4-8-8-4 Bigboy (new Model)

Develop, share and download custom trains and rolling stock
User avatar
wingsofphoenix
Posts: 109
Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

4-8-8-4 Bigboy (new Model)

Post by wingsofphoenix » Tue Jul 20, 2010 9:14 am

The Engine is a mod of Rodea2007's Bigboy (found HERE), so all credit for the files i used or changed goes to him. The Tender is a mod of my FEF Tender.


Version 1.1:
  • - smooth engine and tender models
    - minor texture fix
Version 1.0 Changes:
  • 1. Model:
    • - almost complete new (just used Rodea's as reference and kept some minor details in, e.g. bell, numberplate, ...)

    2. Texture:
    • complete new
    3. Animation: (as seen in pic #2 below)
    • - fixed Valve Gear Animation to match the Walschaert standard (not Rodea's fault, the Mikado he used has the wrong animation)
      - Articulated Front (Pilot, Trailing Bogie, Front Drive Wheels)
      - 180° Offset Angle between 1st and 2nd Set of Drive Wheels and Rods
      - Adjustments to Rod Positions to match the new Texture
      - Adjusted Engine Animation (bell position), because of slightly increased length of the model
Specifications:
  • - Decal Texture (Engine and Tender) included in the Engines DIFF (UP #4012)
    - Centipede Coal Tender (shared animation)
    - Polygon Count: 8344 (with Tender)
Pictures:
SMRailroads!0056.jpg
bigboy_animations.jpg
Installation:
Extract the .zip and start the unpacked selfextracting archive from it and follow the instructions of the included ReadMe for XML editing.

<FIX 1.1b>
- XML readded to the package, fixed path to the ReadMe

Enjoy :mrgreen:
Attachments
4-8-8-4_Bigboy_installer_1.1b.rar
Version 1.1b
(1.04 MiB) Downloaded 3145 times
Last edited by wingsofphoenix on Sun Apr 17, 2011 8:17 am, edited 6 times in total.

User avatar
NewYorkCentral
Posts: 42
Joined: Sun Feb 14, 2010 8:27 pm

Re: 4-8-8-4 Bigboy (new Model)

Post by NewYorkCentral » Tue Aug 24, 2010 2:35 pm

The Big Boy is great. :D
American train fan in SMR!!!!

historyman101
Posts: 22
Joined: Sat Sep 04, 2010 9:37 pm

Re: 4-8-8-4 Bigboy (new Model)

Post by historyman101 » Tue Sep 07, 2010 4:49 pm

I got a challenge for you wingsofphoenix. Think you can make a New York Central Hudson?

I made a topic about the subject but no one replied: http://www.smrsimple.com/forums/viewtop ... =45&t=4272

(mods feel free to delete when necessary.)

User avatar
wingsofphoenix
Posts: 109
Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

Re: 4-8-8-4 Bigboy (new Model)

Post by wingsofphoenix » Tue Sep 07, 2010 9:59 pm

historyman101 wrote:I got a challenge for you wingsofphoenix. Think you can make a New York Central Hudson?

I made a topic about the subject but no one replied: http://www.smrsimple.com/forums/viewtop ... =45&t=4272

(mods feel free to delete when necessary.)
Its not a matter of can or cant, almost everything is possible to add to the game :lol: , but.. currently i'm in some other stuff, so i cant promise that... maybe later... :wink:

historyman101
Posts: 22
Joined: Sat Sep 04, 2010 9:37 pm

Re: 4-8-8-4 Bigboy (new Model)

Post by historyman101 » Tue Sep 07, 2010 11:52 pm

wingsofphoenix wrote:
historyman101 wrote:I got a challenge for you wingsofphoenix. Think you can make a New York Central Hudson?

I made a topic about the subject but no one replied: http://www.smrsimple.com/forums/viewtop ... =45&t=4272

(mods feel free to delete when necessary.)
Its not a matter of can or cant, almost everything is possible to add to the game :lol: , but.. currently i'm in some other stuff, so i cant promise that... maybe later... :wink:
Hey, no rush. Just send me a PM if you ever do get to it.

