Mange's Tender Mod
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- Posts: 2
- Joined: Fri Dec 22, 2006 11:52 am
Good evening
You have post about this,but dont know where,but here is on forum
This is Game of the century.Om tired of the game.
Game never finished
Game never finished
got a question for anyone. If a map has it's own traincar.xml does that xml file have to be updated to show tendercars? Maybe thats why I don't have tenders.
20 minutes later I have answered my own question and thats a big "Affirmative"!!!! I added the new trains.xml and the traincar.xml to my bc map folder and presto.... I now have tenders.
20 minutes later I have answered my own question and thats a big "Affirmative"!!!! I added the new trains.xml and the traincar.xml to my bc map folder and presto.... I now have tenders.
http://hookedforums.com/forwarder.html? ... 1420#11420
Here is topic
Here is topic
This is Game of the century.Om tired of the game.
Game never finished
Game never finished
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- Posts: 2
- Joined: Thu Jan 18, 2007 6:04 am
Hey everyone... New to this forum so HELLO!
This Mod is way cool. It is disapointing that they didnt include the tenders in the real game.
The only way i can get this to work is with the unpatched version of the game. When I update to 1.1 it wont work no matter what i try.
Anyone manage to get this to work with 1.1?
any tips would be great
Thanks
This Mod is way cool. It is disapointing that they didnt include the tenders in the real game.
The only way i can get this to work is with the unpatched version of the game. When I update to 1.1 it wont work no matter what i try.
Anyone manage to get this to work with 1.1?
any tips would be great
Thanks
Regards from SloveniaRedBarron4 wrote:Hey everyone... New to this forum so HELLO!
This Mod is way cool. It is disapointing that they didnt include the tenders in the real game.
The only way i can get this to work is with the unpatched version of the game. When I update to 1.1 it wont work no matter what i try.
Anyone manage to get this to work with 1.1?
any tips would be great
Thanks
This is your problem
This is write OZOB:
I beleave all you have to do is open the trian cars xml and resave
this will change the date of the file. And fix your problem,I think ???
Do You understand?
Im here!
This is Game of the century.Om tired of the game.
Game never finished
Game never finished
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- Posts: 2
- Joined: Thu Jan 18, 2007 6:04 am
Im sureRedBarron4 wrote:I got it to work... then broke it again. Oops my bad.
So this should work in multiplayer right? The tenders have no effect on the cost or performance of the trains as far as i can tell.
Any one know for sure?
-Pete
This is Game of the century.Om tired of the game.
Game never finished
Game never finished
- Slappy Da Clown
- Posts: 143
- Joined: Wed Jan 10, 2007 6:10 pm
- Location: Michigans Upper Peninsula USA
Tender Cars
OK I know Im pretty dense but Im missing something here.
the read me says
"Installation: Copy the XML folder and the NewTenders.FPK file to your c:\My Documents\My Games\Sid Meier's Railroads!\CustomAssets\ folder. To remove the files just delete them"
But I already have an XML folder that it wants to overwrite ( then I would loose my scenarios eh )
Help an idiot out here guys
Luv the game & the mods
Slappy Da Clown
the read me says
"Installation: Copy the XML folder and the NewTenders.FPK file to your c:\My Documents\My Games\Sid Meier's Railroads!\CustomAssets\ folder. To remove the files just delete them"
But I already have an XML folder that it wants to overwrite ( then I would loose my scenarios eh )
Help an idiot out here guys
Luv the game & the mods
Slappy Da Clown
- Slappy Da Clown
- Posts: 143
- Joined: Wed Jan 10, 2007 6:10 pm
- Location: Michigans Upper Peninsula USA
tender mod
Have placed the three files
RRT_TrainCars
RRT_Trains
NewTenders.FPK
into
C:blah blah blah/ my docs/mygames/railraods/customs assets/xml
( the path is correct dont worry )
no joy & no tenders
RRT_TrainCars
RRT_Trains
NewTenders.FPK
into
C:blah blah blah/ my docs/mygames/railraods/customs assets/xml
( the path is correct dont worry )
no joy & no tenders