Develop, share and download custom trains and rolling stock
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dshirk
- Firaxian
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- Joined: Thu Jun 16, 2005 6:51 pm
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by dshirk » Mon Nov 27, 2006 2:48 pm
Christmas is coming a bit early for those of you who would like to create train skins, but have no idea how to start. The artists put their heads together to create a train skinning kit with instructions and examples for every train in the game.
Enjoy!
Download
*edit*
The download contains:
- .JPG examples of all trains in the game
- a .PDF with detailed instructions on how to skin
- a .PSD example of a train skin
(so it's not a piece of software)
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darklandz
- Posts: 9
- Joined: Thu Nov 02, 2006 10:11 am
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by darklandz » Mon Nov 27, 2006 4:10 pm
omg thank you very much, what about us mappers ? we ermm could use santa for a nice mapping tool
Anyways, thanks alot, some other BIG software company's could take a lesson from you guys an how to support the mod community ...
edited for spelling...heh
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eilelwen
- Posts: 97
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- Location: San Diego
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by eilelwen » Mon Nov 27, 2006 5:11 pm
ohh now hopefully I can fix the texture on a few things
like the GP7.
and here we go, wee
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Attachments
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- gp71.jpg (402.7 KiB) Viewed 37211 times
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- gp712.jpg (392.59 KiB) Viewed 37211 times
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Falconer
- Site Admin
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by Falconer » Mon Nov 27, 2006 6:33 pm
Thanks Dshirk, that should help a lot of people. Updated your post with some details, hope you don't mind.
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Gackbeard
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by Gackbeard » Mon Nov 27, 2006 7:08 pm
darklandz wrote:omg thank you very much, what about us mappers ? we ermm could use santa for a nice mapping tool
Anyways, thanks alot, some other BIG software company's could take a lesson from you guys an how to support the mod community ...
edited for spelling...heh
It's in the works, in fact being tested by some ace map-makers as we polish it right now.
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Gackbeard
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by Gackbeard » Mon Nov 27, 2006 7:15 pm
I should also add that we've got source train model files in 3DS Max format we'll be releasing shortly as well, to help train makers.
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d53642
- Posts: 171
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- Location: Halifax NS
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by d53642 » Mon Nov 27, 2006 7:21 pm
You are just in the giving mood over at Firaxis and its not even Christmas.
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eilelwen
- Posts: 97
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by eilelwen » Mon Nov 27, 2006 7:30 pm
sweet, the max file trains will be a big help to me
thanks guys. can't wait.
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jayo
- Posts: 56
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by jayo » Tue Nov 28, 2006 4:15 pm
Gackbeard wrote:I should also add that we've got source train model files in 3DS Max format we'll be releasing shortly as well, to help train makers.
Sweet! Then we'll be able to enjoy the locos of Railroads! in other games like Trainz! I'd love to have them in Trainz!
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omega552003
- Posts: 11
- Joined: Sun Nov 26, 2006 8:26 am
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by omega552003 » Wed Nov 29, 2006 4:11 am
NICE, cant wait for the mapping program,. i got TONES of maps that i need finish faster
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1/9AirCav
- Posts: 2
- Joined: Wed Nov 29, 2006 4:37 pm
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by 1/9AirCav » Wed Nov 29, 2006 4:41 pm
Thanks, time to put Photoshop Cs to work again. Great job on the explanation of how texturing works and all the samples!! I remember digging through countless files to re-texture vehicles in Desert Combat. You've saved us a bunch of time!!!
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Fejro
- Posts: 1
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by Fejro » Sat Dec 02, 2006 2:03 pm
That is great news about the Christmas maps, thanks Firaxis!!!! Is it greedy of me to ask for a date?
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recca421
- Posts: 27
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by recca421 » Fri Dec 08, 2006 4:38 pm
jayo wrote:Gackbeard wrote:I should also add that we've got source train model files in 3DS Max format we'll be releasing shortly as well, to help train makers.
Sweet! Then we'll be able to enjoy the locos of Railroads! in other games like Trainz! I'd love to have them in Trainz!
yeah, that *would* rock. just got my copy of TRS2006 in the mail the other day, and I'm already starting to make a route in surveyor mode.
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dwax
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by dwax » Sun Jan 21, 2007 4:55 pm
Do you have to use 3d StudioMax or another program to skin trains with this??
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eilelwen
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by eilelwen » Wed Feb 07, 2007 6:16 pm
you can use any imageing software that deals with DDS or TGA, as long as you get the converters. Photoshop is the best but it has a price tag.