Diesel Mod.
Yea
Cant wait to get that in my game .
Gp7 ????????
If you need any testing help feel free to enlist me!!!
I do gotz some skinning skills Ive made lots of things for the sims and reskined several Counterstrike source skinz some you can see here
http://www.fpsbanana.com/members/50211
Gp7 ????????
If you need any testing help feel free to enlist me!!!
I do gotz some skinning skills Ive made lots of things for the sims and reskined several Counterstrike source skinz some you can see here
http://www.fpsbanana.com/members/50211
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- Posts: 9
- Joined: Mon Nov 06, 2006 5:29 pm
i donno about cabboses but with changeing the xml's a bit you can have two locomotives like i did in the pic bellow.HelltygerIV wrote:I would love to double up locos like you could in locomotion, and anyone got any cabooses for this game yet or plans to make some?
but for the f series you can have the A unit with a B unit for extra train power if you download the files that are in the WIP 4-8-4 FEF 3 Northern thread on page 5 along with some screenshots
- Attachments
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- SMRailroads!0004.JPG (133 KiB) Viewed 11828 times
You can find the file here
http://eilelwen.com/Railroads/Release/GP7.zip
Also a link to my forums, where this you can make comments on this GP7 if I miss em here.
http://eilelwen.com/phpBB/viewtopic.php?p=23#23
GP7.
This Mod adds the Diesel GP7 to the game. It includes both a lead and an 2nd unit. I have also included the base textures so that you can make your own color maps.
If you have any questions either ask them here or email me at Eilelwen@hotmail.com
<-File Copying->
Files you will need to copy to your custom assets folder.
Your custom assets folder should be.
C:\Documents and Settings\YourComputer\My Documents\My Games\Sid Meier's Railroads!\CustomAssets
Copy Files From, Also the drive you installed to will be different.
D:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Railroads!\Assets
Ok Find these files withen your Sid Meyers Main Install.
In Folder XML
Copy these files to folder XML in your CustomAssets folder
->RRT_Trains.xml
->RRT_TrainCars.xml
From Folder Localization
Copy these files to folder Localization in your CustomAssets folder
->Names_DEU.xml
->Names_ENU.xml
->Names_ESP.xml
->Names_FRA.xml
->Names_ITA.xml
->Names_NLD.xml
Also Copy GP7.FPK and the Folder Interface from the place you extracted the mod to your CustomAssets folder.
<-File Modifying->
-> Open RRT_Trains.xml in your CustomAssets\XML folder, Broswe to the very bottom.
Add in these lines. before the </RRTTrains>
If you don't want the dummy unit deleate the Line "<szTenderCar>GP7Dummy</szTenderCar>". Also you don't need to modify RRT_TrainCars.xml if you don't want the the dummy unit.
-> Save and Close.
-> Open RRT_TrainCars.xml Broswe to the bottom and before the </RRTTenderCars>, copy
-> Save and Close.
-> Open Find ->Names_DEU.xml </RRTTrains> and before that line copy.
-> Save and Close.
-> Repeat the Above Steps for files: Names_ENU.xml,Names_ESP.xml,Names_FRA.xml,Names_ITA.xml,Names_NLD.xml.
Now for adding this train to a map I suggest you don't use a map that you won't use in multiplayer, I made a whole new set of maps, that way I could still play in multiplayer.
Really I suggest using Akmads Scenario Manager.
But if you must do it manually add this to one of the train xml files in the scenario folder.
That should be it, if everythings working right you can now enjoy the GP7
http://eilelwen.com/Railroads/Release/GP7.zip
Also a link to my forums, where this you can make comments on this GP7 if I miss em here.
http://eilelwen.com/phpBB/viewtopic.php?p=23#23
GP7.
This Mod adds the Diesel GP7 to the game. It includes both a lead and an 2nd unit. I have also included the base textures so that you can make your own color maps.
If you have any questions either ask them here or email me at Eilelwen@hotmail.com
<-File Copying->
Files you will need to copy to your custom assets folder.
Your custom assets folder should be.
C:\Documents and Settings\YourComputer\My Documents\My Games\Sid Meier's Railroads!\CustomAssets
Copy Files From, Also the drive you installed to will be different.
D:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Railroads!\Assets
Ok Find these files withen your Sid Meyers Main Install.
