post by NewYorkCentral » Wed Dec 15, 2010 2:27 am

wingsofphoenix wrote:
NewYorkCentral wrote:I've got them working.
Thats good to hear :mrgreen:
Now you can start working on your ATSF 3751 project.
American train fan in SMR!!!!

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wingsofphoenix
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Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

Re: New Passenger & Mail Cars

Post by wingsofphoenix » Mon Jun 13, 2011 12:14 pm

<UPDATE>
Version 2:
- new prototypical length models for passenger and mail cars :mrgreen:

James10031990
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Joined: Thu Aug 22, 2013 7:44 pm

Re: New Passenger & Mail Cars

Post by James10031990 » Fri Aug 23, 2013 12:32 am

2nd day can't do this
Try to add to "Canadian Pacific" map, but game is always crash(
I edit the RRT_TrainCars.xml on example, written in this file:

<TrainCar>
<szName>Furs Car</szName>
<szGood>Furs</szGood>
<szModel>Furs_Car.kfm</szModel>
<szDummyModel>Furs_Car_dummies.nif</szDummyModel>
<szIcon>ICON_Car_Food.dds</szIcon>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>30</RunLength>
</TrainCar>

it's from map^

<TrainCar>
<szName>Passenger Car</szName>
<szGood>Passenfers</szGood>
<szModel>Passenger_Car.kfm</szModel>
<szDummyModel>Passenger_Car_dummies.nif</szDummyModel>
<szIcon>ICON_Car_Passenger.dds</szIcon>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>30</RunLength>
</TrainCar>

it's added car^

What am I doing wrong?

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