WIP 4-8-4 FEF 3 Northern

Develop, share and download custom trains and rolling stock
dshirk
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Firaxian
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Post by dshirk » Fri Nov 10, 2006 8:25 pm

My son wants this one in-game. :D

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eilelwen
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Post by eilelwen » Fri Nov 10, 2006 8:33 pm

I will see what I can do about adding those, the Big Boy Or souther pacific cab forward are probably the biggest we can go.

Thomas the train engine, that would be an interesting mod. I'll see what we can do, for now steam trains arn't high on the list, as I'm not sure I can do totally custom animations yet. once I can then yes, we will have steam trains.

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Warll
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Post by Warll » Fri Nov 10, 2006 9:26 pm

dshirk wrote:My son wants this one in-game. :D

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I want it ingame. When the map making comes out i may even make a island of sodor map.

snoopy55
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Post by snoopy55 » Sat Nov 11, 2006 5:12 am

eilelwen,
I finally got around to loading up that Bunit. Neat! :D Question, you mentioned in that they were only avaible in the 2 maps you included. Can you give instruction on how to put them in other maps? Can it be done with Railroads! Scenario Manager?

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eilelwen
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Post by eilelwen » Sat Nov 11, 2006 5:31 am

yes infact it can be done with the editor :). and all you need to modify to add it to any map, although this might effect multi player which is why I din't do it to all the maps. is modify the trains xml for the map and add these lines.

<Train>
<szName>TAG_NAME_FA_SERIES</szName>
</Train>

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Gackbeard
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Post by Gackbeard » Mon Nov 13, 2006 6:13 pm

FWIW, we scrapped any plans to do the Challenger or the Big Boy because those trains were just too darn long, and even with our aggressive "squashing" of many of the trains, we knew those just wouldn't fit on a lot of the tracks you could build.

Would be cool to see them as a mod though!

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eilelwen
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Post by eilelwen » Mon Nov 13, 2006 6:33 pm

I'm thinking the big boy might be tooo long, but then again I have build tracks, (there are some maps where you have long rails) and they would work on those, the question is can I get them working, I will try you can be sure of that though :)

snoopy55
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Post by snoopy55 » Mon Nov 13, 2006 9:13 pm

I wonder if a double header set would be better that a Bigboy. What would be nice would be the ability to put a spur at the bottom of a mountain climb with an engine there to help you up, then it returns to the spur. Ah another wish to throw into the pot.....

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OzoB
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new engine

Post by OzoB » Sat Dec 02, 2006 1:46 pm

oK ive tried both maps ,no engine. checked the xml its there, checked that all files were in the right place, as in the read me still no FA, added it to one of my maps no go ,boo hooo it looks sweet just wished it would show up

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d53642
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Post by d53642 » Sat Dec 02, 2006 3:09 pm

Warll wrote:
dshirk wrote:My son wants this one in-game. :D

Image
I want it ingame. When the map making comes out i may even make a island of sodor map.
You gonna change the whistle to a peep peep Warll :D

That would be a kewl mod to see the isle and thomas.

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eilelwen
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Post by eilelwen » Sat Dec 02, 2006 4:44 pm

I'm going to be redoing the B-Unit here in a few days so that it works 100% like the GP7 does, when it does I will release a better tut for using it. Heck I might even get to it today depends on how far I get on the AC4400 texture.

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d53642
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Post by d53642 » Sat Dec 02, 2006 5:05 pm

http://www.railroadtycoon.info/skins.php

Scroll down there a bit, someone made a few thomas trains for RTT 3

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OzoB
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Re: new engine

Post by OzoB » Sun Dec 03, 2006 3:31 pm

OzoB wrote:oK ive tried both maps ,no engine. checked the xml its there, checked that all files were in the right place, as in the read me still no FA, added it to one of my maps no go ,boo hooo it looks sweet just wished it would show up

Ok the problem was my zip utilty was set not to overwrite old files now its working. with the following error .kfm not found also its not a new engine just adds the bunit to the f series very kool thou also you mentioned a working gp7??

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eilelwen
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Post by eilelwen » Sun Dec 03, 2006 4:41 pm

yea let me finish the GP7 color schemes and flip it and make a GP7 tender out of it then I will release probably sometime early this week along with the AC4400.

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OzoB
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sweet

Post by OzoB » Sun Dec 03, 2006 6:24 pm

At the risk of sounding stupid,The patents xml was missing,Now the fa-sereis works fine...But i did notice that after its release when you buy a new trian (any) it starts with the default colors,{personaly think thats kool} then if you upgrade it .they restore back to what ever color scheme your using, ....keep up the great work cant wait to see gp7 and ac4400

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