User avatar
wingsofphoenix
Posts: 109
Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

4-8-8-4 Bigboy version 1.1 update

Post by wingsofphoenix » Mon Oct 04, 2010 8:07 pm

Version 1.1:<Update>
  • - smooth engine and tender models
    - minor texture fix

someone
Posts: 1
Joined: Thu Mar 24, 2011 6:33 am

Re: 4-8-8-4 Bigboy (new Model)

Post by someone » Thu Mar 24, 2011 10:15 am

ive always wondered how it possible to add new traisn since igot the game a couple months back and ive downloaded this but i was wondering if possible to pm me like a full step by step explination of where the folders be located as i cant seem to find some of them

ps im using cracked 1.1 version so i dont know any difference yet

User avatar
mikado55
Posts: 3
Joined: Sat Apr 16, 2011 6:52 pm

Re: 4-8-8-4 Bigboy (new Model)

Post by mikado55 » Sun Apr 17, 2011 3:33 am

Hello, I am trying to install it but when I get it to extract is says it cant find the Readme.txt
idk if I miss read something or what, can you guys help me?

User avatar
wingsofphoenix
Posts: 109
Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

Re: 4-8-8-4 Bigboy (new Model)

Post by wingsofphoenix » Sun Apr 17, 2011 8:06 am

mikado55 wrote:Hello, I am trying to install it but when I get it to extract is says it cant find the Readme.txt
idk if I miss read something or what, can you guys help me?
hm.. guess I used the wrong path to it on extracting, but it should be inside the 4-8-8-4_BigBoy folder anyway. :D
Sorry about that :?

P.S. Fixed the package and included the XML again, try version 1.1b :mrgreen:

User avatar
mikado55
Posts: 3
Joined: Sat Apr 16, 2011 6:52 pm

Re: 4-8-8-4 Bigboy (new Model)

Post by mikado55 » Sun Apr 17, 2011 2:57 pm

ok, i got it to unpack but when it does it puts them in 2 folders. They are both zip folders. but when I try to see it in the roundhouse its blank then it crashes the game. idk what to do now.

User avatar
wingsofphoenix
Posts: 109
Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

Re: 4-8-8-4 Bigboy (new Model)

Post by wingsofphoenix » Mon Apr 18, 2011 3:05 pm

mikado55 wrote:ok, i got it to unpack but when it does it puts them in 2 folders. They are both zip folders. but when I try to see it in the roundhouse its blank then it crashes the game. idk what to do now.
Yes it should unpack 2 folders, but there shouldnt be any packed zip :shock:

Important:
To make it show up follow the readme instructions, BUT for use with a SAM/SAM2 Map you have to exchange any explained folder from \customassets\ to \usermaps\MAPNAMEHERE\ AND you can skip Step 4.1.. :!:

hm.. I guess, I should write a new readme someday^^

User avatar
VirginiaAndTruckee
Posts: 39
Joined: Wed Jun 15, 2011 12:52 am
Location: Incline Village, NV

Re: 4-8-8-4 Bigboy (new Model)

Post by VirginiaAndTruckee » Wed Jun 15, 2011 9:10 pm

I like the speed record picture :D .

User avatar
wingsofphoenix
Posts: 109
Joined: Sat Feb 14, 2009 12:02 pm
Location: Jena, Germany

Re: 4-8-8-4 Bigboy (new Model)

Post by wingsofphoenix » Wed Jun 15, 2011 9:58 pm

Thank you, though the credit for that doesnt belong to me :D
Welcome to the forum :wink:

Matt3985
Posts: 5
Joined: Sat Mar 14, 2009 8:12 pm
Location: Chicago IL
Contact:

Re: 4-8-8-4 Bigboy (new Model)

Post by Matt3985 » Thu Nov 24, 2011 7:06 pm

How and where do I download these new engine to my Sid Mir Railroad files because they are still not showing up onto the game?

derailed
Posts: 11
Joined: Fri Aug 26, 2011 12:30 pm

Re: 4-8-8-4 Bigboy (new Model)

Post by derailed » Fri Nov 25, 2011 2:25 pm

go on http://www.eric.bkbobby.com/ and you will find some tuturials how to add some thing Custom Made in SMR and there were a lot new models :lol:

-but you have to make an account

Post Reply