Sid Meier's Railroads! Train Skinning Kit

Develop, share and download custom trains and rolling stock
dshirk
Firaxian
Firaxian
Posts: 5
Joined: Thu Jun 16, 2005 6:51 pm

Sid Meier's Railroads! Train Skinning Kit

Post by dshirk » Mon Nov 27, 2006 2:48 pm

Christmas is coming a bit early for those of you who would like to create train skins, but have no idea how to start. The artists put their heads together to create a train skinning kit with instructions and examples for every train in the game.

Enjoy!

Download

*edit*

The download contains:
- .JPG examples of all trains in the game
- a .PDF with detailed instructions on how to skin
- a .PSD example of a train skin

(so it's not a piece of software)

darklandz
Posts: 9
Joined: Thu Nov 02, 2006 10:11 am

Post by darklandz » Mon Nov 27, 2006 4:10 pm

omg thank you very much, what about us mappers ? we ermm could use santa for a nice mapping tool :)

Anyways, thanks alot, some other BIG software company's could take a lesson from you guys an how to support the mod community ...

edited for spelling...heh

User avatar
eilelwen
Posts: 97
Joined: Tue Oct 31, 2006 11:29 pm
Location: San Diego
Contact:

Post by eilelwen » Mon Nov 27, 2006 5:11 pm

ohh now hopefully I can fix the texture on a few things :) like the GP7.

and here we go, wee :)
Attachments
gp71.jpg
gp71.jpg (402.7 KiB) Viewed 37211 times
gp712.jpg
gp712.jpg (392.59 KiB) Viewed 37211 times

User avatar
Falconer
Site Admin
Posts: 167
Joined: Mon Aug 04, 2003 11:00 am

Post by Falconer » Mon Nov 27, 2006 6:33 pm

Thanks Dshirk, that should help a lot of people. Updated your post with some details, hope you don't mind. :)

User avatar
Gackbeard
Posts: 34
Joined: Wed Nov 24, 2004 3:57 pm
Location: Austin, TX
Contact:

Post by Gackbeard » Mon Nov 27, 2006 7:08 pm

darklandz wrote:omg thank you very much, what about us mappers ? we ermm could use santa for a nice mapping tool :)

Anyways, thanks alot, some other BIG software company's could take a lesson from you guys an how to support the mod community ...

edited for spelling...heh
It's in the works, in fact being tested by some ace map-makers as we polish it right now.

User avatar
Gackbeard
Posts: 34
Joined: Wed Nov 24, 2004 3:57 pm
Location: Austin, TX
Contact:

Post by Gackbeard » Mon Nov 27, 2006 7:15 pm

I should also add that we've got source train model files in 3DS Max format we'll be releasing shortly as well, to help train makers.

User avatar
d53642
Posts: 171
Joined: Thu Oct 26, 2006 7:27 pm
Location: Halifax NS

Post by d53642 » Mon Nov 27, 2006 7:21 pm

You are just in the giving mood over at Firaxis and its not even Christmas.

User avatar
eilelwen
Posts: 97
Joined: Tue Oct 31, 2006 11:29 pm
Location: San Diego
Contact:

Post by eilelwen » Mon Nov 27, 2006 7:30 pm

sweet, the max file trains will be a big help to me :) thanks guys. can't wait.

User avatar
jayo
Posts: 56
Joined: Thu Nov 02, 2006 11:22 pm

Post by jayo » Tue Nov 28, 2006 4:15 pm

Gackbeard wrote:I should also add that we've got source train model files in 3DS Max format we'll be releasing shortly as well, to help train makers.
Sweet! Then we'll be able to enjoy the locos of Railroads! in other games like Trainz! I'd love to have them in Trainz! 8)

User avatar
omega552003
Posts: 11
Joined: Sun Nov 26, 2006 8:26 am

Post by omega552003 » Wed Nov 29, 2006 4:11 am

NICE, cant wait for the mapping program,. i got TONES of maps that i need finish faster

User avatar
1/9AirCav
Posts: 2
Joined: Wed Nov 29, 2006 4:37 pm

Post by 1/9AirCav » Wed Nov 29, 2006 4:41 pm

Thanks, time to put Photoshop Cs to work again. Great job on the explanation of how texturing works and all the samples!! I remember digging through countless files to re-texture vehicles in Desert Combat. You've saved us a bunch of time!!!

Fejro
Posts: 1
Joined: Sat Dec 02, 2006 1:51 pm

Post by Fejro » Sat Dec 02, 2006 2:03 pm

That is great news about the Christmas maps, thanks Firaxis!!!! Is it greedy of me to ask for a date?

User avatar
recca421
Posts: 27
Joined: Sun Oct 29, 2006 12:08 am

Post by recca421 » Fri Dec 08, 2006 4:38 pm

jayo wrote:
Gackbeard wrote:I should also add that we've got source train model files in 3DS Max format we'll be releasing shortly as well, to help train makers.
Sweet! Then we'll be able to enjoy the locos of Railroads! in other games like Trainz! I'd love to have them in Trainz! 8)
yeah, that *would* rock. just got my copy of TRS2006 in the mail the other day, and I'm already starting to make a route in surveyor mode.

User avatar
dwax
Posts: 618
Joined: Sat Nov 18, 2006 3:40 pm
Location: So. Dak.

Post by dwax » Sun Jan 21, 2007 4:55 pm

Do you have to use 3d StudioMax or another program to skin trains with this??

User avatar
eilelwen
Posts: 97
Joined: Tue Oct 31, 2006 11:29 pm
Location: San Diego
Contact:

Post by eilelwen » Wed Feb 07, 2007 6:16 pm

you can use any imageing software that deals with DDS or TGA, as long as you get the converters. Photoshop is the best but it has a price tag.

Post Reply