In Folder XML
Copy these files to folder XML in your CustomAssets folder
->RRT_Trains.xml
->RRT_TrainCars.xml
From Folder Localization
Copy these files to folder Localization in your CustomAssets folder
->Names_DEU.xml
->Names_ENU.xml
->Names_ESP.xml
->Names_FRA.xml
->Names_ITA.xml
->Names_NLD.xml
Also Copy GP7.FPK and the Folder Interface from the place you extracted the mod to your CustomAssets folder.
<-File Modifying->
-> Open RRT_Trains.xml in your CustomAssets\XML folder, Broswe to the very bottom.
Add in these lines. before the </RRTTrains>
Code: Select all
<Train>
<szName>TAG_NAME_GP7</szName>
<Year>1949</Year>
<szManufacturerName>EMD</szManufacturerName>
<szModel>EMD_GP7.kfm</szModel>
<szDummyModel>EMD_GP7_Dummies.nif</szDummyModel>
<szTenderCar>GP7Dummy</szTenderCar>
<szCar>_v2</szCar>
<szNewTrainImage>event_newtrain_GP7.dds</szNewTrainImage>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<MaxSpeed>9</MaxSpeed>
<Speed0>9</Speed0>
<Power>18</Power>
<Cost>280000</Cost>
<MaintenanceCost>9000</MaintenanceCost>
<Diesel>1</Diesel>
<RunLength>80</RunLength>
<rgbDefaultColor>65,139,255</rgbDefaultColor>
<BitmapIcon>
<szFile>CustomAssets/Interface/routing_GP7.tga</szFile>
</BitmapIcon>
<fStartSoundCrossFade>2.0</fStartSoundCrossFade>
<szStartSound>AS3D_TR_DIESEL_ENGINE_START_3</szStartSound>
<szStopSound>AS3D_TR_DIESEL_ENGINE_STOP_3</szStopSound>
<fSpeedStartWait>0.25</fSpeedStartWait>
<fSpeedCrossFade>3.0</fSpeedCrossFade>
<iPitchChange>2000</iPitchChange>
<SpeedSounds>
<szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
</SpeedSounds>
<szSharpAngleSqueal>AS3D_CURVE_SQUEAL</szSharpAngleSqueal>
<szAverageAngleSqueal>AS3D_CURVE_SQUEAL_MEDIUM</szAverageAngleSqueal>
<szSlightAngleSqueal>AS3D_CURVE_SQUEAL_LIGHT</szSlightAngleSqueal>
</Train>
-> Save and Close.
-> Open RRT_TrainCars.xml Broswe to the bottom and before the </RRTTenderCars>, copy
Code: Select all
<TenderCar>
<szName>GP7Dummy</szName>
<szModel>emd_gp7B.kfm</szModel>
<szDummyModel>emd_gp7B_dummies.nif</szDummyModel>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>25</RunLength>
</TenderCar>
-> Open Find ->Names_DEU.xml </RRTTrains> and before that line copy.
Code: Select all
<TextKey>
<Tag>TAG_NAME_GP7</Tag>
<Text>EMD GP-7</Text>
<Gender>M</Gender>
</TextKey>
-> Repeat the Above Steps for files: Names_ENU.xml,Names_ESP.xml,Names_FRA.xml,Names_ITA.xml,Names_NLD.xml.
Now for adding this train to a map I suggest you don't use a map that you won't use in multiplayer, I made a whole new set of maps, that way I could still play in multiplayer.
Really I suggest using Akmads Scenario Manager.
But if you must do it manually add this to one of the train xml files in the scenario folder.
Code: Select all
<Train>
<szName>TAG_NAME_GP7</szName>
</Train>
- Attachments
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- gp72.jpg (594.62 KiB) Viewed 11791 times
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- gp71.jpg (561.27 KiB) Viewed 11789 times
Gmax....
I wonder if it's possible to do this in Gmax instead of 3Dmax, seeing as they are made by the same company, well, used to be anyway before Autodesk dropped Gmax like a hot potato.
You can still download Gmax, just not get any support / help from Autodeck for it anymore, not like it's a bad thing really, a lot of fan sites show the ins and outs of Gmax anyway, so it's no big deal that Autodesk no longer supports it.
I know how to make things in Gmax.
Woulfe
< = < <=) The Supertrain Chief (=> > = >
You can still download Gmax, just not get any support / help from Autodeck for it anymore, not like it's a bad thing really, a lot of fan sites show the ins and outs of Gmax anyway, so it's no big deal that Autodesk no longer supports it.
I know how to make things in Gmax.
Woulfe
< = < <=) The Supertrain Chief (=> > = >